Level pack topic

Started by Timballisto, July 02, 2004, 01:50:41 AM

Previous topic - Next topic

0 Members and 12 Guests are viewing this topic.

ccexplore

Quote from: tumble_weed  link=1089136533/270#284 date=1124510622I checked the level...it doesn't seem to crash for me...very weird
We're talking about level 7 right?

I'll take a look later.  Remember, Shvegait said it crashes when you scroll the screen left.

Timballisto

Well, I finally got done with pack 4.  I had a lot of fun making this one!  I hope you all have fun playing them.

ummmmmmmmmmmmmmmm levels

I note that there is one problem with this pack.  The level called 'Another one o' them line levels?' is not the final version.  I have the final version at my dad's house, so I will reload the pack when I get that version.

guest

When I tried the pack levels 1 and 2 had the wrong graphics set and level 3 crashed custlemm. This probably happened because of the special graphics level. How did you manage to test the levels?

ccexplore

Hey, I just remember something now.  Timballisto has always played custom levels not via CustLemm, but by replacing a .DAT levelset file from an official lemmings game.

I bet when playtesting, he did this on a copy of ONML.  Now in ONML, all the ONML graphics sets are mapped to vgagr0 thru vgagr3, unlike CustLemm where in order to allow the Lemmings and ONML sets to coexist, the convention was to rename the ONML sets to 5-8.

This is probably why every level seems to have the wrong graphics set, when played in CustLemm.

(This also means you probably should use CustLem2 to play the levels, due to the difference in safe-fall height)

ccexplore

Yep, when I copy the vgagr and ground files from ONML over, Tim's level works fine.

Beautiful special graphics level by the way--except why is there that ugly wheel trap near the exit?  :???:

ccexplore

I've only read the readme file, but it seems like level 7 is the only level that uses the special graphics.  You get it by copying the vgaspec0 file included in the zip file into the directory where custlemm is.  (Make sure to first backup the existing vgapsecX files there, if they are your only copy of the official special graphics sets!)

I guess I'll take a look and see what's going on.

Timballisto

Ugh.  It should be the dirt set entrance and exit, but it turns into the brick set objects and you get that.  Sorry.  If you play it in the original lemmings somehow I'm sure it'll work there.

You sure managed to beat those levels quickly!  O_O

I test my levels that are original graphics in original lemmings.  I test my levels that are ONML graphics in ONML.  You did get those levels to display in the right set right?

ccexplore

Quote from: Timballisto  link=1089136533/285#291 date=1124670947You sure managed to beat those levels quickly! &#A0;O_O
Actually, no I didn't.  CustLemm has a code for skipping levels, and in original Lemmings/ONML you can of course use the passwords.  I just browse through all 10 levels to make sure they look okay.

QuoteI test my levels that are original graphics in original lemmings. &#A0;I test my levels that are ONML graphics in ONML. &#A0;You did get those levels to display in the right set right?
I was under the impression that they all use ONML sets (except #7 as you pointed out above).  I'll take a more careful look again later.  In any case, I didn't find any issues (visually at least) with the other levels as far as I can tell, though I think #3 (or is it #4?) has the flag objects in odd-looking places.

Timballisto

I think the readme says something about why the flags are there, and they are there for a reason.  Actually after just now having looked at it, the readme states that the flags are there for a reason and the solution states why.

tumble_weed

wow timb nice graphics, they actually fit really well with the normal graphics. However the entrance and exit colours are a bit ugly.

JM

The extended graphics level is wonderful.

Timballisto

I wasn't expecting so much on the special graphics level (in particular).  Thanks for your compliments.

JM

I love the extended graphics level but I can't wait till the final verison of the pack comes out.

Timballisto

It's really not all that different, but I'm glad that you're excited.  All it is is a minor change in one level.  You know, what I could do is make the final pack custlemm compatible so the styles show up right on it too.

JM

I want the styles to show up right because when I open up the levels in Lemedit the graphics are wrong

For example:

Red Brick set is Dirt Set in Lemedit
Rock set is Hell set in Lemedit
Snow set is Pink set in Lemedit
Bubble set is Gold set in Lemedit