2015-01-26 released

Started by Simon, January 27, 2015, 10:31:04 AM

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Simon

Hi,

Lix version 2015-02-03 has been released.

Download Lix or read the changelog. There have been many unreleased versions, the new features date back to 2014-07-07's successor version.

There have been physics changes. Test the multiplayer and see whether it's not all broken with all the time limit changes. ;-) If you already have version 2015-01-25 or newer, updating is optional; you will get nice bugfixes if you do.

Clam's levels have been updated. Rubix's multiplayer map updates aren't in yet. Rubix shouldn't take the updated files out of their dirs when making an update archive. Rubix: Please make an archive that I can simply extract over your current maps. :-)

-- Simon

RubiX

Ok thanks for the game update.

None of those maps in the small zip file are updates.
Only new maps which don't exist in any of my directories.

Simon

#2
And the first bug is found; old replays that choose skills/set RR very early don't play back properly. I'm 99 % sure how to fix it, but I'm not at home right now.

EDIT 2015-01-28: geoo has tried my bugfix and it seems to work well now; we haven't released a bugfixed version yet.

-- Simon

Simon

#3
Second bug: Multiplayer games don't end automatically for some players. I've played two games with Giga, both times I nuke first, then he nukes. I get the end-of-game dialog as normal, he doesn't.

EDIT: Fixed this bug, too. The new version is 2015-01-28-01, but it's not relesed yet, either. geoo is invited to pull & compile on Windows once he finds time.

-- Simon

Simon

Version 2015-01-28-01 is out, with the two bugfixes.

Download Lix. Alternatively, if you already have 2015-01-26 or newer, you can download only the updated lix.exe and overwrite your old one with that.

-- Simon

RubiX

Ok i've moved all my stuff into the newest version.

Noticing when I was looking over some of my old single player replays that few will fail (not that I really care) 
Im just wondering what physics change has caused some to be out of sync, when most will work?

Simon

I don't think there have been severe physics changes: The floater has been rewritten, I don't know whether it behaves different. The time limit doesn't nuke anymore. The walker doesn't die anymore from turning at terrain with water behind it.

Maybe there's still a bug with very early replay data, because levels start quicker now.

You can send me the failing replay, I'll examine.

-- Simon

RubiX


After coming home I tried the same stuff from my own computer and they replay'd just as they should with the new version.
No idea why I was seeing multiple maps doing something different which caused the replay to fail being completed.

That is good.

Thanks anyway.

Simon

Version 2015-01-30 has been released.

No physics updates, so you don't have to update.

This has some bugfixes, read the changelog. In particular, single-clicking the nuke doesn't abort a replay anymore. That has annoyed Proxima to no end, I'm delighted to have found a clean way to fix it.

The tutorial levels are now included. geoo and me have wanted to include them for a year, but my release script has mistakenly deleted them all the time. <_<;

-- Simon

Simon

#9
Version 2015-02-03 has been released. This is basically the same as 2015-01-30.

If you're a Windows user, I encourage you to download it and test it nonetheless: The executable has been cross-compiled for Windows from my Linux machine. I'd love to hear whether it behaves exactly as the builds before, or whether it has performance issues, hardware responding differently, etc.

The builds before this one have been supplied by geoo. Many thanks to him for being around and compiling the Windows binary whenever I was about to release. Since he's begun using Linux more than Windows, I hope he is good with not having to boot into Windows for me this often anymore. :-) As a valuable tester, graphics set designer, and level pack maintainer, geoo will remain a top dog capybara in the Lix universe.

-- Simon

[edit: unsolicited edit by ccexplore--sorry couldn't resist ;P]

namida

I just had a very quick test run of it (just played one single-player level, basically). The only issue I'm noticing is that, even at the highest setting, the mouse speed feels kind of slow. (Though I can't say for sure it wasn't this way before, I don't really remember.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

ccexplore

I just tried it.  Seems like I'm the only one who uses Lix mostly in windowed mode, but in doing so, I noticed that compare to the 1/28 version, this 1/30 version is displaying an extra console window for me in addition to the normal Lix window.

The mouse speed thing seems to be specifically for the full-screen case.  Unfortunately I can't compare this (ie. 1/30) with the older version since I no longer have the official 1/28 version of the EXE. :XD:

There are also slight differences in terms of which DLL files seem to be present/required by the EXE.  Both have libgcc_s_dw2-1.dll, but the 1/28 version also have allegro-4.4.2-md.dll, libpng3.dll and zlib1.dll, while the 1/30 version only has alleg44.dll.  But as long as the EXE works with their intended set of DLLs it doesn't matter--you get a fairly clear error message for example when you forget to copy over the alleg44.dll, and presence of the "extra" DLLs from the 1/28 version doesn't have any impact to the game.

Other than above, everything else seems to work fine from a quick try, at least in terms of singleplayer stuff.

Proxima

Quote from: ccexplore on February 03, 2015, 01:51:07 AM
Seems like I'm the only one who uses Lix mostly in windowed mode
Not at all....

ccexplore

Quote from: ccexplore on February 03, 2015, 01:51:07 AMThe mouse speed thing seems to be specifically for the full-screen case.  Unfortunately I can't compare this (ie. 1/30) with the older version since I no longer have the official 1/28 version of the EXE. :XD:

For what it's worth, I just tested my own privately built version as comparison.  It was already sync'ed to changes (from master branch of Simon's repo) up to 1/30 though, so not sure if the comparison would mean much.  In any case, I didn't find any noticeable different in mouse speed between my version and Simon's.  Yes, in both when in fullscreen the mouse feels slower, but both seem about equally slow I think, at least purely in terms of subjective feeling.  (And to be fair, it's still tolerable speed for me, not that I used fullscreen much to begin with.)

The extra console window is definitely unique to Simon's build though.

RubiX

Nice tutorial maps.  Just played through those.