CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Conway

I try not to rely on that trick. It's not very useful in level 4 anyway.

Conway.

I'm getting a little annoyed at this bug!

Timballisto

I usually click multiple times.  For some reason that helps.  I think it happens sometimes when you click before pausing.

ccexplore

Quote from: guest  link=1114567084/1080#1094 date=1130620906I didn't say it was pixel precise, I said that the hold-down-the-mouse-btton-and-unpause thing was hard to get working.
But why would you even need to do that if it doesn't need to be pixel precise?

Especially when you could do unpause-and-then-click without too much lost of precision.  Then again, maybe I'm too used to doing just that to not see its difficulties.

guest

The difficulty is that my right hand doesn't respond as quickly as my left. I really don't know why. Hmmm.... In this case I probably could have held the mouse with both hands because there is no need to pause after the one move that requires some precision...

Conway

As for level 5, I can pass it in custlemm/nocdlem, but in custlemm2/nocdlemm2 the first miner always dies.  :-(

guest

That is exactly why it must be played in custlem2 or nocdlem2, it enforces the intended solution. (I don't know what it is, but I'm pretty sure geoo89 tested all of his levels with the fall distance at 63 (60))

geoo

Actually, I don't remember which version I used when I created the level since it is quite a long time ago, but I checked the complete set and it is possible with CustLem2 too. There's a little trick used (nothing spectacular at all) to shave off a few pixels and get a lower fall that way.
I wasn't sure whether it was really necessary to use the trick, but regarding to Conway's comment it seems to be necessary for solving it using CustLem2 (I suppose you're on the right way btw, Conway).

As for the problem with mouse holding, I think (but I'm not sure) it never works if the next frame the lemmings is already doing a move no skill (except climber, floater, bomber of course) can be given to him (e.g. faller, jumper).
But also, sometimes it doesn't work if it is not such a case.
So, I don't actually know.

JM


guest

Level 5 is a bit tricky, it takes some annoying precision. (for the solution I have in mind at least....)

JM

I keep failing at Level 5. Bascially it's a version of "There's madness in the method" with 1 climber cut off. Anybody been able to pass it?

Proxima

I know ccexplore has, since he told me the solution :P

Conway

Here's what I have so far:

  Lem1 mines just before he turns around, lem2 blocks to turn the miner. All lemmings (except the miner!!) survive. Send a climber to bash through to the exit, and build a turning step as soon as he has a way out. Mine to release the crowd. Bash into the small room to release the blocker.

  So the question is, how do I save the first miner? Am I close?

JM

ccexplore could you review Level 5? I can give you the skills etc for you to review it :)

I've been able to pass Level 6 so I can hopefully review that level when 5 is reviewed :)

Hmm I was wondering. Would it be ok to review GARJEN04.dat when we finish reviewing this levelpak?

Proxima

Sorry Conway, that isn't close to the solution I know.