Level pack topic

Started by Timballisto, July 02, 2004, 01:50:41 AM

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ccexplore

Quote from: ccexplore (not logged in)  link=1089136533/405#419 date=1128918352This set certainly doesn't seem to follow the usual difficulty curve
Never mind.  It just dawned on me the real reason is because I already solved #4 and #6 before, so that naturally distorts my preception of difficulty.

ccexplore

I finally passed level 9 in CustLem2.  It was truly a tight time limit and I have to throw in the kitchen sink to get it to work.  (What you'll find most frustrating is that the simple CustLemm solution, for a good while, will seem to work better than anything else you could come up with, but is just shy of making it to the exit. X_X)  I think I've proven beyond doubt that level 9 is not meant to be played in CustLemm.

ccexplore

Oops, actually, apparently I didn't pass it. X_X

I thought I did because the lemming is actually doing the exiting animation and I hear the "boink" sound.

But apparently, after I've posted the message and switch back to the DOSBox window, the screen says 0% rescued.  Arrgh! >:(

This sucks, but being so incredibly close, I'll try again and see, since I didn't assign the floater at exactly the last possible moment.  (I must say, the SuperLemming thing gets very annoying after a while.)

guest

Almost all of these levels require precision. Level 8 has got me, I can't see how to do it. I'll have to look at that one for a while....

ccexplore

Quote from: ccexplore (not logged in)  link=1089136533/420#422 date=1128925398This sucks, but being so incredibly close, I'll try again and see, since I didn't assign the floater at exactly the last possible moment. &#A0;(I must say, the SuperLemming thing gets very annoying after a while.)
Ok, I finally succeeded at 100% on CustLem2, with the same solution, only trying to assign the floater a little later.

ccexplore

I want to also clarify that I've been playing all the other levels so far in CustLem2.

guest

I figured out that level 8 uses a glitch. The annoying part is that it's pretty hard to execute too.

ccexplore

Yes it does.  But I'm surprised that you said it's hard to execute.  I didn't have any issues with execution when I was playing the Cheapo-remake version of the level, which also uses a similar (though not identical, due to game mechanical differences with Cheapo) glitch.  Perhaps I should play the CustLem2 version and see.

guest

Now I'm not so sure... there is always one pixel that messes everything up... I think I had the wrong glitch in mind.

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The number of guest posts in a row has now reached 17.

guest

I verified each part separately, so I did have the right glitch in mind. It requires a lot of precision, so it is hard to execute. How did you do it?

guest

Finally! After almost an hour, I did it. :D That was really hard... DOSBox needs savestates.

ccexplore

Based on your comments, I'm starting to see a potential solution probably similar to yours, which would be a backroute for that level.  So, does your solution involves the left half of the level?  (If it doesn't, talk to geoo89.)

guest

They never go left of the starting platform. I can't see any other way.

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geoo89, I'll email you about it, maybe tomorrow though.

ccexplore

Ok, I think I know what the intended solution for level 2 is, although I'm somewhat surprised that Shvegait said rather little about the level.  I think I'll need to PM him about his solution.

I'm not sure if I ever really want to solve the level.  It just seems like such a pain, especially at the point when you need to assign builders like crazy.

guest

Quote from: ccexplore (not logged in)  link=1089136533/420#433 date=1128934484I'm not sure if I ever really want to solve the level.  It just seems like such a pain, especially at the point when you need to assign builders like crazy.

It's not hard at all. I used 14 builders total.