Official Level Design Contest #6 (Playing Phase - Discussion Topic)

Started by namida, August 10, 2015, 04:30:41 AM

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Crane

You're right namida.  It is unfortunately part of my nature, and I apologise for my frustration being so visible to others - it's not really fair on them.  And I'm too passionate for my own good.

IchoTolot

Quote from: Crane on August 18, 2015, 01:28:54 AM
Oh, by the way IchoTolot, you posted the actual levels, not the replays.

Ty, fixed that! Sometimes I've got my mind elsewhere................:-[

namida

I've tried more on Las Ranas Hermanas, but still no luck. Most of my attempts end up losing too many lemmings before they get anywhere useful.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Took me a while to solve this time, but...

Crane's "Mind the gap!" (V4)
Wow. This level shot up a LOT in difficulty with the latest update! In the end, I needed almost every skill... It's a very good level!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

Not my intended solution, but nice one!  I wonder what others will find.

When it's over, I'll post my intended solution if no-one finds it.  A theme with my levels is that I try to avoid tricks and gimmicks and otherwise offer a very clean solution.

Geoffster

Here is my solution for Mind the Gap v4.

Crane's "Mind the gap!" (V4)

This one required a lot of thinking.  The solution I found seems pretty clean.  I had 1 climber left over, which was probably intended to be used near the beginning (to set up the blocker on the top-left ledge?)

If you time things perfectly, it is possible to get down to the bottom-left ledge using only 1 miner, 1 bomber, and 1 basher, but it involves some luck (I could only pull it off 1/3 of the time.)

Edited by namida: The level had been attached to this post as well as the replay; removed it.

Crane

Almost there with the intended solution - a couple of tricks in that replay are correct.  Well done Geoffster.  I think only one or two minor changes are needed now.  Yeah, that Climber is used to place that Blocker on the top left, although if you're able to do it without a Climber, I won't fault you for that!  Extra points at the end of the round!

Spoiler
I think if I can fix that mine/bomb/bash thing and do something about miners going under that small one-way wall, I'm all set!

namida

Update phase has now closed. Voting phase will open in a few days. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

Ah rats - I hoped to update my level one last time.  Oh well.  Nevertheless, here is the intended solution (as far as I know, it works in all versions of the level):


geoo

Attached is a screenshot of the latest version of my level and replay of my intended solution (should work with any version that has the new digger animation).