[NeoLemmix] Revenge of the Lemmings 2.0!

Started by mobius, July 22, 2015, 02:05:06 AM

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Geoffster

Quote from: Crane on August 09, 2015, 09:58:57 PM
Are you sure that's Frenzy 11 - Leap of Faith?  That replay doesn't work (it tries to assign a blocker to a lemming when you don't have any, among other things).
I'm still playing the July 21 version...  Frenzy 11 is named "Drop the Dead Lemming"

namida

From a quick look at the data of the file, it'd appear to be for Rank 4 Level 11. I'm not familiar enough with this pack to say if that's *Frenzy* 11 or not.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

"Drop the Dead Lemming" is now Frenzy 19.

Hard to be sure.  This seems to be a level that has multiple solutions.  Here's my solution:

mobius

yes, I forgot to mention I swapped Leap of Faith and drop the dead lemming because people said it was too easy. Maybe it should even be put in the previous rank but I didn't feel like doing that.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Yes, Geoffster's solution to Drop the Dead Lemming is a backroute. Please remove the pillar terrain under the lower-right L.

"MORE WEE CREATURES !" is misspelled in the talisman list (but correct on the level itself).

"A long, long way to fall part 2" is too long to fit in the preview window. I suggest naming the second level "It's a long, long way to fall" and the first "The Chopping Block".

I'd like the easier version of Changing of the Guards to be named "Somewhere Under the Rainbow", the original name of the level that CotG is itself a harder version of :P I know there's a couple of levels elsewhere with similar titles, so let me know if that's a problem.

Korobeiniki is an awesome choice for the music for Minesweeper Lemmings :thumbsup: and I loved the music for Lemmings of Persia and The Hotel in Hell. Also really impressed that you went to the trouble of remaking my custom fire object for Hotel.

I see I didn't get the music I requested for Behind Bars and Rhapsody in Blue. Is there any chance of that happening?

mobius

I'll keep all these notes in mind when making the next update. Can't be sure when that's going to be right now--this isn't my priority anymore since it's "done". I know a project is never totally done, at least with me it isn't.
Sorry about the music, I simply forgot about it. [failed to make a note of it apparently, I should say. I can't remember anything]
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Crane

#52
Quote from: Proxima on August 15, 2015, 01:03:35 PM
...
I see I didn't get the music I requested for Behind Bars and Rhapsody in Blue. Is there any chance of that happening?
I thought I got the correct music for Rhapsody in Blue - at least I thought I did, since I looked it up on the forum and matched the tune.  Which tunes did you want in particular? (If possible, so there's no mistake, name another level that uses it)

Oh, another Talisman suggestion.  Difficulty = Silver or Gold.  "Tree House - 1 Basher". (Difficult because you have to understand how bashers work when they approach diagonal gaps)

Crane

Oh, I managed to out-do the Altitude Training talisman.  I completed it with just three miners!

Notes...
There is some precision involved, but there is also room for error because I finish with 2 builders left over that can be used to, say, thicken the bridge that the miner has to aim through, turn the final miner into a builder if your final bomber is too low, turn around the second climber at some point if you want to be more precise with the blocker, or even if you reflect the miner way too soon, you can use one or both spare builders to help the crowd reach where the tunnel breaches the cliff.

Crane

#54
Well, namida completely backrouted what was meant to be a challenging final level to Devious! I've made a fix though for the next release, once möbius gets back from a break from being pestered so much about the pack!

namida

So, towards the end of Frenzy, I'm finally running into some major roadblocks. Frenzy 21 held me up for quite a while, and I'm currently stuck on Frenzy 26 - I really don't see any way to do this one! (just to be sure - can anyone else confirm they've solved this level in the NeoLemmix version? The reason I ask in particular for this level is that some steel pieces have been added; when this level was designed (I assume) the Bubble set didn't have steel, so I'm wondering if these are interfering with the level, especially because of something I put in a spoiler below. Of course, it's very possible I'm just overlooking something.)

Spoiler
What I'm referring to above is - the steel blocks prevent using a digger to get to a lower platform. This leaves a basher as the only way to get there. However, this platform also has a trap on it, which seems impossible to avoid if you get to the platform (but could be avoided if you got to it via a digger, if the steel wasn't there) while still leaving enough skills to solve the level. This makes me think the trap is just there to avoid backroutes; but unless the platform is involved in the solution, there's no reason why it couldn't simply be removed to get rid of the platform, without - most notably - the fix of using steel areas on regular terrain, which would've been nessecary at the time of creation due to the graphic set's lack of steel blocks.

No hints please; just a confirmation that it's been solved in NeoLemmix. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

mobius

I just checked to make sure there was nothing funny going on: Everything seems to be in working order. It's definitely solvable in NeoLemmix.

It's not a hint but the steel is there to enforce a solution found recently. This is an old level and another one of those- 'nobody knows the author's original solution'
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Crane

Given the difficulty that both namida and myself have had with solving this level, I'm wondering if its difficulty is closer to Armageddon than Frenzy.  Granted, two people is nowhere close to a census on difficulty.

Crane

#58
SOLVED IT!

Spoiler
Not sure how to describe this in hint format though, except to ignore the entire left of the level and the floating tower of balls and mesh, and ask yourself what the second builder is for.

EDIT: *sighs* Screwed up again with misreading and making errors in judgement (replay is fine).

IchoTolot

I am rather impressed about how many people are stucked on Frenzy 26. After namida's post I was very corious about the change and played it myself, before Simon came to visit me today. Obviously my backroute was taken care of with steel, but even with that I found another solution rather quickly (watched Cranes solution afterwards and it is exactly the same, so no real point in double post it).
Wrote the exact changes to the Lemmini version under your video namida maybe this will be of help.