Level pack topic

Started by Timballisto, July 02, 2004, 01:50:41 AM

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JM

Looks like I've past most levels from your 5th pack Marshy.  The re-make of the genesis level "Balance Beam" looks nice. I like the level with the crystal graphics.

MC Marshy

Marshy02,Marshy03 and Marshy05 all have genesis re-makes. I've started work on a 6th pack and 3 levels have been done. They are all genesis re-makes. I've set the save target to 30% on level 3 but I will make it much higher. Check the names of the levels I've converted to Custlemm below.

Darkness of the royal family
Evil Whisper
A trap is a trap

MC Marshy

Quote from: ccexplore (not logged in) link=1089136533/345#345 date=1127371460
Quote from: Ahribar  link=1089136533/330#339 date=1127335944I'm afraid not; for instance, if you look at where the wires cross in the top-left corner just after the trapdoor, imagine the lemmings are coming from the lower left. On your version they'll fall through immediately and reach the lower platform (the one just right of the plus and above another plus); on the actual level they would only fall through at the intersection of the wires, and reach the middle platform.
<br>Well, my Genesis emulator is contradicting what you said above:<br><br>http://www.geocities.com/guestlevels/lemmings/electric_circuits.png<br><br>Lemmings coming from the lower left falls immediately, as I would expect from the game mechanics observed in DOS and a few other versions.

Dude I've re-made the level in Custlemm. I'll upload a screenshot of my work to the Lemmings file portal and it will be electriccircuit.png

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=screenshots/electriccircuit.PNG

geoo

As promised, I've finally come up with my second pack for CustLem(2), the third Lemmings one for me overall. Also, I hope (and somehow think) that my announced try to make the levels of this pack at least about as hard as the ones of my first CustLem(2) pack was successful.
I somehow managed it to use my favourite style, the bricks one, only once, however this pack reflects my preference for using only a few lemmings again quite well with half of the levels having less than ten lems.
I recommend to use CustLem2, but it shouldn't make too many differences (except for level 7) if you use CustLemm. Therefore I created a separate CustLemm version of this level: http://207.58.177.175/~geoo89/lemmings/1-PALAC2.LVL

Special thanks go to ccexplore for having a look at level 10 and especially tseug for trying and finding backroutes for a couple of levels.
Anyway, here's a link to the whole pack: http://207.58.177.175/~geoo89/lemmings/geooPk1.dat
Level 3 requires a special graphics file: http://207.58.177.175/~geoo89/lemmings/vgaspecS.dat
Some of the levels need quite a bit of precision (fortunately mainly in the earlier parts or in short levels), but except for level 7 not in an incredibly annoying amount; also I somehow managed to solve level 7 at my fourth try when checking the CustLemm version for its solvability (and the CustLem2 version requires as much precision as it). Overall I tried to set the priority on working out the solution, still the execution is not so easy usually (and I already tried to avoid precision whenever possible).
In case you find a solution for a level that seems backroutish to you, or you (except for ccexplore this time since he already knows the solution) find a solution for level 10, it would be nice if you could tell me. And at last, 'enjoy'. ;)

PS: My next pack's going to be for Cheapo, hopefully getting ready anytime, perhaps within less than half a year.

MC Marshy

I've just come up with an idea for my 6th levelpak. Here are the titles

Darkness of the royal family (Genesis re-make)
Evil Whisper (Genesis re-make)
A trap is a trap (Genesis re-make)
Electric Circuit (Genesis re-make)
The Oasis (A twist of the genesis level "Keep step")
Use your brain skillfully (Might be obvious what you have to do but a nice symmetrical design)
Running Down (A re-make of a level from the original cheapo...I hope it's authorized)

I have no idea what the last 3 levels will be but I will get inspiration eventually  ;)

Geoo I can't pass any of the levels from your pack. This is even harder than your first pack!

What does the release rate do in level 7?

geoo

The RR in level 7 should be -156 effectively (it can be set so low setting the bytes for the RR to 0x0064).

JM

I can't pass a single 1 of those levels. They are so hard. Maybe they use a few glitches that I've seen in the past.

tseug

I updated my sig.

Ok geo, i'm trying the pack now. ;)

EDIT: Hehe... yeah level 7 is insane. :D Level 10 is very difficult unless you know exactly how to trigger the glitch. (that's not giving anything away... it's extremely obvious that a glitch is required)

JM

Oh Tseug could you e-mail me the latest version of your pack please?

tseug

OK JM.....
(edit: sent)

EDIT: I like the special graphics level geo. ;)

MC Marshy

I can't even pass any of those levels. I agree with Tseug the special graphics level looks good. The first special graphics level "Through the thicket" fits in with all the other levels ;)

I've re-made "Running down" from the wild set in cheapo. I might change the solution of the level so that it's different from the cheapo version. I could make it where the lemmings have to get past the demoleculariser trap and a lemming digs down onto the bottom floor so he can build to the exit while the other lemmings are making their way towards it.

I'm glad my genesis re-makes are slightly different from the original versions of the levels.

Geoo is there any glitches that are used to pass your levels?

geoo

QuoteEDIT: I like the special graphics level geo. ;)
Quote from: MC Marshy link=1089136533/615#625 date=1145273231I can't even pass any of those levels. I agree with Tseug the special graphics level looks good. The first special graphics level "Through the thicket" fits in with all the other levels ;)[...]
Thank you. I obviously took the graphics from Supaplex and tried to make the best out of it due to the limited palette. The exit looks a bit strange though.

QuoteGeoo is there any glitches that are used to pass your levels?
A couple of them do:
[highlight]Level 1: only tricks - Level 2: only known (non-glitch) behaviour
Level 3: yes - Level 4: no - Level 5: no, at most tricks
Level 6: it's rather a known trick - Level 7: yes - Level 8: borderline glitch similar to a known one
Level 9: a well known one + tricks - Level 10: a glitch unknown to most of you
[/highlight]

Proxima

Tsssssss. I do *not* like the way people here talk about "known" and "unknown" glitches, when it seems to me the criterion for being "known" is "known to ccexplore, geoo89 and tseug".......

geoo

Quote from: Ahribar link=1089136533/615#627 date=1145282978Tsssssss. I do *not* like the way people here talk about "known" and "unknown" glitches, when it seems to me the criterion for being "known" is "known to ccexplore, geoo89 and tseug".......
It's not that bad.
For the glitches, one of the 'known ones' also works for Cheapo and has been used by Isu in level, the other one has been published by ccexplore. For the other 'yes'-ones, one uses the same glitch and the other one a glitch known to at least two other persons apart from "ccexplore, geoo89 and tseug". ;)

ccexplore

Quote from: Ahribar link=1089136533/615#627 date=1145282978Tsssssss. I do *not* like the way people here talk about "known" and "unknown" glitches, when it seems to me the criterion for being "known" is "known to ccexplore, geoo89 and tseug".......
Oh admit it, what you really don't like the fact that you don't know the glitches. ;)

Kidding aside, I guess I did sort of start the "known" "unknown" terminology (although I think I was using the term "new glitch" in the Lemmings Challenge thread, maybe).  But it's been quite a while so honestly I have no idea who knows what anymore. ;)

I will say however, that most glitches, known or unknown, tends to work across many versions of Lemmings.  Yes, even the Mac version, and I know since I've had the Mac emulator for a while and I've checked some of them.  So if some people here manages to discover glitches, even tricky ones, on their own w/o my help, there's no reason why someone with Mac Lemmings wouldn't be able to also discover glitches on their own.

geoo89:  I don't think you ever answered my question in PM months ago asking whether level #10 in your Cheapo set ("Level with Strange Blocks") is possible in CustLemm.