NeoLemmix Community Pack

Started by namida, February 08, 2015, 09:44:19 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

namida

I'm away until Saturday, but if you send me a replay of your intended solution I'll see if I can work something out. Perhaps use preplaced lemmings?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)


namida

I don't know what your intention is, but might it work if you replace the top entrance with one or two preplaced lemmings?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

But how would i make the solution work
because you need stackers to keep the digger digging and the climbers climbing

namida

Let me make this very blunt. If you want anyone to be able to tell you how to make your intended solution work, without backroutes, they will need to know exactly what your intended solution is. As in post a video (or better yet, a replay) of the whole solution. Not just "how do I make this work?" or vaguely menyioning one trick.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

#65
I've gotten an idea for a level while relaxing with some music in my bed and I thought this would be a good one for the pack! ;)


namida

Had a quick look at that level, and it looks very challenging indeed! I'll get back to you tomorrow with an actual attempt at solving it. :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Quick fix:   Forgot about Screen sart :-[

namida

Finally managed to beat IchoTolot's level! Definitely a great challenge!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

#69
Backroute ;) A "Central Trick" wasn't used by namida.

Fixed it! A few pixels ereased at the sides of the middle block.

Nepster

Here is an alternative version of Fourtissimo, removing the solutions by Giga, IchoTolot and Akseli and (hopefully) enforcing the intended one.

Nepster

I just tried the levels by exit, Giga, namida and IchoTolot. Here are replays (using Player V1.33n).

@exit
Spoiler

A brilliant facade: Not yet solved. I expect some major fiddling is required.
aT niGHt: Good level, except for the ONML-stYLe tITlE ;).
Skullduggery: My solution is pretty straight-forward and not that interesting. Might be a backroute though.

@GigaLem
Spoiler

Overall I wonder about the many (ofter rather harsh) time limits. Do you really feel that the levels get more interesting with all these time limits?
Back and Forth: VERY similar to finlay's Fiery Depth in finpack01.dat. Both levels are very good though.
Son of a birch!: Easy level, except for the combination of frenzy gimmick and skill assignments on different parts of the level nearly at the same time...
Tip of the Blade: The time limit is very annoying here. Otherwise a good level, that allows for a solution saving 21/20.
Special Beam Cannon: HIDDEN TRAP :evil::evil:! Otherwise an interesting level.
Clockwork Grey: Good level. The one-way-field extends into the terrain above. This is slightly annoying if one bashes away parts of this terrain and instead of continuing ahead, the worker lemmings gets trapped!
Coarse, grain, ...: Just build over any obstacle and you will be fine...
Up a creek...: Most likely a backroute.
Harder, Better, ...: I have one builder spare ;). Good level, though I wonder at the use of some parts of the terrain.
Try to keep him digging: I tried, but failed ;P. Feels like a backroute.
Lemming Train: Excellent level :thumbsup:.
Into the Builderless: Not really a fan of this one. namida has more interesting no-builder levels in his LemPlus series and the level is not really beautiful.
Lemming climb no stairs: Nice interplay between climber/cloner/bomber.
Quarantine: Far too straight-forward builder level for my taste.
Quick Piramid: Another Frenzy gimmick level...
Mobi, did you shrink the levels?: Excellent design and puzzle :thumbsup::thumbsup:.
Slap me... Not my favourite.

@namida
Spoiler

Still one climber spare, but now I made use of the little brick floating in the middle, so I guess I am pretty near the intended solution. The time limit is evil though.

@IchoTolot
Spoiler

Glider assignment is somewhat frustrating, especially as the ones facing left require quite a bit of precision. Otherwise a very good level that needs quite a bit of planning. At first, I missed the small terrain pieces on top of the exit though...

IchoTolot

Ah another backroute to fix! :)  That precision on the left side is not needed.  Adjusted the flamethrowers and cutted the digging area again :devil: + a little less save req 

exit

I fixed skullduggery, so now the intended solution is completely enforced(as far as I know, at least, but I can't find any other backroutes). The fix is somewhat crude, but hopefully the level still looks aesthetically pleasing.

exit

Here's a new level that I just quickly made. It's quite simple, and I would probably rate it in the first or second rating(depending on the difficulty curve of the pack).