CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ccexplore

Ahribar:  I thought I mentioned it in e-mail, but it turned out the solution I told you about was apparently a backroute, and later geoo89 modified the level to eliminate my solution.

You can get the screenshot for the updated level 5 here if you're interested.

I'll leave it to geoo89 to comment on whatever Conway posted.  I never bother to try geoo89's intended solution (which he told me) but it didn't sound too hard to figure out or execute.

bump


geoo

Well, in the first version of the level there was a backroute, and this route was similar to the route of the Havoc 5 challenge.
But with the three pixel deep gap in the terrain I made this way impossible.
I think Arhibar is thinking of this route.

Anyway, Conway is with his route, as I supposed, very close. You only need to shave off a few pixels to make the miner survive. Have a look what skills are left after executing your route, and then use one of those at a certain point in your solution. I think now you should be able to find the full solution.

guest(Guest)



Geoopk0 - Level 5: There's a method in the madness
Number of Lemmings: 20
Save: 20/20
RR: 1
Time: 4 minutes
Skills: 1 climber,1 bomber,2 blockers,1 builder,2 bashers,2 miners

Good: A fairly good re-make of a ONML level,good title

Bad: Seems dull after several failed attempts to pass the level

JM


Geoopk0 - Level 6: Increasing Step Heights

Number of Lemmings: 20
Save: 85%
RR: 1
Time: 2 minutes
Skills: All with 1 except miner

Good: The scenery looks pretty good with the steps getting larger as the lemmings climb the stairs

Bad: It's annoying timing that bomber

ccexplore

My understanding is that the intended solution does not involve timing the bomber (there are other timing aspects involved, but not the bomber).  You might want to PM geoo89 your solution.

JM

Geoo89 got my solution. My solution to pass the level involved the bomber. I'll show you a screenshot when I get one. Anyone been able to do Level 7?

geoo

Yes I had already asked him, and in fact, there's a backdoor to the level. I think I'll wait fixing it until the complete set is reviewed, so I can fix also pther levels if more backdoors should exist.
My solution is btw quite a bit harder to pull off then JM's.

As for level 7, it is IMO the level using precision the most times of all levels.

Jazzem

I haven't been able to beat a single one of these levels! Although I think I have a solution for Level 7, it's just the precision and skill that throws me overboard.

JM

They are too hard. They are the hardest levels I have played. You can't review Level 9 if you've passed it in the original Custlemm  :(

In the other Custlemm versions I fail to pass it. Somebody out there or on this forum has passed Levels 7 and onwards. Well I recommend doing Garjen04.dat after we have finished this levelpak.

guest(Guest)



Geoopk0 - Level 7: Through the thicket

Number of Lemmings: 50
Save: 100%
RR: 05
Time: 5 minutes
Skills: 5 climbers,5 floaters,5 bombers,5 blockers,15 builders,5 bashers

Good: Fantastic level made with the myvgaspec program,the title suits the level and comes with its own vgaspec file

Bad: It's pretty annoying breaking through the thicket

Jazzem

Good use of Lemmings 2 tiles there. Well done geo!

JM

The Lemmings 2 Tiles rock!

I'll try and pass the remaining 3 levels of the pack if possible. Jazzem did you manage Level 8?

Jazzem

Afraid not :(. I know what you have to do roughly, it's just they way you have to do it so all necessary lemmings are saved that I can't put my finger on. I'll keep trying though.

EDIT: Bah, I managed to save 86%. Getting there...

JM

I keep losing on Level 10 aswell saving 77% or 80% all the time. I keep failing to save 90% on Level 8. Geoo89 is just a master.