In what order should I play the Lemmings 2 levels?

Started by 607, March 29, 2015, 02:09:42 PM

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607

Hi, it's me again!
I've got started with Lemmings 2 (off-topic: in the original Lemmings I'm stuck at Lend a Helping Hand), and I'm not quite sure in what order I should play it.
I mean, the first two games had clear order with the different difficulties and numbered levels, but this isn't as obvious.
Could you advise me on what to do?

grams88

Hi 607

That must be the (Lemmings 2 the tribes), This is one that you can play in any order as it allows you to switch about between which of tribes to play. The beach lems tend to be a good one to start with but in all honesty I wouldn't say there is an order as such. (What ever tribe you feel like trying out first go for that one and if you get stuck try another tribe in the meantime.

607

Okay, thank you! That's what I was doing, but I was wondering if there was a set increase of difficulty between separate tribes or something. So, if I understand well: every separate tribe starts out easy and gradually gets more difficult. Is that correct?

IchoTolot

Exactly.  :)

Some Tipps for Lend a Helping Hand:

1:
Spoiler
Digging under the steel is essential to get the goups together.

2:
Spoiler
A small Lemming worker group ~5-10 is perfect for building job, since you need a few blockers to avoid the traps. Though without replay system and directinal selection the building part can be very frustraiting. Use edges to start building can be helpful

namida

Or you can...

Spoiler
avoid the traps altogether by going out the left or right side of the level and building up.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

607

And how about the training? I had decided to skip it, because I thought it would be spoiling. But now, when I play a level, I don't even know half of the tasks/skills yet :P But I suppose you could learn how each task works in the level itself too. What do you recommend?

Also, I beat Lend a Helping Hand...., without the tips. My reaction(not that spoiling):
Spoiler
Wow, how did I ever not see that for such a long time? From this level, I learnt that when a tactic doesn't work, you shouldn't always just alter it a bit, sometimes you should try to do the whole level over. And sometimes you'll find a much better way. But seriously, I was thinking way overcomplicated :rolleyes: (oh wait, that emoticon doesn't exist here)

ccexplore

I never had to use the practice levels when I played Lemmings 2.  Unlike Lemmings 1 where it starts with levels specifically designed to help you learn specific skills, the 4 practice levels in Lemmings 2 are just basically generic playpens for you to fumble around with whatever skills you want.  I don't think it'll likely be much more helpful than fumbling around in the actual level you are trying to play. ;)  It's also kind of a pain to go to them as you have to exit back out to the main menu to get to the practice levels.  Finally, if I recall correctly, none of the practice levels help you with non-skill elements in the game like swinging chains or gas switches.

Still, no harm trying the practice levels if you don't feel like you're understanding some skill from within the level you are playing.

And finally if you need a reference, here's a webpage describing all 50 or so skills (plus other non-skill game elements) in Lemmings 2:  http://tle.vaarties.nl/lemmings2/gameplay/

grams88

One of the skills I found hard getting used to was the bow and arrow.

I remember having trouble with the save game feature as everytime I went to save the game it was not allowing me to but a way by this is if you are using the Atari St emulator you can use the (save memory snapshot) feature which is very helpful.

You must be onto (The prison level) in the original lemmings.  :thumbsup:

607

Quote from: grams88 on March 31, 2015, 08:57:44 PM


You must be onto (The prison level) in the original lemmings.  :thumbsup:
I'm not sure if I'm allowed to go off-topic like this, please tell me if I'm not. I just don't know what I'd need to do otherwise, as creating a separate topic for this would seem a bit weird.
I actually beat the prison first try. There was an oversight in my strategy, but because the minimum save requirement wasn't at all harsh, I managed to improvise and still get it :laugh:

namida

We don't really have hard-and-fast rules here. Just use common sense and you'll be fine; we certianly aren't going to warn / ban you for something as minor as creating two topics.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

607

Quote from: namida on April 03, 2015, 11:28:41 AM
We don't really have hard-and-fast rules here. Just use common sense and you'll be fine; we certianly aren't going to warn / ban you for something as minor as creating two topics.
A "rule" I'd like is "Don't go off-topic unless the topic creator doesn't mind.": which I am myself, and I don't mind ;)

grams88

Hi 607, Hi everyone

How are you getting on with the Lemmings two tribes and how far are you on the original lemmings? I do notice that a lot people tend to play the beach levels first but I think that's because if you click on the (play game) I think it's called takes you to the beach levels. :8()::8():

I would personally recommend the practice levels because you have so many skills and there might just be a couple of skills we have not quite mastered yet. I think a lot of people struggle with the twister, others are very good with the twister. I used to find the superlem one a hard one to master especially if you fly through tiny spaces.

Leo

I don't know why the 'Beach' tribe is set as a first one to play. Is it accidental or intentional? Isn't it the most logical to start with the 'Classic' tribe (assuming you just finished the original game)?

Flopsy

Well the only thing I can come up with for Beach being first is it is the first Tribe when they are all listed alphabetically.

The first level of Classic Tribe is called Do You Remember? which would have been a great first level and tribe to default to. I guess they picked a non Classic tribe so the game starts off with newer aspects rather than having 10 levels of Classic lemmings on the same graphic set!

I've not personally played the tribes properly yet but whenever I watch playthroughs on YT, they usually just start at a random tribe and just go through the map in a clockwise or anticlockwise direction.

I'd be more of purist and I would pick a tribe I like followed by a tribe I dislike and so forth so the experience is up and down rather than all up then disappointment at the end. I'm not saying I dislike many tribes but I'd rather they were out of the way ASAP.

Probably say my bottom 3 tribes are Circus, Polar and Space. I like the look and music for Circus but the levels just don't play well. Polar and Space are just bland and boring for me personally.
Top 3 tribes are Cavelems, Highland and Sports.

Ron_Stard

I think Circus Tribe is easier than the rest, while Sports is, at least for me, the hardest. Its final level, "Take Up Archery", is probably the hardest level of the game, along with a Space level called "Odyssey".