Official Level Design Contest #5 (Playing Phase - Discussion Topic)

Started by namida, June 16, 2015, 04:51:02 PM

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namida

I certianly think you did a good job on the level visually! And, I finally managed to solve it, though I don't know if it's a backroute or not. Turns out the problem was that I was using a miner and a basher the wrong way around, and thus overlooking...

Spoiler
the mine-into-steel trick being usable while breaking through the poles near the exit.

This is an excellent level. :D
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Intended with only slight variances (also applies to Cranes solution) in when to send the last grp and removing the three last pipes. Good job :thumbsup:

But I must admit that Crane's critic is true and the save req could have been much more than a time frame.

Crane

It blends in pretty well, I think.  At least when I thought I finally solved it, I forgot about the pipe at the rightmost (fake) teleport exit, so yeah, it blends in if you're not looking for it!

Nepster

Teleporters of doom:
Spoiler
I agree with the other comments. But we already have seen much better levels from you, GigaLem

Escape from Lemlab:
Spoiler
Clever level. However it has the feeling of a usual level, that was modified to fit the contest criteria: Adding the trap next to the hatch and raising the number of lemmings to 210 was enough. At first I did not see the three pillars next to the exit. I only realized this, when my first solution failed.

Tough Call:
Spoiler
Sorry, but likely a backroute: Saving over 80% was probably not intended.

Lemming Mashed Potato Facility:
Spoiler
Another clever level. Not sure how much of my solution is intended, because it saves quite a few lemmings more than necessary.

Palmtree:
Spoiler
I ignored the left hatch completely, so my solution might not be completely intended.

Minefield:
Spoiler
Very good idea, but not yet solved.

Electroshock:
All three solutions are backroutes, because they ignore the main tricks of the level. My solution saves only about 20%, so anything beyond that is very likely a backroute.

namida

Here's my replay for V2 of Electroshock. A bit more challenging, but the same general approach (with some tweaks) still works.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster


Akseli

My solutions for bsmith's, Crane's, Nepster's (v1 though, didn't look at the updates yet) and geoo's contest levels. I solved Giga's level as well, certainly in the same way as other people. IchoTolot's and Simon's levels can wait for now (they were the hardest for me), I'll leave for summer cottage for midsummer and I'll come back on Sunday evening. After seeing earlier contests I still keep smiling at these new contest levels, all you guys surprise me every time with these great levels! :thumbsup: Really enjoyed them so far.

namida

Electroshock V3, same overall approach still works, just with some minor tweaks. In fact, I could've done this with even fewer skills and possibly a couple more lemmings saved.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

Just a little something for Escape from Lemlab... this is me saving over 20%, taking advantage of that spare Platformer!

namida

Solved V2 of Tough Call. It's basically just an "extended" version of my previous solution.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

bsmith

So far, I only have solved Teleporters of doom.

It is interesting to see all the different ways my level was backrouted.  namida, your replay seems to be corrupted.  I keep getting an error 0020 when I try to load the replay.

namida

Not corrupted; it's just becasue the replay was created with NeoLemmix V1.35n. Older versions can't open V1.35n replays.

Generally, replays from new NeoLemmix versions will still load on older versions, but V1.35n is an exception to this; older versions can't open its replays (V1.28n, IIRC, was the only other time this happened).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Solution to Lemming Mashed Potato Facility V2. I'm fairly sure this one's a backroute, unless...

Spoiler
one of the platformers is actually intended to just be a decoy skill. But if it is the intended solution, it's pretty impressive how perfectly things fall into place together.

This solution could probably also be modified to save one or two extra lemmings.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

New update to Tough Call, calls for a new backroute to Tough Call... :P

This method uses every skill, so chances are it's very close to being completely blocked. And either way, it's a very good level as is.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

My solution for Electroshock V3.  Though it uses all of the tools, I saved 72%, and I could opt to save less since I have 3 tools left with which to release the crowd, and only one is required to let the required number through.

Nice work again namida.  You were right, that one was very easy to patch and in a way that keeps the level looking quite neat.  That little lip can't be helped, as it's the only way to stop a Climber going that way, but otherwise I'm quite pleased with the final appearance.  Version 4 posted on the other topic.