Level pack topic

Started by Timballisto, July 02, 2004, 01:50:41 AM

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tseug

QuoteLevel 10 is very difficult unless you know exactly how to trigger the glitch. (that's not giving anything away... it's extremely obvious that a glitch is required)
Ummm..... actually it's still hard even when you know it...

EDIT: Ahribar if you want to find out glitches just think about how the game works and test stuff. The tame levels are good for that.

MC Marshy

Tseug which level of the pack is not confirmed possible?

geoo

Quote from: ccexplore link=1089136533/615#629 date=1145312052[...]
geoo89:  I don't think you ever answered my question in PM months ago asking whether level #10 in your Cheapo set ("Level with Strange Blocks") is possible in CustLemm.
Hmm, I seemingly didn't take it as an actual question...anyway, unmodified it wouldn't work for CustLemm. The main idea does, but it would need to be built into the level a little differently. That difference is not glitch-related though.

tseug

Quote from: MC Marshy link=1089136533/630#631 date=1145369844Tseug which level of the pack is not confirmed possible?
The one called "NULL" (can't think of a title)

JM

I'll try playing the level. I couldn't pass any of the other levels either. I eventually will one day.

Edit: NULL seems annoying to pull off. I tried timing the bomber but he never reaches on the little ceiling on time. I like the design though. Have you started work on the tenth level yet?

MC Marshy

I'm pretty much running out of inspiration for my pack. I've got 9 levels in this pack and most of them need tweaking but I hope to have a level using the hell set somewere in the pack.

Here are some level names

"Darkness of the royal family" (genesis re-make) Uses gold set
"Evil Whisper" (genesis re-make) Uses pink set
"Electric Circuit" (genesis re-make) Uses crystal set
"Running down" (cheapo wild set re-make) Uses crystal set
"Lack of builders" (Find a way to pass the water without using builders but it might be obvious what you have to do) Uses pink set

So far 70% of my pack is done.

JM

Quote from: MC Marshy link=1089136533/630#635 date=1145540974
"Lack of builders" (Find a way to pass the water without using builders but it might be obvious what you have to do) Uses pink set

If you've played Mikepak03 and seen level 3 you can pass the water without using builders. You just have to bash through the terrain. There's also a level by Insane Steve where the lemmings walk through the water. The title of your level "Lack of builders" will probably suit the level if you have not let any builders be in the skills selection. If you want a level where there is a gap and you don't want to use builders then you can have the miner-mispositioning glitch where the miner mines right on the end and gets to the other side. Genesis re-makes are pretty much my favourite levels though.

tseug

Quote from: JM link=1089136533/630#634 date=1145534626Edit: NULL seems annoying to pull off. I tried timing the bomber but he never reaches on the little ceiling on time. I like the design though. Have you started work on the tenth level yet?
I tested that idea, with the bomber timed perfectly, and the real problem seems to be creating enough space betwee the lems. I'm still trying to get the imtended solution to work, so I haven't done much backroute checking. And the design took a while, I'm glad you like it. :)

I might have started on the tenth level... I tend to abandon a lot of concepts before finding one I like. (btw the levels are in the order I made them, not how they willl be in the pack)

EDIT: Actually the tenth level isn't going to have a concept... I'm going to make it the same way I made level 2:
1) make a level with a simple solution
2) repeatedly prevent every solution I find until a dead end
So basically applying backrouting to level making.

JM

It'll be good to see the full version of the levelpak. I like the design of each level in the pack. Keep up the work Tseug ;)

tseug

Hehe thanks. ;) I'm trying to make harder levels.... because I think most of mine are too easy. (yes really :D)

JM

Quote from: tseug link=1089136533/630#639 date=1145661141Hehe thanks. ;) I'm trying to make harder levels.... because I think most of mine are too easy. (yes really :D)

Your levels aren't too easy  :P

You could have harder levels in a second pack couldn't you?

tseug

lol nope ;) the end of this pack is a good enough place. (the second pack will be harder though :))

JM

Cool. I love hard levels especially if they use glitches. It's good to see that people are making their own vgaspec graphics and using the current vgaspec graphics to re-make some of the classic levels including "MENACING" etc. When I discovered Custlemm and a few levelpaks I have discovered more tricks that can be found in Lemmings. It would have been good to see some of the levels in the original lemmings.

Have you confirmed "NULL" as possible yet?

tseug

No, but I sure know that it's hard.

I think maybe I should put a vgaspec level somewhere in this pack......

EDIT: NULL is now confirmed possible. :)

JM

Quote from: tseug link=1089136533/630#643 date=1145669486No, but I sure know that it's hard.

I think maybe I should put a vgaspec level somewhere in this pack......

EDIT: NULL is now confirmed possible. :)

There should be an editor that shows the graphics from vgaspec files. Somebody must know where one is.

I also thought you were making level 10 just like level 2.