Doomsday Lemmings

Started by namida, January 05, 2015, 02:39:41 PM

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Wafflem

This is a pretty cool and original pack that I feel adds something fresh and new to the Lemmings game. It's a great idea that you've expanded upon the Zombie gimmick, and this pack shows how versatile the gimmick is. Interesting choice for the music, too.

Here are my replays so far; the last level I've completed so far is Apocalypse 1.

I'm not sure if Outbreak 5, Plague 1 and Apocalypse 1 are backroutes. Also, I thought the brown terrain in Outbreak 5 was steel because of the "dots" on them.

Also, I found Plague 5 to be easy for a last-level rank. I think it should maybe be switched Plague 2, since Plague 5 doesn't require as much precision as Plague 2.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Spoiler
Outbreak 5: I wouldn't call it a backroute - the most significant trick is still there. Still, you found something I overlooked, and as such managed to break my record for saved lemmings. :P
Plague 2: While technically this one does require precision... the level design already times most of it for you.
Plague 4: It looks like you overlooked that you have Walkers in this one... :P
Plague 5: Now, the reason I put this one at the end is that unlike Plague 2, it doesn't time itself. Maybe it's easier than I thought, but IMO the timing could be quite tricky on this one.
Apocalypse 1: Eek. I didn't think it'd be possible to sneak enough of the crowd past the first trap like that. Looks like I might have to bump up the save requirement a bit... either that or make the crowd less compacted.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

I've uploaded an update; this updates the engine to V1.28n, and also fixes DynaLem's backroute to Apocalypse 1 (no other levels have been changed).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Forgot to upload my replay for Apocalypse 2 which came out before the new version was released. It should still work though.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Alright, this has been out long enough to reveal the cheat code.

The code is NIGHTMARES.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

So I've played and recorded Doomsday Lemmings in the last couple of days!

Enjoy and hopefully I didn't break too many level  ;)

https://www.youtube.com/watch?v=B14NxXPp_4k     (first vid)

At the end of the recording I forgot that I turned down my headset volume a bit for NeoLemmix, so the videos are a bit louder than my Lemmini ones  :-[
I must still get used to record NeoLemmix stuff. It took a while to get everything working and for the next NeoLemmix series I will probably turn down the volume a bit again, but for this reason I choosed a little pack for the beginning and not the big ones.

namida

Awesome! :D I look forward to seeing the rest of your solutions!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Akseli

I finally downloaded this game today, my solutions are attached! :)

I noticed in Outbreak 5: "Cursed Affliction" that zombies are contagious even through 3 pixel wide walls when I dug two holes next to each other at first. :P But it's maybe understandable.
Outbreak 2: "Haunted Pier", Plague 3: "Take One For The Team" and Plague 5: "Terror Cove" were pretty nice levels! Apocalypse 2: "Infection Bypass" was my least favourite one, the execution was somewhat frustrating there. :P
I don't know why the exit didn't open in Apocalypse 5: "One Last Lemming" (maybe you're supposed to be doomed at the end of the game :P) and other Apocalypse levels I suspect backrouting and neglecting to use the gimmick.
What does the text say in Plague 1: "Cycle Of Undeath", by the way?

IchoTolot

Quote from: Akseli on February 10, 2015, 12:15:54 AM
I finally downloaded this game today, my solutions are attached! :)

I noticed in Outbreak 5: "Cursed Affliction" that zombies are contagious even through 3 pixel wide walls when I dug two holes next to each other at first. :P But it's maybe understandable.
Outbreak 2: "Haunted Pier", Plague 3: "Take One For The Team" and Plague 5: "Terror Cove" were pretty nice levels! Apocalypse 2: "Infection Bypass" was my least favourite one, the execution was somewhat frustrating there. :P
I don't know why the exit didn't open in Apocalypse 5: "One Last Lemming" (maybe you're supposed to be doomed at the end of the game :P) and other Apocalypse levels I suspect backrouting and neglecting to use the gimmick.
What does the text say in Plague 1: "Cycle Of Undeath", by the way?


Apocalypse 5 can be beaten. Hint:
Spoiler
There are 3 switches you must activate
I've got a nice minimal frustrating solution with a spare blocker and more lemmings saved as you needed for Apocalypse 2 just check my channel if my uploads reach that level.

namida

As you suspected, the solutions for Apocalypse (except Apocalypse 2) are backroutes; quite major ones too, so I guess I'm going to have to do another update at some point soon. :P

Your solution to Plague 5 is also a very minor backroute, but IMO it's small enough (and similar enough to the intended solution) that it can be left there; the only real difference is that your solution avoids needing the Swimmer.

And as IchoTolot mentions, Apocalypse 5 is definitely beatable.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Clam

The final level got me too... I put down the game for a couple of days and then it hit me when I tried the level again :D

I've solved all the levels but didn't take replays... will rectify that if I get a moment.

Clam

Rectified :) (see attached)