Level pack topic

Started by Timballisto, July 02, 2004, 01:50:41 AM

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JM

http://www.geocities.com/jmjm0052005/JMpaks.zip

Get Pack 16 in that zip file. It's finished. I hope you like it.

guest

Level 4 crashes the game.  :-(

guest

The first half of the pack has quite a few backroutes, but that is not very important because they are the start of the pack and are meant to be easy. But level 6 has a major backroute that you really should fix: Make #1 a blocker when he is at the edge. make any of the other lemmings a climber and set the release rate to 99. make the climber bash UNDER all of the stuff on the left part of the level by digging or mining first. Build and then bash to the exit. make any lemming in the crowd bash through the gray thing.

chaos_defrost

I think that the last level has a massive back-route using the "direct-drop" trick to get to the exit, and a miner/bomber to stall the crowd. The miner has to stop over the exit, and the others land safely. It may be possible to save 100% if you save the first miner, or stall the lemmings without a bomber.

That all said, these levels are a very nice improvement over your first packs. The levels have original designs [I liked 16.2's design, ironically], and some of them require thought to pass. I can say, though, that there's really no "massive no-brainer" levels in that pack; that is, there's no levels that are obscenely easy. Sure, the first couple levels didn't give me any problems, but that is to be expected for the first levels in a pack. Keep this up.

I think level 4 is crashing because one of the traps in the pillar is going off the top of the screen. Can't do that.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

guest

This pack is a great improvement over the earlier ones, good job! Can anyone get more than 78/80 on level 9? I'm too lazy to go for 79/80. It is possible to lose 0 on level 10, maybe...I'll try it.

guest

Here is the best I could do for the last half of the pack:
level 6:80/80(100%)
level 7:80/80(100%)
level 8:79/80(98%)
level 9:78/80(97%) AAAAAARRRRGH!!!
level 10:75/75(100%)

guest

Quote from: Insane Steve  link=1089136533/240#243 date=1123909441I think that the last level has a massive back-route using the "direct-drop" trick to get to the exit, and a miner/bomber to stall the crowd. The miner has to stop over the exit, and the others land safely. It may be possible to save 100% if you save the first miner, or stall the lemmings without a bomber.

My 100% solution to level 10 is not at all like that. It doesn't appear to be possible to make the miner "direct-drop" into the exit (actually it probably is if it is possible to make the miner a walker before he falls).

JM

I'm trying to fix the problem with Level 4.

ccexplore

Quote from: guest  link=1089136533/240#244 date=1123910310Can anyone get more than 78/80 on level 9? I'm too lazy to go for 79/80.
Yeah, after a few tries I finally got 79/80. &#A0;Can't help but wonder about 80/80, though probably just wishing thinking.

[edit: nope, not wishful thinking after all. &#A0;80/80 now accomplished on level 9]

[edit: in fact, 80/80 can be accomplished with 1:56 left on the clock (though I was aiming for 2:00 left, oh well)]

JM

I didn't think 80/80 was possible on level 9 because the first lemming has to be made into a blocker to stop all the other lemmings falling off the screen.

ccexplore

The blocker can be freed.  Check your IM.

guest

I was missing something really obvious. I realized how to get 79/80 shortly after my last post.
[some time to find another obvious thing I'm missing]
Oh duh! I see how to get 80/80 on level 9. Now to try it.

guest

I can get 79/80 but not 80/80 because the lemmings are too close together. Where did you put the miner/digger to get past the traps?

Shvegait

QuoteI think that the last level has a massive back-route using the "direct-drop" trick to get to the exit, and a miner/bomber to stall the crowd. The miner has to stop over the exit, and the others land safely. It may be possible to save 100% if you save the first miner, or stall the lemmings without a bomber.

The last level is actually very easy. Look at how many miners you have! Plus you can stop a couple of them with builders... This is one of those backroutes that's harder to pull off than another solution (I can't say intended, I don't read JM's mind).

guest

Quote from: Shvegait  link=1089136533/240#253 date=1123964145

The last level is actually very easy. Look at how many miners you have! Plus you can stop a couple of them with builders... This is one of those backroutes that's harder to pull off than another solution (I can't say intended, I don't read JM's mind).

It is possible to pass the level simply by mining once. Saving 100% uses most of the tools (the way I do it, I end up with 3 miners and 6 bombers left).