Doomsday Lemmings

Started by namida, January 05, 2015, 02:39:41 PM

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namida

Replays have been updated to fix one that broke with the V12.9 glider bugfix. No change was needed to the pack itself, so that remains unchanged.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

#76
I have completed the pack. Here are my replays. In addition, I have my complete LP of the pack up on my Youtube. The link is here: Kaywhyn's LP of Doomsday Lemmings


Note: These replays of mine were made in an extremely old version of the pack, which is labeled v2.03 in my LP, in v12.9.4 of the NL player. When upgrading to v12.10.0, 4 of the replays break, and the replay refresher tool does not fix replays as old as v12.0, as apparently I played the pack that's much older than v12.7. So, if you want to view these replays, make sure you're using v12.9.4 of the NL player or older.

Regarding the pack, this was a really good pack. Just like you said, it starts off very easy, but then it starts becoming difficult at the very end of the first rank. So, I am in complete agreement that this pack is not for beginners. Here, the difficulty picks up with the penultimate level of Outbreak, Outbreak 6 - Cursed Afflication. However, I thought it was very easy, but that's probably because I backrouted it. Outbreak 7 - Undead Dipper, was a tricky one to figure out. Somewhat hard, but not a very hard level. I think I ended up overcomplicating my solution compared to yours.

Once you hit Plague, the second rank, the levels start getting difficult. Right out the gate, Plague 1 - Cycle of Undeath, starts off difficult. While not very hard due to the very lenient skillset, it's difficult to figure out how to avoid getting infected, especially the left entrance. The rest of the ranking wasn't bad at all. Plague 2 - All in the Rhythmn didn't take me as long as I thought it would. It almost fails had the trap triggered again before each group is able to get past the trigger, but it's a very slow trap to re-trigger, and so none of the regular lemmings die to it. Plague 4 - Not Such a Stronghold... was the hardest level of the rank for me. While still somewhat open-ended due to the skillset, it's still difficult. The biggest reason why I struggled with it was due to trying to maximize the amount of lemmings to save. Once I realized the huge amount of lemmings we're allowed to lose in the level, I had an easier time, although the level's still no cakewalk even after realizing that fact. My favorite levels in this rank were both Plague 5 - Care Package and Plague 6 - Terror Cove. The former's an excellent puzzle where the solution really comes together and was very satisfying to figure out, while the latter's a really great puzzle in figuring out when to release the worker lemming, and the builder placement is crucial in allowing the space cushion to allow the crowd to safely be released and exit before becoming infected. It's just a very nice puzzle that I absolutely enjoyed. Well done, namida! :thumbsup: Finally, Plague 7 - Braaaaains, while somewhat easy, was still a fine level to close out the rank. My solution might be a backroute due to having a builder leftover, but at the same time I could had used the builder instead and so have a platformer leftover instead.

The entire Apocalypse rank was just one very huge struggle. Because of this, my LP ended up spanning way more videos than I thought it would. Originally, I thought this pack was going to be a quick and easy solve from start to finish, but that was far from being the case. The levels that took me the longest in this rank were Apocalypse 5 - Garden of Trauma and Apocalypse 7 - Release the Horde!, as evidenced by my LP with how these levels took multiple videos.

The first level of the final rank, Apocalypse 1 - Research Center, was where the difficulty really hit. This was a difficult puzzle to figure out, particularly how to dispose of the zombie horde and making sure you don't run out of platformers. Apocalypse 2 - Infection Bypass took me much longer than I thought it would and hence it's a surprisingly very difficult level. The skillset is extremely limited, yet that's not why the level is hard. Instead, it's timing the release and making sure to place your skills carefully so that no more than 3 get infected if you elect to use all 5 blockers. The most difficult area is the level right above the exit floor level due to there being 10 zombies on that ground level. Apocalypse 3 - The Longest Way Home was the easiest level of the rank and took me the shortest to figure out, but that's probably because I backrouted the level. Apocalypse 4 - A Strange Facility was also another surprisingly difficult level to figure out. The execution was quite frustrating to do. It's probably yet another case where I overcomplicated the solution.

I'm not sure why it took me a very long time to find the solution to Apocalypse 5 - Garden of Trauma. As seen in my LP, I ended up doing so many wrong approaches in multiple videos before I finally hit upon the correct way. Here, I think the reason why the level is hard is due to how the solution is extremely well-hidden. In particular, it took me a very long time to figure out what the purpose of the bomber and the floater were for, as well as how I kept using the bomber incorrectly. If I'm not mistaken, this is one of the levels that Akseli couldn't figure out. It was also the case for me, but I eventually figured out the solution on my own after a lot of struggling.

Apocalypse 6 - One Lonely Lemming is probably a level where I really overcomplicated the solution. Instead of getting rid of the first zombie the lemming starts in, I simply kept moving along to avoid infection. In addition, despite being a 2-of-everything level, the skillset also makes the level hard. As you can see in my LP, I got taken by completely surprise upon not hearing the exit unlock after pressing the two visible buttons in the level. Here, I didn't turn on CPM just because I rather experience playing the level from a first-timer playing the level and therefore didn't want to take the easy way out and cheat. I managed to correctly deduce where the hidden button was. Overall, I still thought this was a really nice level, even if it was somewhat frustrating due to the way I possibly might had overcomplicated the solution.

Finally, Apocalypse 7 - Release the Horde! deserves a very special mention.

Spoiler
I seem to be the very first person to officially find a nuke solution to the level! The only reason I thought the nuke was required was due to how I thought there wasn't enough skills to complete the level normally. This came about while I was trying to solve the level on my own. After the third video of my LP on this level, my plan was to simply record this level as a post-commentary video after I had solved it. After several attempts where it failed, I decided to record with the level unsolved. The level was still a no solve when I started recording, and as can be seen in the final video of my LP, it still took me a while to get it to work. I thought there was no chance that it would even work after I realized that the timer was just starting way too early in the cramped group, but I eventually got it to work. Also, I believe this is the second level that Akseli couldn't figure out. It was the same with me, but I did figure it out on my own.

Being the curious person that I am, as can also be seen in the finale of the LP, I watched your intended solution to the level. The reason why I struggled greatly with this level and hence why I kept thinking I was always at least a skill short is simple: I never thought about releasing the horde the way you and others did. No wonder I struggled so much with the final level of the pack.

Spoiler
I was quite surprised to see that the nuke isn't required at all and I therefore overcomplicated the solution to the max on this level. However, I perhaps should be praised for finding a nuke solution to the level. This means that we can now add another level from a custom pack where a nuke solution exists. For me, this would be the 4th or 5th level I know that a nuke solution exists, although this would be the very first one I played where it's not 100% required. Let me be clear that although the nuke isn't required, it still took a very long time to spot. As a matter of fact, it nearly fails anyway.

I still thought this was a really good pack that I still enjoyed despite struggling so much throughout nearly the entire Apocalypse rank. Definitely agree with you that the pack is not for beginners. Except for josh, I think I'm the 2nd person to solve all of the latest version of this pack? So, we now have 2 sets of complete replays for this pack, in addition to yours. Oh, I should let you know that 2 of your replays that you posted in the OP, Outbreak 5 and Apocalypse 6, don't work. They both fail due to a misplaced skill assignment. To be fair, the replays are for v12.7, and I played the pack in v12.9.4. Thus, I ran a mass replay check on your set in v12.9.4 and both Outbreak 5 and Apocalypse 6 fail. All your other replays work. Just thought I let you know. Of course, I still managed to figure out all the levels on my own ;)

As for me regarding zombies, I don't mind them, although I can definitely understand why others might not like them so much due to how the puzzles can be fiddly and frustrating when they're in levels. I still managed to LP the entire pack without really raging at all. As a Lemmings player, it takes a lot in order to get me to rage at the levels. I guess I just have a really high level of patience compared to most players when solving. After all, I didn't get through all of United without a lot of time, dedication, and extreme patience with the pack. Same with your Lemmings Plus Alpha pack.

Enjoy my entire set of replays and my LP to your pack! :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

namida

QuoteOh, I should let you know that 2 of your replays that you posted in the OP, Outbreak 5 and Apocalypse 6, don't work.

The ones I have in my Git repo work, so it's most likely that I updated them but forgot to upload the updated ones. At any rate - I've got updates to upload, so I'll fix this at the same time. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Doomsday Lemmings V12.10-A uploaded, replays also re-uploaded due to above. There's no change to the levels themself; only menu graphic updates to fit with 12.10's new design.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

I just downloaded your 12.10 replays, and unfortunately the same two levels, Outbreak 5 and Apocalypse 6, are still broken. I'm not interested in the former anyway, since that level is very open-ended due to being a 10-of-everything level in the first rank. I'm more curious as to the intended solution for the latter, since I'm sure my solution for that level is way more complicated than your intended solution.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

namida

That's really strange. Both have passed a mass replay test, and I just checked Apocalypse 6 in-game. (NL V12.10.0 stable, Doomsday Lemmings V12.10-A, and the up-to-date replays.) Are you sure you weren't loading the old ones by mistake?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

I replaced the 12.7 replays with the 12.10 ones, and I said "yes to all" to overwrite all of the 12.7 ones, so no, I'm not using the 12.7 ones. All the dates for the replays match the ones in the zip file.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

#82
Hey namida, if this is helpful, I recorded what I see in the actual replays for Outbreak 5 and Apocalypse 6, the two levels where your replays don't work for me, when I watch them. As you can see in the video, they both fail due to misplacement of a builder skill. Yes, these are v12.10-A replays. Do you know why this is happening? In the video, you can see that both videos are dated yesterday, 11/13/20, but that's because I ran your v12.10 replays through the replay refresher. Still, the issue for both replays is there for me, so that didn't fix anything. In the original v12.10-A zip file that I downloaded in the OP, the replays for the two levels are dated 9/7/19. Not sure why those two levels fail, especially since I know you have updated the replays themselves between every major NL release, eg, 12.8 to 12.9, to ensure they still work.

edit: removed the file for download, since I got your two replays to work now.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

namida

Downloading it and will take a look. Can you also bring up the replay editor and take a screenshot of it for each replay? This might help me narrow down what's missing or loading incorrect. ("E" in traditional layout, "P" in functional layout.)

It does immediately spring to mind, that both these levels have no non-zombies spawning from hatches. This could be a key point to look at.

Do the replays also fail for you in a mass replay test, or only if you watch them in-game?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

#84
Screenshots for Outbreak 5 and Apocalypse 6 with replay editor are attached. In both cases, your replays fail due to a misplacement of the first builder so that the actions after the first builder don't happen. When I run the mass replay check on your v12.10 replays, the two aforementioned levels result in "fail" too. I've also attached the results of the mass replay check.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

Good news. I figured out why your two replays weren't working: I didn't download the 12.10 version of the level pack. Once I did that, your Outbreak 5 and Apocalypse 6 replays worked ;) However, this new level pack version caused some of my replays to break. See my mass replay check text file attached. I ran the replay refresher tool on my v12.9 replays, and same thing, it didn't fix it. This is really weird that while it fixed your replays, it broke 4 of my v12.9 replays. You even mentioned that no changes to the levels were made, so why do my v12.9 replays now break with the newest level pack version, even after running the replay refresher? I just solved the entire level pack starting a few days ago and played it in the 12.9 version.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

namida

Looking back at your video, it shows the pack version as "2.03"; this is actually a mislabelling in V12.00 (however, it is still unique to this version - the previous version is, correctly, labelled "2.02"). This is far older than the "12.7" version that the replays are for. The "2.03" thing struck me as a bit odd the first time around but as I've never really maintained Doomsday to the same level of pedanticness as the Lemmings Plus series, I just assumed it was a mistake I'd made in a previous version.

For the record - I was somewhat inconstent in the past, but nowdays I label my pack versions after the newest major NL version they are tested on (which is almost always the stable version at the time of release). Hence, Doomsday Lemmings "V12.10-A" is tested on NL V12.10.X. The -A, -B, etc is if there are updates to the packs between NL updates. At the current time, the newest version of all my actively maintained NeoLemmix packs is "12.10-A".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

Your two replays are fine for me now after I downloaded the v12.10 of the level pack. The question now is why are my replays breaking, even after I ran them through the replay refresher? See my mass replay check text file in the previous post. All my other replays for other level packs are fine. It's just Doomsday Lemmings where my own replays are broken. Interestingly enough, the two levels, Outbreak 5 and Apocalypse 6, I previously reported where your replays didn't work are ones where my own replays now broke, along with one other level error and one undetermined. My own replays in my auto folder are v12.9.4, since that's the version where I solved the pack, so the question is why are some of my replays now breaking even though you didn't change any of the levels from v12.9.4 to v12.10.0?
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

namida

The latest update, V12.7-B to V12.10-A, did not change any levels; nor did the previous update, V12.7-A to V12.7-B. However, the version you had was even older than V12.7-A, so probably the levels did change in that update.

In fact, I'm going to guess this is probably when I fixed the starting-floating-in-midair preplaced lemmings, which I noticed it still has in your videos. This will break replays but should not actually affect whether the approach will work or not overall (just the exact execution). This was a common bug in older NeoLemmix levels due to, way back in the day (as in, even further back than 1.43), preplaced lemmings having a misleading graphic in the editor.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

kaywhyn

#89
According to my computer files, the only version I have downloaded of the pack is labeled 12.7-B. I swapped out the Doomsday Lemmings folder I had in my NL directory and extracted the folder that's in the 12.7-B zip in its place in my NL directory. When I load up the pack in NL, the version I see on the main menu is v12.7. So, this means the previous Doomsday Lemmings level pack folder I had in my NL directory is indeed a different one than the one in the zip file. It's strange, since when I type in the Windows search bar, nothing else shows up besides Doomsday Lemmings 12.7-B, so I'm quite confused how I got the 2.03 version. When I swapped back the original folder, it displayed v2.03 just like you see in the video. Since I did my own replays with v2.03, that's why my replays worked while your two replays didn't work for me. However, once I downloaded the 12.10.0-A of the pack for the 12.10 NL player, then your two replays worked fine and in turn broke 4 of my replays. I also tested this by putting in the 12.7-B version of the pack and same result: same 4 broken replays. Since the replay refresh tool didn't fix them, I wonder if this means that I will have to manually fix the replays myself for those 4 levels that broke. If so, then the solutions for the 4 levels will no longer be exactly identical to my LP ones for your pack.

edit: Actually, no, I don't have to. I'll just have to note that my replays were made and work in v12.9.4, but not on 12.10.0 due to having a much older version of Doomsday Lemmings. In addition, I guess I could always fix the 4 broken ones so that they work for v12.10.0 while keeping my v12.9.4 set, which are the same ones that I attached in the post I gave feedback on the pack several posts above.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0