Lemmings Plus Series

Started by namida, December 15, 2014, 11:57:16 AM

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Which level did you find harder?

Lemmings Plus Omega II, Sharp 18 "Insanity Plea"
3 (50%)
Lemmings Plus Alpha, Obliteration 14 "Wasted Talent"
3 (50%)

Total Members Voted: 6

namida

Lemmings Plus is a series of custom level packs which run on the NeoLemmix engine.

There are a total of 12 completed games in this series, consisting of:

- 6 main series entries
   (Lemmings Plus I to Lemmings Plus VI)

- 2 "Omega" series entry
   (Lemmings Plus Omega, Lemmings Plus Omega II)

- 3 other side entries
   (Lemmings Plus Alpha, Holiday Lemmings Plus, Lemmings Plus 3D - the last one being on Lemmings 3D rather than NeoLemmix)

- 1 collection pack, featuring 95 of the best levels from the Lemmings Plus series
   (Lemmings Plus Compressed)

Lemmings Plus I, II, Omega and Alpha were created with the Sega Master System music pack for Orig, and the DOS music pack for OhNo, in mind.

Note that most of these packs are considered "finalized", and they will only be modified if needed to ensure compatibility with new NeoLemmix versions (not to fix backroutes / etc). Of course, this is completely at my discretion.

All NeoLemmix packs have been confirmed solvable in NeoLemmix V12.12.X.

Order to play - Chronological
- Lemmings Plus I
- Lemmings Plus II
- Lemmings Plus III
- Holiday Lemmings Plus
- Lemmings Plus Omega
- Lemmings Plus IV
- Lemmings Plus V
- Lemmings Plus Omega II
- Lemmings Plus VI
- Lemmings Plus Alpha
- Lemmings Plus 3D

Order to play - Easiest to Hardest
- Lemmings Plus I
- Holiday Lemmings Plus
- Lemmings Plus II
- Lemmings Plus Omega
- Lemmings Plus VI
- Lemmings Plus IV
- Lemmings Plus III
- Lemmings Plus V
- Lemmings Plus Omega II
- Lemmings Plus Alpha

(Lemmings Plus 3D is hard to fit into the above, due to using a different engine and intentionally spanning a HUGE range of difficulties.)




Download All

Download entire Lemmings Plus series (all packs except Lemmings Plus Compressed and Lemmings Plus 3D)




Main Entries

Lemmings Plus I - 150 levels using NeoLemmix (formerly titled "Lemmings Plus DOS Project") - Difficulty: Low to Medium
(Download) | (Solution Replays)

Lemmings Plus II - 100 levels using NeoLemmix, with new graphic sets - Difficulty: Medium
(Download) | (Solution Replays)

Lemmings Plus III - 64 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) | (Solution Replays)

Lemmings Plus IV - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) | (Solution Replays)

Lemmings Plus V - 75 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) | (Solution Replays)

Lemmings Plus VI - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) | (Solution Replays)

Lemmings Plus II Graphic Sets
Tree


Purple


Psychedelic


Metal


Desert
Lemmings Plus III Graphic Sets
Sky


Circuit


Martian


Lab
Lemmings Plus IV Graphic Sets
Candy


Space


Clockwork


Wasteland
Lemmings Plus V Graphic Sets
Abstract


Honeycomb


Mineshaft


Machine
Lemmings Plus VI Graphic Sets
Bridge


Garden


Basement




"Omega" Series Entries

Lemmings Plus Omega - 120 levels using NeoLemmix, uses the LPII and LPIII graphic sets - Difficulty: Medium
(Download) | (Solution Replays)

Lemmings Plus Omega II - 70 levels using NeoLemmix, uses the LPIV and LPV graphic sets - Difficulty: Extreme
(Download) | (Solution Replays)




Other Side Entries

Lemmings Plus Alpha - 45 levels on NeoLemmix - Difficulty: Extreme
(Download) | (Solution Replays)

Holiday Lemmings Plus - 12 holiday themed levels on NeoLemmix - Difficulty: Low to Medium
(Download) | (Solution Replays)

Lemmings Plus 3D - 80 Lemmings 3D levels, available for both Loap and DOS L3D - Difficulty: Covers the whole range
(Dedicated Topic)
Please view the dedicated topic for download link, replays and installation instructions.




Collection Packs
Lemmings Plus Compressed - A collection pack of 95 of the best levels from the Lemmings Plus packs (other than Lemmings Plus 3D)
(Download)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#1
Talisman Lists

You can also view these in-game by pressing F6 on the title screen. This will also show you which ones you have already obtained.

For those who aren't familiar, Talismans are kind of like achievements; you get them by completing certain challenges.

Lemmings Plus I
Spoiler
:tal-bronze: Complete Mild 7 "The Staircase" without any builders.
:tal-bronze: Complete Mild 13 "Take A Shortcut!" without any builders.
:tal-bronze: Complete Mild 30 "You Just Lost The Game!" without any floaters.
:tal-bronze: Complete Wimpy 12 "Only One Place To Go" with two skills.
:tal-bronze: Save 100% on Wimpy 13 "A Magician Would Be Handy".
:tal-bronze: Save 100% on Danger 12 "When Life Gives You Lemmings...".
:tal-bronze: Complete Danger 16 "The Oddstack" within 3 minutes.
:tal-silver: Complete Wimpy 6 "Two Pathways" with only two skills.
:tal-silver: Save 98% on Wimpy 17 "No Need To Worry!" with no more than one builder.
:tal-silver: Complete Wimpy 25 "Down With The Lemmings" with no more than three builders.
:tal-silver: Save 100% on Wimpy 30 "Counterlogical" without any floaters.
:tal-silver: Complete Medi 6 "This Is..." in less than one minute.
:tal-silver: Save 100% on Danger 4 "In The Life Of A Lemming...".
:tal-silver: Complete PSYCHO 28 "To The End!" using only bashers and diggers.
:tal-gold: Complete Medi 1 "Secret to Success" with no more than 4 builders and no more than 2 of each other skill.
:tal-gold: Save 80% on Medi 25 "Wall of Wisdom".
:tal-gold: Beat the final level (PSYCHO 30 "Hellfire!").

Lemmings Plus II
Spoiler
:tal-bronze: Complete Nice 1 "Holding Out For A Hero" without floaters.
:tal-bronze: Save 100% on Nice 11 "Fun With Lasers".
:tal-bronze: Complete Nice 17 "Lemmings Gettin' Down" with no more than 1 of each skill.
:tal-bronze: Save 90% on Cheeky 13 "Above The Forests". (NOTE: The game incorrectly states this as "Save 40"; the requirement is "Save 45".)
:tal-bronze: Complete Cheeky 17 "Heads Up!" with only 3 builders.
:tal-bronze: Save 100% on Sneaky 5 "Misfortune of the Masses".
:tal-silver: Save 94% on Nice 3 "The Downwards Mission".
:tal-silver: Complete Cheeky 1 "What Does The Lemming Say?" without any builders.
:tal-silver: Complete Sneaky 1 "Good Luck!" without assigning skills to multiple lemmings.
:tal-silver: Complete Sneaky 19 "Turnabout Lemming" with 8 skills maximum.
:tal-silver: Save 90% on Cunning 6 "Cleverbash".
:tal-silver: Save 85% on Cunning 7 "Left-Tuned Lemming" in less than 45 seconds.
:tal-silver: Complete Genius 2 "Stampede!!!" without any floaters.
:tal-gold: Complete Nice 18 "MEGALEMMINGS!" without any bashers.
:tal-gold: Complete Nice 19 "Live And Let Lem" with no more than 3 of each skill, and no more than 15 skills total.
:tal-gold: Complete Cunning 19 "When You Wish Upon A Lemming" without assigning skills to more than one lemming.
:tal-gold: Complete the final level (Genius 20 "Cactus Central").

Lemmings Plus III
Spoiler
:tal-bronze: Complete Timid 3 "Strike It Down!" without miners or diggers.
:tal-bronze: Complete Timid 6 "The Rebound" without floaters.
:tal-bronze: Save 100% on Timid 9 "Scatterlem".
:tal-bronze: Save 98% on Dodgy 5 "A Lemming For Your Thoughts".
:tal-bronze: Save 90% on Dodgy 9 "Synergistic Effect".
:tal-silver: Save 100% on Dodgy 1 "Boost Jumper".
:tal-silver: Complete Dodgy 12 "Extra Skill Required" with no more than 1 builder.
:tal-silver: Save 100% on Dodgy 16 "Critical Point".
:tal-gold: Complete Timid 4 "Roundabout Run" with no more than 10 climbers.
:tal-gold: Complete Fierce 14 "Crossover Arena" with no more than 5 skills, in less than 2:30.
:tal-gold: Beat the final level (Fierce 16 "The Final Stand").

Lemmings Plus IV
Spoiler
:tal-bronze: Save 100% on Smooth 1 "Candy Crossing" with no builders and no more than 2 platformers
:tal-bronze: Complete Smooth 4 "Just Dig... IN SPACE!!" with just a single skill
:tal-bronze: Complete Smooth 9 "Central Boiler" with no blockers and no more than 1 stacker
:tal-bronze: Save 96% on Smooth 14 "Cogs of War"
:tal-bronze: Save 100% on Smooth 19 "Warp Zone"
:tal-bronze: Save 100% on Bumpy 5 "Space Race"
:tal-silver: Complete Bumpy 7 "Sweet As!" with no more than 4 skills
:tal-silver: Save 100% on Bumpy 12 "Luck of the Draw"
:tal-silver: Complete Insane 19 "Overclocked Lemming" in under 4 minutes
:tal-gold: Complete Smooth 6 "Lollipops Playland" without builders
:tal-gold: Complete Insane 12 "No Time To Die... IN SPACE!!" with no more than 5 builders
:tal-gold: Complete the final level (Insane 20 "Goodbye Galaxy")

Lemmings Plus V
Spoiler
:tal-bronze: Save every lemming on Blissful 1 "Back In Action!" with no more than 1 Platformer and no more than 2 Builders.
:tal-bronze: Save every lemming on Blissful 3 "Welcome To The Hive".
:tal-bronze: Complete Touchy 4 "Three by Three" without Climbers.
:tal-bronze: Save every lemming on Edgy 1 "Secret Storage".
:tal-bronze: Save every lemming on Edgy 2 "Bee Plus".
:tal-bronze: Complete Edgy 6 "Un-bee-lievable" with no more than 7 skills.
:tal-bronze: Save at least 25 lemmings on Unruly 12 "Midair Magic".
:tal-bronze: Save more than the required number of lemmings (ie: at least 16) on Outrageous 11 "Relentless".
:tal-silver: Complete Touchy 5 "The Bee's Knees" with no more than 1 Miner.
:tal-silver: Complete Touchy 13 "How Can You Bee So Cruel?" with at least 1 of each skill left over.
:tal-silver: Complete the final level "To Infinity, Beyond And Back!"
:tal-gold: Complete Blissful 2 "Mine Your Own Business" with no more than 1 Builder.
:tal-gold: Complete the final level "To Infinity, Beyond And Back!" in less than 12 minutes 30 seconds.
:tal-gold: Complete the final level "To Infinity, Beyond And Back!" with 26 skills or fewer.

Lemmings Plus VI
Spoiler
:tal-bronze: Complete Sane 10 "Peak Point" without blockers
:tal-bronze: Complete Sane 11 "Unblock Them Lems" without floaters, platformers or builders
:tal-bronze: Save 49 lemmings on Manic 6 "Reverse Psychology"
:tal-bronze: Save 14 lemmings on Delirious 3 "Not A Lemming Went By..."
:tal-silver: Save every lemming on Sane 1 "Rocky Road"
:tal-silver: Save every lemming on Sane 9 "Conspiracy"
:tal-silver: Complete Sane 14 "Infection Channel" in under 1 minute
:tal-silver: Save every lemming including clones on Sane 19 "Don't Overthink It..."
:tal-silver: Save 28 on Sane 20 "Tower Flower" with no more than 8 builders
:tal-silver: Complete Delirious 2 "Tell Me, Little Lemming" without diggers
:tal-silver: Complete Delirious 6 "Lemmings For All!" without climbers
:tal-silver: Save 30 lemmings (every lemming excluding clones) on Delirious 9 "The Bridge To Heck"
:tal-gold: Save 36 lemmings with no more than 1 climber on Manic 1 "BridgegdirB"
:tal-gold: Save every lemming on Manic 16 "The Bottom Line"
:tal-gold: Complete Delirious 11 "The Obligatory No Time To Die Level" in under 1 minute 30 seconds
:tal-gold: Complete Delirious 20 "Rocky Road (Part IV)"

Holiday Lemmings Plus
Spoiler
:tal-bronze: Complete Glimmer 1 "Holiday Island" with no more than 3 of each skill.
:tal-bronze: Save 100% on Glimmer 3 "Lemmingmallows" without blockers or stackers.
:tal-silver: Save 100% on Glimmer 6 "A Package For Mr Lemming" without swimmers or gliders.
:tal-silver: Complete Arctic 1 "Generous Inclination" without blockers.
:tal-gold: Complete the final level (Arctic 6 "A World Between Us").

Lemmings Plus Omega
Spoiler
:tal-bronze: Save 100% on Breezy 7 "Stacking The Odds"
:tal-bronze: Save 100% on Breezy 14 "What A Sixy Lemming" with only 5 diggers and no other skills
:tal-bronze: Complete Breezy 15 "Get Your Lemming On" without builders
:tal-bronze: Save 96% on Breezy 19 "A Blocker Would Be Handy"
:tal-bronze: Save 100% on Puzzling 5 "No Rush..."
:tal-bronze: Save 100% on Puzzling 9 "Trap Turner"
:tal-bronze: Save 100% on Puzzling 18 "Not THAT Simple..."
:tal-silver: Save 100% on Breezy 29 "Spelemkers" without using gliders or miners
:tal-silver: Save 100% on Breezy 30 "Lemming It The Hard Way" without climbers, swimmers or gliders
:tal-silver: Save 100% on Puzzling 30 "Drop Them Lems"
:tal-gold: Complete Puzzling 10 "A Little Bit Of A Lemming" with only one of each skill
:tal-gold: Save 94% on Perplexing 9 "Stone System"
:tal-gold: Save 100% on Mental 30 "The Final Tower"

Lemmings Plus Omega II
Spoiler
:tal-bronze: Save every lemming on Fluffy 5 "Backroute THIS!".
:tal-bronze: Complete Fluffy 14 "Faster Than Light" without blockers or bashers.
:tal-bronze: Save every lemming on Coarse 3 "A Mind Of Their Own".
:tal-bronze: Complete Coarse 6 "The Arcade" in under 1 minute 30 seconds.
:tal-bronze: Save at least 19 lemming on Spiky 8 "The Workshop".
:tal-silver: Complete Fluffy 1 "Easy As A, Bee, C" with no more than 9 builders, and no skills other than builders.
:tal-silver: Save at least 19 lemmings on Coarse 5 "Tactical Drops".
:tal-silver: Save at least 28 lemmings on Spiky 14 "Hot Plate".
:tal-gold: Save every lemming on Fluffy 15 "Drop Them Lems Again".
:tal-gold: Complete Sharp 19 "Struck Out" in under 2 minutes 30 seconds.
:tal-gold: Complete Sharp 20 "The Lem Goldberg Contraption".

Lemmings Plus Flashbacks Series
The Lemmings Plus Flashbacks series does not have talismans.




Music Sources

This is an often-asked question, so I'll put the list here.

Lemmings Plus I
Lemmings Plus I uses the Original Lemmings tracks in the Amiga ordering, with one exception: tracks 16 and 17 are swapped. This is because the pack was developed with the Master System musics in mind, which also has these two swapped compared to Amiga.

Lemmings Plus II
Lemmings Plus II uses the Oh No! More Lemmings! musics, with no special cases.

Lemmings Plus III
Lemmings Plus III uses an 8-track rotation, with special musics for the special graphics levels, level 16 of each rank, and the final level.

Rotation tracks
1. (bam4.it) Bust-a-Move 4 Standard In-Game Music
2. (burningblood.it) "Burning Blood" from Final Fantasy Legend II
3. (windmill.it) "Song of Storms" from The Legend Of Zelda: Ocarina Of Time
4. (bubblyclouds.it) "Bubbly Clouds Theme" from Kirby's Dream Land
5. (sml2.it) Super Mario Land 2 Special Stage Theme
6. (ffloverworld.it) Overworld Theme from Final Fantasy Legend
7. (dontgiveup.it) "Don't Give Up" from Final Fantasy Legend II
8. (beehaving.it) Diggin' It / Bee-having Theme from Crash Bandicoot 2

Special Positions
Rank-final level Timid/Dodgy/Rough (creator.it) - Final Boss Theme from Final Fantasy Legend
Fierce 16 "The Final Stand" (savetheworld.it) - "Save The World" from Final Fantasy Legend II

Special Graphics Levels
Timid 5 "The Rickroll Level" (rickroll.it) - "Never Gonna Give You Up" by Rick Astley
Dodgy 10 "The Duck Level" (ducksong.it) - "The Duck Song"
Rough 11 "The Nyancat Level" (nyancat.it) - Nyancat Theme
Fierce 10 "The Troll Level" (trololo.it) - Trololo

Lemmings Plus IV
Lemmings Plus IV has two standard tracks for each graphic set, and no set pattern as to which one any given level will use. There is also a special track for the final level, and special tracks for three of the four special graphics levels.

Candy Track 1 - Kirby's Blockball Level 1; first appears in Smooth 1 "Candy Crossing"
Candy Track 2 - Kirby's Blockball Level 6; first appears in Smooth 6 "Lollipops Playland"
Space Track 1 - Kirby's Blockball Level 4; first appears in Smooth 4 "Just Dig... IN SPACE!!"
Space Track 2 - Kirby's Blockball Level 10; first appears in Smooth 5 "Star Watch"
Clockwork Track 1 - Kirby's Blockball Level 5; first appears in Smooth 9 "Central Boiler"
Clockwork Track 2 - Kirby's Blockball Level 7; first appears in Smooth 10 "It's Opposite Day!"
Wasteland Track 1 - Kirby's Blockball Level 8; first appears in Smooth 2 "The Minefield"
Wasteland Track 2 - Kirby's Blockball Level 9; first appears in Smooth 3 "Splatwire"

Final Level track
Insane 20 "Goodbye Galaxy" - Master Battle from Pokemon TCG (Gameboy)

Special Graphics Levels
Smooth 10 "Wow! Such Level!" - How Much Is That Doggy In The Window? (Orig Lemmings version)
Twisted 8 "Oh No! More Ricks!" - "Never Gonna Give You Up" by Rick Astley
Insane 7 "Dopefish Lives!" - "Eat Your Vegetables" from Commander Keen 4

(Bumpy 12 "Luck Of The Draw" does not have a special music and just uses Space track 1.)

Lemmings Plus V
Lemmings Plus V has two standard tracks for each graphic set (three for Abstract), and no set pattern as to which one any given level will use aside from that one track is exclusively used in the once-per-rank level. There is also a special track for the final level.

Abstract Track 1 - Level 5 from Wario Blast; first appears in Blissful 1 "Back In Action!"
Abstract Track 2 - "Bridge To The Universe" from ModArchive; first appears in Blissful 5 "Stars In Their Eyes"
Abstract Track 3 - "Exage" (full title unknown) from ModArchive; first appears in Blissful 9 "Code PURPLE"
Honeycomb Track 1 - Bridge Zone from Sonic The Hedgehog (Master SYstem); first appears in Blissful 3 "Welcome To The Hive"
Honeycomb Track 2 - Hornet Man Stage from Mega-Man 9; first appears in Blissful 6 "Livin' La Bee-da Loca".
Mineshaft Track 1 - Level 2 from Wario Blast; first appears in Blissful 2 "Mine Your Own Business"
Mineshaft Track 2 - Level 3 from Wario Blast; first appears in Blissful 7 "Golden Hopes"
Machine Track 1 - Boss Theme from Bust-A-Move 4; first appears in Blissful 4 "Lemming Come Home"
Machine Track 2 - "Machine" (full title unknown) from ModArchive; first appears in Blissful 8 "Rust Buster"

Final level track
Outrageous 15 "To Infinity, Beyond & Back!" - This is a remix (by the original author) of Bridge To The Universe (Abstract track 1).

Lemmings Plus VI
All musics in Lemmings Plus VI originate from the first three games in the Ace Attorney trilogy.

Bridge Track 1 - Maya's Theme (AA2/3 version); first appears in Sane 10 "Peak Point"
Bridge Track 2 - Gumshoe's Theme; first appears in Sane 2 "Under The Bridge"
Bridge Track 3 - "Tell The Truth" (AA2); first appears in Sane 8 "Loopback Bridge"
Garden Track 1 - Cross-Examination Theme (AA3); first appears in Sane 6 "Rescue Operation"
Garden Track 2 - Courtroom Opening Theme (AA1); first appears in Sane 1 "Rocky Road"
Garden Track 3 - Larry's Theme; first appears in Sane 17 "Hold It!"
Basement Track 1 - Grossberg's Theme; first appears in Sane 3 "Experience"
Basement Track 2 - Weird Character Theme; first appears in Sane 7 "Merit"
Basement Track 3 - Godot's Theme; first appears in Sane 9 "Conspiracy"

Final level track
Delirious 20 "Rocky Road (Part IV)" - Intense Cross-Examination Theme (AA3)

Lemmings Plus Omega
Lemmings Plus Omega just uses a combination of tracks from Orig, OhNo and Lemmings Plus III in a different order (with some tracks missing), with one special track for the final level.

Rotation
1. Orig Track 1
2. Orig Track 3
3. LPIII Track 1
4. Orig Track 2
5. Orig Track 9
6. OhNo Track 5
7. Orig Track 12
8. OhNo Track 1
9. Orig Track 11
10. LPIII Track 6
11. LPIII Track 4
12. Orig Track 15
13. LPIII Track 2
14. Orig Track 6
15. Orig Track 13

Final Level
Mental 30 "The Final Tower" - "The Final Countdown" by Europe

Lemmings Plus Omega II
Lemmings Plus Omega II uses the same tracks (excluding final level tracks and the once-per-rank-level track from LPV), in the same graphic-set-based arrangement, as Lemmings Plus IV and V. The only expection is one special track for the final level.

Final Level
Sharp 20 "The Lem Goldberg Contraption" - A remix of the final boss music from Kirby's Dream Land

Holiday Lemmings Plus
Holiday Lemmings Plus uses a rotation of 6 tracks, with no special cases. Some tracks overlap with the official Holiday Lemmings games, but HLP uses unique versions of these tracks.

1. "Jingle Bells"
2. "Rudolph The Red-Nosed Reindeer"
3. "Santa Claus Is Coming To Town"
4. "Winter Wonderland"
5. "Jingle Bell Rock"
6. "Grandma Got Run Over By A Reindeer"
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

It seems that when I download Lemmings Plus II, I am still using the old version which does not have the configuration menu and the remastered graphics.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

#3
It would seem I forgot to upload the new version to the NeoLemmix website, and only uploaded it to DropBox. Gimme a sec to fix that...

EDIT: It was actually that the archive itself was corrupted (stupid unreliable connection here >_>), so it possibly didn't overwrite your existing copy at all. Nevertheless, uploaded a fixed version now. On a side note, the bonus pack upload seems to be fine.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Thanks! Loving the new version of Lemmings Plus II - the DOS sounds go very well with it. Though I still play the game in the 16-color graphic sets.

It seems that the exit on the left side of Nice 21 is not working. I haven't tested the right side yet, though.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

Ah, one thing I overlooked doing the conversion - standard traditional Lemmix mechanics is any object at or above index #16 is treated as fake; LPII had a modification that change this to #24 or higher but I forgot to do that in this version. (In fact, IIRC LPII has no fake objects anyway.)

Uploaded a fixed version (of both) that has this adjustment; due to the need to reupload anyway I also changed the cheat code for the bonus pack back to what it should be. :)

This kind of stuff is why I put off the LPII update to new Lemmix versions for so long... xD (whereas LPDOS, the only special adjustment that was needed apart from the level ordering is the instant bombers)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

To save having to hunt down their respective topics, I've put the maximum saved records for all the Lemmings Plus games (except Omega, for now) on their pages on the NeoLemmix website. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Uploaded a slightly changed version of LPDOS; the changes are so minor that it wasn't worth a new version number.

All that's different is:

1) The original V9 upload had the wrong icon (the Orig one instead of the LPDOS one); this is fixed.
2) I changed the cheat code back to what it was in the early versions.

Spoiler
CHEZBURGER
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#8
I'm updating all of these (well, the NeoLemmix ones anyway) to V1.28n, as mentioned in the NeoLemmix topic. The reason behind this is mainly for the extra features to make things simpler with the Replay Database; however it's also about time they were updated to take advantage of newer features (eg. the save system).

Note that packs that were made before the slight change in lemming spawn position have a minor "hack" in the code that causes them to continue using the old spawn position. The primary motivation for this was to avoid breaking old replays, without having to adjust the appearance of the level.

I'm not going to make a new reply here for each one that's done, I'll just edit this post, though I'll make a reply when all of them are done.

Lemmings Plus III
Status: Done
Changes (from unofficial V1.27n-B): Dodgy 2 needed changes; it had become impossible due to mechanics changes
Download: http://www.neolemmix.com/old/lpiii.zip

Lemmings Plus III Bonus
Status: Done
Changes (from unofficial V1.27n-B): Rehash 3 needed changes; this was to keep the layout identical to Dodgy 2 in LPIII
Download: http://www.neolemmix.com/old/lpiiibonus.zip

Holiday Lemmings Plus
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/hlp.zip

Lemmings Plus Flashbacks
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/lpf.zip

Lemmings Plus Omega
Status: Done
Changes (from last official release): None
Download: http://www.neolemmix.com/old/lpo.zip
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#9
All done. Unlike the usual case of the NeoLemmix website being slow, all of them have uploaded correctly there, but DropBox is being slow. So, if you're using the DropBox links, you might get an old version for the next few minutes or so (NeoLemmix Website links are all up to date).

Given that the main purpose of the update is adding extra info to the replay files (for Replay Database purposes), it goes without saying that similar updates are coming to traditional Lemmix, and when this happens, LPDOS / LPII / LPII Bonus will also get updates.

One other thing you may notice is that LPIII and LPIII Bonus now make use of the adjustable level sizes. Of course there's still no vertical scrolling levels, as none were made to have it (it didn't exist in NeoLemmix at the time these two packs were made), but the levels no longer have heaps of empty space on the sides. This has been the case in the unofficial updates for a long time now, but these updates bring that into the official versions.


While we're here, I'd like to mention that some levels in Lemmings Plus III Bonus Pack still remain unsolved - specifically, Moonwalk 5 to 7, Teamwork 5 to 7, and Party 6 & 7.


EDIT: The traditional Lemmix-based ones have now been updated too.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Some glitches:

If I access Timid/Dodgy/Rough/Fierce 16 by cheat code, I am able to view the pre-text screen explaining the gimmick, but if I go there via the secret level trigger, no such screen is displayed.

When pressing '5' in Party 7 to end the level, there is no postview congratulations screen.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

1) I'll look into that.
2) Not a glitch. I got rid of the final level postview texts in the LPIII Bonus Pack (and the NeoLemmix version of the LPII Bonus pack). As long as it *does* display for LPIII, HLP and LP Omega, it's fine.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#12
I've realised something by watching a LP* of these recently; that the different versions (specifically the existance of NeoLemmix and standard Lemmix versions) of LPDOS / LPII / LPII Bonus could cause a lot of confusion. So, I'm going to do what I considered (but never did do) a while ago - and that is, make the NeoLemmix versions the official ones; thus mechanics etc will be consistent across the entire Lemmings Plus range. Of course I will leave the traditional Lemmix ones available too.

I don't think I'll need to make any major changes from the currently available unofficial NeoLemmix versions, but I'll need to do more in-depth testing of them before making an official release.

EDIT: LPDOS has been tested as far as the end of Danger PSYCHO 10.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

#13
I have some mixed feelings about making NeoLemmix versions the official ones.

Pros:
-This would definitely make it consistent with Lemmings Plus Flashbacks, since Lemmings Plus Flashbacks uses the NeoLemmix versions of the levels.
-Medi 16 "The Oddstack" and PSYCHO 23 "Death Row" are improved in this manner.
-All the cool NeoLemmix features are there (save system, adjustable level sizes, configuration menu, etc.)

Concerns:
-In LPII, this would make Cheeky 8 "The Haunted House" indeed out-of-place due to the mechanics changes, but I remember you said you don't plan to move the level with some of the other gimmick levels.
-How will this affect the Level Review games? The current LPDOS one is based off the traditional version; should I continue the review game in the traditional version, or go off from the NeoLemmix version once you upload the NeoLemmix versions?
-If I ever start Level Review topics for LPII and its Bonus Pack, should I use the NeoLemmix version or the Traditional version?
-I honestly liked the traditional 16-color versions of the LPII Styles (but in the LPII/LPIIBonus games only, not Lemmings Plus Omega where I feel that's where the remastered versions of the styles work). Is it possible to make an option in the Neo versions of LPII and LPIIBonus to turn on and off the 16/32 graphic sets, much like in the Traditional version? (As well as Lemmings Plus Flashbacks if you do indeed do the graphic set switch)
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

I'll probably make some adjustments to the skillset in Cheeky 8's case, and perhaps reduce the required percentage. I won't move the level, though.

For the level review games, so far you haven't gotten up to any levels that would be affected majorly by the change. The first level where it really has any noticable impact is Mild 22 (due to the lack of blockers in the NeoLemmix version). And there's nothing that might actually have an impact on some solutions until Medi 16. However, I would say switch to the NeoLemmix version (as a note; I'll update the level images on the website, so if you've been using the neolemmix.com level image links, they'll automatically change to the NeoLemmix ones).

I can probably do something for the graphic set switch. I'll get back to you on that one.


I also noticed when testing, the two early-Psycho fire levels with really fidgety execution (Psycho 2 and Psycho 5); the former is a lot easier under NeoLemmix, while the latter is virtually impossible - I say "virtually" because it can be done, but pretty much every skill needs to be frame-perfectly assigned. The former I might leave as is, but the latter I might reduce the difficulty a bit, most likely by making it save 72 of 80 (instead of save 63 of 70), allowing one extra lemming lost, which is similar in difficulty to the traditional Lemmix verison of this level.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)