New Big Lemmini Custom Pack: Lemmings Reunion

Started by IchoTolot, April 08, 2015, 11:54:25 AM

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IchoTolot

I highly recommend using the NeoLemmix version of this pack! All newer updates are just made for the NL version nowdays! Also it is way more convenient to play there as in Lemmini ;)
You can find it here: http://www.lemmingsforums.net/index.php?topic=2175.0

1.) Download Links:

Lemmings Reunion (v 1.5):                https://www.dropbox.com/s/ir0zw4qke3f4ngi/Lemmings%20Reunion%20V%201.5.zip?dl=1

Lemmini:                                            www.lemmini.de

Lemmings for windows (if needed):  https://www.dropbox.com/sh/ugpmlpv4x6urg72/AAADQ3X8m--M4or_akcmeUo2a?dl=1

2.) Installation:

Step 1 is ment for people who doesn't even have Lemmini. Step 2 is the pack installation.

1.1) Download everything and put "Lemmini" and the files for "Lemmings for windows" in different folders.

1.2) Run "Lemmini.jar" in the "Lemmini" folder and select the "Lemmings for windows" folder as the source and the "Lemmini" folder as the target

2.1) Make a safety copy of the "Lemmini files"

2.2) Copy the "Lemmings Reunion" folder of the pack into the "levels" folder of "Lemmini" and overwrite the "styles" folder of Lemmini with the one from the "pack".

2.3) Copy the files in the "Packs" "music" folder into the "music" folder  of "Lemmini"

2.4) Have fun ;)

3.) Some words

It was back when I was ~ 4 years old as I played Lemmings for the first time on my fathers Dos pc. I loved it from the first moment on (even though I got only to the first repeats of Tricky) and began to create drawings of levels with skillsets, timelimit and everything. The level were simply "build to the exit" ones, but nevertheless I always wanted to create my own levels.
I searched and searched for an editor over the years with no success (the basic game and Oh NO were finally played through).
But then through some random Youtube search I found Pieuws, Dodochacalo's and Lacktardos custom levels for Lemmini. I downloaded Lemmini and played DoveLems which (and the single custom levels of course) opened my eyes in terms of what is possible with Lemmings.
I also stumbled across RTW's playthroughs at this time which gave me a gooood time.
PimoLems and Revenge of the Lemmings later as I was uploading the "Revenge" solutions I came across a comment from 84kingmartin which had the question in it, if I make also my own levels and I thought: Yes Icho why don't you make your own levels, you know that there is the Lemmix editor which works with Lemmini out there.
And so the creating of the pack started and now it is finally done (lil me is cheering in the backgroung :D) and I hope many people will have fun and frustration :devil: with it!

4.) Ratings

I'm too young to die

NoKnight Shall Die!:

In the first rating you will encounter tutorial levels, a few go to the exit ones, levels teaching you basic tricks and your first real puzzles. Don't expect it to go as slowly as the original game! (The final level of the rank will prob a spike as it counts on you using a bunched of tricks you learned so far)
(Fun-Tricky)

Hey, not too rough

Rock and Metal:

Puzzles are getting harder, the tricks you learn will be advanced ones and even some pixel-precision will be needed.
(Tricky-Taxing)

Hurt me plenty

Whispers and Lights:

It gets a lot harder here. Levels getting way more difficult and longer and you have to frequently use all the tricks you learned so far. Sometimes think outside the box!
(Taxing-Mayhem)

Ultra-Violence

A.M.:

Now it's on! It is getting frustraiting sometimes and you have to use everything you got.
(Mayhem-Beyond)

Nightmare!

Justice for Heroes !:

Are you serious? Let's find out! The first ~ 15-18 levels will be just plain hard, but then :devil:. I am no longer your friend here! I am your worst nightmare! Levels are mostly long, complex, require perfect precision and everything out of your trickbox. They will be frustraiting, but consider: THIS IS THE NIGHTMARE! RATING and not the cuddle one!
(:devil::devil::devil::devil:)

5.) Thanks to:

84kingmartin                                     for encouraging me to create my own levels
Pieuw, Dodochacalo and Lacktardo   for inspiring me (their custom levels were the first I saw and opened my eyes)
RTW                                                   for entertaining me with Lemming playthroughs all the time
namida                                               for helping me along the way and getting me also into NeoLemmix (further all his created packs)
möbius                                               for giving me some advise along the way and for mobilems
The whole community                        for letting the Lemmings live on and also for Revenge of the Lemmings

6.) CONTACT INFO:

email you can reach me at: ScavengerW@gmx.de

Youtube: https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA

Now have some fun with Lemmings Reunion and send me a few replays to get these pesky backroutes!




Akseli

:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Quote from: IchoTolot on April 08, 2015, 11:54:25 AM
I of searched and searched for an editor over the years with no success (the basic game and Oh NO were finally played through).
But then through some random Youtube search I found Pieuws, Dodochacalo's and Lacktardos custom levels for Lemmini. I downloaded Lemmini and played DoveLems which (and the single custom levels of course) opened my eyes in terms of what is possible with Lemmings.
That sounds sooooo familiar. A few of Lemmings forumers have gone through the same, including me. :P


I love the rating names! :D I realized immediately where they are taken from:
Spoiler
Doom series :)

After a bit fiddling I managed to set up the game, awesome to hear L2 and L3 tunes here! :thumbsup: And of course the new songs, too. By the way, I noticed that you used the base from möbius' readme-file, at the end there's stuff that is not related to your pack. :P
When I tried to access level 8 from the first rating, "Your Turn!", this message pops up, any idea what causes this?

namida

Not overly familiar with either Java or Lemmini, but my first guess would be that the level references a terrain piece (or object) number that doesn't exist in the corresponding graphic set?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Hm, that would be the case. there is sth not right with the styles folder. I'm looking what is causing the prob.

IchoTolot

Fixed the Readme, and packed it again securing that this is "Really" the right styles folder.
If the prob continues, try to copy the Dirt folder manually. Had some problems with Mobilems and PacGuy's pack running together and sometimes bringing back the standard config from Mobilems didn't worked with simply copying the whole folder and I had to patch the broken stuff manually (crytal and the bubble steel for example).
I think Mobilems changes the standard sets a little bit, because with standard Lemmini styles sometimes I got some errors, too.

IchoTolot

So tested it:
Made a new Lemmini folder from scratch and extracted the status quo, copied in the pack content and my player profile for lvl access. Choosed Your Turn and it functions, so the problem should be fixed.
Please let me know if any more errors accure!


Nepster

:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:

Everything works fine now (at least for me). I finished the first rating and the levels were much fun.
Starting with the second rating, the difficulty takes a HUGE step up to something more like late Taxing (and sometimes even late Mayhem like Knights of Honor) instead of the Tricky-Taxing you promised us ;). The level ideas are excellent, but I have some complaints about the time limits: Is it really necessary that they are soooo tight? Usually I have less than 30 seconds on the clock and sometimes I needed to play much of a level again to save a few more seconds...
It was particularly bad in Trick and Trap Time: Out of 7 minutes I had at the end 5 seconds (with the optimum being about 13 seconds)!!! Moreover this is paired with...
Spoiler

- necessity to free the bulk of lemmings at the correct time (about 3:20), which takes quite a few tries to get it right.
- many traps, some trigger - and some do not! In particular the trap at the incline at the right does not trigger, despite appearance.
- 26 builders - all of them needed.
- a huge terrain layout, which just prolongs the level. I doubt it will be missed if you remove the "let the lemmings go for a walk"-part at the left or about 6 of the traps on the right.

Please take this as a criticism of the current layout, not the level idea itself. I think it would give a great level, if you relax the time limit and shorten the level.

PS @IchoTolot: I send you my replays by PM. And perhaps you could try out setting more objects (in particular hatches and exits) to "No Overwrite". In my opinion it is more convenient to see the stairs that one has build in front of them instead of keeping the objects visible.


IchoTolot

Quote from: Giga on April 08, 2015, 09:31:23 PM
Can you run this with superlemmini?

No, but maybe I'll try to port to NeoLemmix/SuperLemmini after some time.

namida

Moving to SuperLemmini shouldn't be too difficult; all you'll have to do is move the trigger areas (on objects in custom styles) downwards by about half a lemming's height. This is because SuperLemmini (like Lemmix / NeoLemmix, and unlike Lemmini) checks for trigger areas at the lemming's foot.

Aside from that, Lemmini graphic sets and levels *should* work on SuperLemmini without any problems, as far as I'm aware.

Porting to NeoLemmix would be a bit tricker, but should still be doable. The main issue is that the graphic set tool can't open Lemmini graphic sets yet, though it will be able to in the future.



One other thing to be aware of (for both SuperLemmini and NeoLemmix) is that the glitch of creating a left-facing entrance by putting a piece of terrain behind it no longer works. However, you don't need to exploit glitches to get left-facing entrances anyway, as both of them natively support making left-facing entrances.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

Quote from: IchoTolot on April 08, 2015, 10:04:05 PM
Quote from: Giga on April 08, 2015, 09:31:23 PM
Can you run this with superlemmini?

No, but maybe I'll try to port to NeoLemmix/SuperLemmini after some time.
Hopefully soon becuase i don't want to deal with the basher glitch

IchoTolot

Quote from: Giga on April 08, 2015, 10:14:52 PM
Hopefully soon becuase i don't want to deal with the basher glitch

One replay and the basher glitch is gone ;)

A few month certainly. I'll wait at least until namidas pack tutorial (if I port it to NeoLemmix) and I need some rest from big pack creating.



IchoTolot

I will take notes from the feedback you send me and prepare a overall patch when at least 1 or 2 players get through it. (So I don't need to upload x versions in the first few days).

Do not be shy to send me sharp criticism!

namida

I had a go at it, and got up to level 11 before Lemmini's lack of the fine control features Lemmix/NeoLemmix have got too annoying... xD

Definitely seems like a good pack! However, one thing I would point out - the background on level 7 (I think), "City Builders", makes it VERY hard to see the cursor...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)