[NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]

Started by IchoTolot, June 28, 2015, 07:59:28 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

IchoTolot

V 1.6 is out! Here aswell: Independency from solid edges!

- 2 18 A trap has been made more visible
- 4 17 independency from the solid edge
- 5 30 independency from the solid edge

IchoTolot

I am planning another update (V 1.7) which will include:

- Independence from another edgy behavior (miner assignment possible on wrong facing oneways to turn a Lemming around used in ~ 2 levels  [inconsistancy with steel])
- A few further minor visual errors I noticed
- Quite a bunch of new backroute fixes based on further feedback from Nepster and Gronkling

I will start creating the patch ~ when Gronkling has sent me his replays (might still be a little while ;))

namida

QuoteIndependence from another edgy behavior (miner assignment possible on wrong facing oneways to turn a Lemming around used in ~ 2 levels  [inconsistancy with steel])

Although this is probably something we should discuss - I don't think there really has been much discussion about it yet. I wouldn't worry too much about updates for it at this stage. However, I'll bring this up in the Skill Assignments topic.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Quote from: namida on March 15, 2016, 11:08:35 AM

Although this is probably something we should discuss - I don't think there really has been much discussion about it yet. I wouldn't worry too much about updates for it at this stage. However, I'll bring this up in the Skill Assignments topic.

It must be discussed of course.
But regardless of this I don't want to rely on it anymore, so I simply make myself independent. :8():

Gronkling

#64
Quote from: IchoTolot on March 15, 2016, 10:02:04 AM
I will start creating the patch ~ when Gronkling has sent me his replays (might still be a little while ;))

I've just got one more level to go before I send them! (I'm completely stuck on Rank 4 level 10 for some reason) I also skipped a few levels that weren't enjoyable for me personally (3-29, 4-20, 4-26, 5-20) and I'm not planning on beating the final 10 levels of the last rank for a while because I'm starting to get burnt out on custom lemmings and they tend to be too big for me to enjoy as much. (I did do 05-24 though which I found a lot easier to wrap my head around than the others)

This is definitely one of the best packs I've played though!

Edit: Uuuugggh a load of my old replays are slightly desynced for some reason (maybe the climber changes or something) so I won't be able to give you a full set
Lost to desyncs:
a chunk from rank 1,
02-02, 02-18, 02-19, 02-20, 02-29, 02-30,
03-01, 03-04, 03-13, 03-21, 03-25, 03-26, 03-28

EDIT2: OK sent

IchoTolot

Update 1.7 is out with following changes:

- 1 11 Typo corrected
- 1 16 Visual error ixed

- 2 09 Backroute fixed
- 2 15 Visual error fixed

- 3 03 Backroute fixed
- 3 11 Backroute fixed

- 4 08 Backroute fixed
- 4 09 Backroute fixed
- 4 14 Idenpendency from one-way/miner behavior
- 4 15 Some misleading objects removed
- 4 16 Backroute fixed
- 4 18 Typo corrected
- 4 25 Backroute fixed
- 4 28 Backroute fixed
- 4 29 Backroute fixed
- 4 30 Idenpendency from one-way/miner behavior   --- as Gronklings solution was very similar to the intended one except it doesn't use the one-way/miner behavior.....I made this solution the    intended one + removed a climber

- 5 04 Idenpendency from one-way/miner behavior + Backroute fixed + -20 secs on the timer
- 5 05 Backroute fixed
- 5 09 Backroute fixed
- 5 10 Some misleading objects removed
- 5 12 Backroute fixed
- 5 13 Backroute fixed
- 5 14 Backroute fixed
- 5 18 Backroute fixed
- 5 19 Backroute fixed
- 5 27 Backroute fixed (Added bunch of mashers do not activate on the current ground level, only if you try to build there ;))

IchoTolot

#66
Version 1.8 is out!

Contains the updated Lemmini tilesets + Gronklings animatons aswell as the following changes:

- 1 11 snow blower slightly moved
- 2 02 snow blower slightly moved
- 3 22 snow blower slightly moved
- 5 17 snow blower slightly moved
- 5 19 little fix for the new sport trap trigger area

IchoTolot

Version 1.9 is out!

Includes some more updated tilesets + changing to the new FlexiToolkit format.

As well as the following changes:

- 1 17  Some objects were set to "no Overwrite"
- 1 21  A pixel of space was filled with terrain
- 5 12  backroute fixed
- 5 18  backroute fixed

namida

QuoteIncludes some more updated tilesets + changing to the new FlexiToolkit format.

This latter part has no effect on the output NXP itself. Just on how Flexi stores the files in your project folder.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

#69
Update 2.0 is out!

Compatible with the new version now!

I don't bother testing it on older versions from right now on and don't guarantee 100% compability for this anymore!

Following levels have been fixed:

- 1 07 bg image removed
- 1 16 bg image removed
- 1 29 bg image removed
- 2 09 bg image removed
- 2 13 bg image removed + compability stuff terrain related
- 2 16 bg image removed
- 2 27 bg image removed
- 3 07 bg image removed
- 3 25 bg image removed
- 3 27 bg image removed
- 4 09 backroute fixed
- 4 10 bg image removed
- 4 15 bg image removed
- 4 17 - 1 builder
- 4 27 bg image removed
- 5 01 bg image removed
- 5 03 bg image removed
- 5 10 bg image removed
- 5 18 bg image removed
- 5 22 - 1 basher - 1 floater

IchoTolot

#70
Version 2.1 is out!

Compatible to 1.48 now!

- new castle + city tilesets included
- skill panel icons updated

- 5 14 due to the temporarly bug of the 1 pixel less fallheight I found a - 1 floater way to beat this level :devil:     so - 1 floater for you as well :devil:
- all city levels have an adjusted bg image

IchoTolot

Version 2.2 is out!

Replaced all levels with an equivalent version, but without steel areas and autosteel usage instead!

- 5 22 has now it's correct music track again.

PimoLems will have a similar update very soon!

IchoTolot

Needed to reupload a quick hotfix as 5 29's music was incorrect as well. Fixed it now. If you updated before this post make sure to update again.

IchoTolot

Update 2.3 is out!

Replaces the music pack with the single music files, which have to be put into the NL music folder! So update recommended!

Also removes the debug mode.

IchoTolot

Little Update 2.4!

- Included the standard music rotation again for people who prefer playing without the custom music pack.