Lemmings Plus Series

Started by namida, December 15, 2014, 11:57:16 AM

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Which level did you find harder?

Lemmings Plus Omega II, Sharp 18 "Insanity Plea"
3 (50%)
Lemmings Plus Alpha, Obliteration 14 "Wasted Talent"
3 (50%)

Total Members Voted: 6

namida

#45
I'm thinking it might be worth swapping around the Medi 23 and Danger 9 talismans in terms of their ranking. The Medi 23 one isn't too hard for experienced players, while the Danger 9 one can be quite tricky to execute correctly (though it'd definitely still be the easiest of the golds, apart from the "solve the final level" one). I'm also probably going to try and find two more to add, so that we don't have empty space on the final page. :P

I thought Psycho 14 might be a good level for the "assign skills to only one lemming". However, every solution I can find needs one extra skill. The skill could be any of builder, basher, miner or digger, with builder and basher being tied for easiest - but as-is, it'd seem it can't be done. There are even some ways that save 98% (or in some cases, would save 98% if the time limit didn't interfere - and this is on a level with an 8 minute time limit!), one of which only fails to save the required 100% because of a lemming slipping past before the crowd can be contained, rather than the worker becoming unsavable.

EDIT: Okay well, I found a different level that one-skill-per-lemming works well on. As for the skills-for-one-lemming-only; I found another level that it would work well except the time limit prevents it from working (I managed to save 50%, with the rest only being not saved due to time (and only by about 5-10 seconds); but the level in question requires 100%). I'll see if I can improve this one to get the required 100%...

EDIT: Improved to 55%. Still very far from the goal.

EDIT: Got 95% now! Same basic strategy, just a few time-saving improvements. If I can get this to work at all, it's definitely a Gold...
EDIT: Improved to 97%. Sooo close...

EDIT: Got it! Whatever I did this time must've made a lot of difference, because instead of falling two lemmings short, I saved them all with 3 seconds to spare. :D
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#46
Okay, I'd like to present "Lemmings Plus I with Talismans, Version 2"! :) This one fixes some issues (like the holding arrow key = crash), and adds a talisman completion percentage to the talisman record screeen. (This is based on a slightly-weighted count of how many of the total talismans you have, with the weighting ratio being 3:4:5 (bronze:silver:gold).)

It also adds two new talismans, both of which use one of the newly-added challenge types. Also, the Medi 23 talisman has been downgraded to silver, while the Danger 9 talisman has been upgraded to gold.

While testing this, I ran into some issues where, once the new ones were added, it would report that I already had one of them, while reporting that I no longer had one of the old ones. I'm almost certian I've fixed this issue, but please let me know if you run into any issues of receiving talismans you didn't have before, or losing ones you did have.


Just for the record, I can definitely assure you all 25 talisman challenges are possible. I've got (though I haven't yet uploaded) replays for all of them. :) The hardest ones are obviously the gold ones (apart from "Beat the final level"), I'd say the hardest of all is either the Wimpy 10 "Labyrinth of Despair" one, or the newly-added Danger 11 "The Warp Room" one.

Here's the finalized talisman list for LPI:

Spoiler
:tal-bronze: Complete Mild 7 "The Staircase" without any builders.
:tal-bronze: Complete Mild 13 "Take A Shortcut!" without any builders.
:tal-bronze: Complete Mild 30 "You Just Lost The Game!" without any floaters.
:tal-bronze: Save 100% on Wimpy 13 "A Magician Would Be Handy".
:tal-bronze: Complete Wimpy 22 "Fast Enough?" while keeping the release rate as low as possible.
:tal-bronze: Complete Wimpy 29 "Only One Place To Go" with two skills.
:tal-bronze: Complete Medi 7 "Leap of Faith" with two skills.
:tal-bronze: Complete Medi 16 "The Oddstack" within its old time limit (3 minutes).
:tal-bronze: Save 100% on Danger 12 "When Life Gives You Lemmings...".
:tal-bronze: Complete Danger 25 "Use The Pen!" without using any floaters.
:tal-bronze: Save 100% on Danger 29 "Pipeline Problem".
:tal-bronze: Save 100% on PSYCHO 16 "Crosswork".
:tal-silver: Complete Wimpy 6 "Two Pathways" with only two skills.
:tal-silver: Save 98% on Wimpy 17 "No Need To Worry!" with no more than one builder.
:tal-silver: Complete Wimpy 25 "Down With The Lemmings" with no more than three builders.
:tal-silver: Save 100% on Wimpy 30 "Counterlogical" without any floaters.
:tal-silver: Complete Medi 23 "This Is..." in less than one minute.
:tal-silver: Save 100% on Danger 4 "In The Life Of A Lemming...".
:tal-silver: Complete Danger 30 "The Hideout" without assigning more than one skill to each lemming.
:tal-silver: Complete PSYCHO 28 "To The End!" using only bashers and diggers.
:tal-gold: Complete Wimpy 10 "Labyrinth of Despair" with no more than 3 of each skill.
:tal-gold: Complete Medi 1 "Secret to Success" with no more than 4 builders and no more than 2 of each other skill.
:tal-gold: Save 80% on Danger 9 "Wall of Wisdom".
:tal-gold: Complete Danger 11 "The Warp Room" without assigning skills to more than one lemming.
:tal-gold: Beat the final level (PSYCHO 30 "Hellfire!").


While I might wait for more feedback before releasing anything, I'm going to start working on talismans for the other games now. They'll generally be in the order of release, though Holiday Lemmings Plus might be a bit out of order. (And in case anyone's wondering, yes, I plan to add them to Doomsday Lemmings too.)

While this may be subject to change, I'm aiming for a similar ratio that LPI had, or maybe slighlty higher - approximately 1 talisman for every 6 levels the game has. Like I have here, I'll probably round it either up or down so that every page is filled.



I'm currently working on picking some for LPII. So far, I've gone through up to the end of Sneaky and come up with 13 of them, including two Gold (which happen to be on two consecutive levels) and three silver.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#47
Alright, the talisman list for Lemmings Plus II is complete. I do need to go through and make replays of all of them myself before I release the update, though. (It's just my policy to not release anything I don't have a solution replay for, basically.)

EDIT: Lemmings Plus II with talismans has been uploaded. :) There's 9 Bronze, 8 Silver and 3 Gold.

Spoiler
:tal-bronze: Complete Nice 1 "Holding Out For A Hero" without floaters.
:tal-bronze: Complete Nice 9 "Something's Not Right Here..." with 100% using only one skill.
:tal-bronze: Save 100% on Nice 11 "Fun With Lasers".
:tal-bronze: Complete Nice 12 "Cactus Island" without any bashers.
:tal-bronze: Complete Nice 17 "Lemmings Gettin' Down" with no more than 1 of each skill.
:tal-bronze: Save 90% on Cheeky 13 "Above The Forests".
:tal-bronze: Complete Cheeky 17 "Heads Up!" with only 3 builders.
:tal-bronze: Save 100% on Sneaky 5 "Misfortune of the Masses".
:tal-bronze: Save 75% on Genius 9 "Floater Frenzy".
:tal-silver: Save 94% on Nice 3 "The Downwards Mission".
:tal-silver: Complete Cheeky 1 "What Does The Lemming Say?" without any builders.
:tal-silver: Save 100% on Cheeky 8 "The Haunted House".
:tal-silver: Complete Sneaky 1 "Good Luck!" without assigning skills to multiple lemmings.
:tal-silver: Complete Sneaky 19 "Turnabout Lemming" with 8 skills maximum.
:tal-silver: Save 90% on Cunning 6 "Cleverbash".
:tal-silver: Save 85% on Cunning 7 "Left-Tuned Lemming" in less than 45 seconds.
:tal-silver: Complete Genius 2 "Stampede!!!" without any floaters.
:tal-gold: Complete Nice 18 "MEGALEMMINGS!" without any bashers.
:tal-gold: Complete Nice 19 "Live And Let Lem" with no more than 3 of each skill, and no more than 15 skills total.
:tal-gold: Complete the final level (Genius 20 "Cactus Central").
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Ok after a week of break from recording I finished the recording of Lemmings Plus II. Good stuff there  :thumbsup:, but one question:

Why 1% on Dungeons of Death? ???

I saw your comment video on your channel today, but getting to the exit is not that big of a deal.
In my opinion saving a good amount is the real challenge!
I myself got 55% on the third try and I could go up another ~10% with a bit of tuning (Like on the first barricade I upped the release rate to 99 instead of the way I got through the other ones).

No holding back required namida! It's the Genius rating and I expect you to "Hurt me plenty" (little reference ;P)  The 1% version would be better in Sneaky in my opinion.

Now back to preparing the next patch for my own stuff :)

namida

#49
If you want "no holding back", perhaps the Fierce rating of LPIII will be more your cup of tea... muahahahahahahaha! (There's one level in there that, to the best of my knowledge, only ONE person other than myself (Akseli) has solved!)




As far as talismans go for remaining entries; Lemmings Plus II Bonus Pack's ones are just around the corner. I still need to save replays for the two Bronze ones. (Since it's a small pack, it also has a very small number of talismans - 2 bronze, 2 silver and 1 gold; and there's no "Complete the final level" one; the gold one is an actual challenge, and a pretty damn hard one too. :P)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#50
Lemmings Plus II Bonus Pack update has been uploaded. :)

Talisman List:
Spoiler
:tal-bronze: Kill 100% on Reverse 2 "If Only They Could Die...".
:tal-bronze: Complete Rush 1 "Flashback Frenzy" with only two skills.
:tal-silver: Complete Reverse 4 "The Monument" in less than 1:10.
:tal-silver: Complete Flight 2 "The Ups And Downs" without any climbers.
:tal-gold: Complete Flight 7 "When You Wish Upon A Lemming" without assigning skills to more than one lemming.

I've also put these talisman lists into the second post of the topic. You can of course see them in-game, but that might be useful for a quick reference.

Talismans have also been done for Doomsday Lemmings (check its topic for more info); I'll probably do Holiday Lemmings Plus later today but the other three may have to wait a while, we'll see. (EDIT: Holiday Lemmings Plus is done. Like the other small packs, it only has a very small number of them.)

EDIT: So, working on LPIII's now. So far I've come up with 12 (two of which are just for beating a specific level with no extra restrictions - aside from the final level; the other is for Dodgy 18, and that one isn't a gold), ideally I'll get 3 more before releasing the update. Bonus pack will most likely have 5; Omega will be either 20 or 25.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Lemmings Plus III update is finally here; sorry about the delay!

Talisman List:
Spoiler
:tal-bronze: Complete Timid 3 "Strike It Down!" without miners or diggers.
:tal-bronze: Complete Timid 6 "The Rebound" without floaters.
:tal-bronze: Save 100% on Timid 8 "Scatterlem".
:tal-bronze: Complete Timid 11 "A Digger Would Be Handy" without blockers.
:tal-bronze: Complete Timid 15 "Locked Out!" with no more than 10 skills, all of which are assigned to the same lemming.
:tal-bronze: Save 98% on Dodgy 5 "A Lemming For Your Thoughts".
:tal-bronze: Save 90% on Dodgy 8 "Synergistic Effect".
:tal-silver: Complete Timid 5 "The Rickroll Level" without assigning more than one skill to each lemming.
:tal-silver: Save 100% on Dodgy 1 "Boost Jumper".
:tal-silver: Complete Dodgy 11 "Extra Skill Required" without using the pickup skills.*
:tal-silver: Save 100% on Dodgy 15 "Critical Point".
:tal-silver: Complete Dodgy 18 "The United States Method".
:tal-gold: Complete Timid 4 "Roundabout Run" with no more than 10 climbers.
:tal-gold: Complete Fierce 13 "Crossover Arena" with no more than 5 skills, in less than 2:30.
:tal-gold: Beat the final level (Fierce 15 "The Final Stand").

* To be clear; you may obtain the pickup skills, as long as you don't use them.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

#52
Since you're now working on V1.35 (and the NeoLemmix Graphic Tool is more or less in a working state), have you gotten around to the 16/32 graphic set switch for LPII/Bonus/LPF? I honestly miss the 16-bit DOS graphics, and would really like to play LPII/Bonus/LPF in those graphics again. It would make sense too since LPI uses 16-bit graphics as well.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

#53
Updated all of these (except LPIII Bonus and Omega which didn't have a V1.34n-B update, and LPIV which was already on V1.34n-C) to V1.34n-C, due to the major oddtable issue in V1.34n-B. This should only matter for LPI (and would also for Omega, except that didn't receive a V1.34n-B update yet anyway), but I updated all of them just in case.

The update does have a minor issue with oddtabled levels still, but it's very minor - simply that they use the music from the level they copy, rather than their own. As far as I can tell, everything else works as it should, so I won't worry about putting out yet another update just to fix this; I'll just fix it in the next general update.


I also realised - again - that I've kept putting off adding talismans to the last two games that need them (LPIIIBonus and LPOmega). I'll try and get at least LPIII Bonus done tomorrow; Omega may take a bit longer due to it being a much larger pack.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#54
As promised, LPIII Bonus Pack update is here. :)

Talisman list:
Spoiler
:tal-bronze: Complete Breather 1 "Ruins and Remains" using only bombers and builders.
:tal-bronze: Save 100% on Moonwalk 1 "Red Remix" while assigning skills to only one lemming.
:tal-silver: Complete Breather 5 "The Complete Connection" with no more than 2 of each skill, and no more than 13 skills total.
:tal-silver: Save 100% on Secret 3 "The Lazy Streak".
:tal-gold: Complete Teamwork 1 "Pipes of Pain" without using more than 1 of each skill other than builders.*

* For the record, this means you may use as many builders as you like (up to the number provided by the skillset, which is 20); not that you must solve it with 0 builders and 1 of each other skill.

I'll try and get Omega done over the next few days too, though as I said before, this may take a bit longer since it's a larger pack and also has a lot of X-of-everything levels which are generally the ideal type for talisman challenges. I'm going to aim for at least 20, maybe even 25 talismans for this one.

EDIT: Might get Omega done today too, after all. I've found a lot of pretty neat challenges in Breezy already, still need to look at the other ranks (although as I suggested earlier, there's one for Mental 30, but it's "Save 100%" rather than just beating the level. I did find a somewhat tidier way to do this than the previous 100% solution I'd seen, though.)

EDIT: Got 14 so far. 7 Bronze, 5 Silver and 2 Gold. All but two so far actually require saving a specific percent, though often this is in combination with other factors. (Edit: 16 now; one new Bronze and one new Silver. One of these new ones is unique among LP talismans so far, in that it doesn't require actually passing the level.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Omega update is here. :)

Talisman list:
Spoiler
:tal-bronze: Save 100% on Breezy 7 "Stacking The Odds"
:tal-bronze: Save 100% on Breezy 14 "What A Sixy Lemming" with only 5 diggers and no other skills
:tal-bronze: Complete Breezy 15 "Get Your Lemming On" without builders
:tal-bronze: Complete Breezy 18 "Up, Up and Home!" assigning skills to only one lemming
:tal-bronze: Save 96% on Breezy 19 "A Blocker Would Be Handy"
:tal-bronze: Complete Breezy 26 "Parallel Process" assigning skills to only one lemming *
:tal-bronze: Save 100% on Puzzling 5 "No Rush..."
:tal-bronze: Save 100% on Puzzling 9 "Trap Turner"
:tal-bronze: Save 100% on Puzzling 18 "Not THAT Simple..."
:tal-bronze: Save one lemming on Puzzling 15 "Remember Your Beginnings..." without using any diggers**
:tal-silver: Save 100% on Breezy 8 "Classic Techniques" without assigning multiple skills to the same lemming
:tal-silver: Complete Breezy 28 "Traptastic!" without assigning multiple skills to the same lemming
:tal-silver: Save 100% on Breezy 29 "Spelemkers" without using gliders or miners
:tal-silver: Save 100% on Breezy 30 "Lemming It The Hard Way" without climbers, swimmers or gliders
:tal-silver: Save 100% on Puzzling 30 "Drop Them Lems"
:tal-silver: Complete Platyime 5 "Acid Leak" without assigning skills to more than one lemming
:tal-silver: Save 100% on Playtime 7 "Glider Frenzy"
:tal-gold: Complete Puzzling 10 "A Little Bit Of A Lemming" with only one of each skill
:tal-gold: Save 94% on Perplexing 9 "Stone System"
:tal-gold: Save 100% on Mental 30 "The Final Tower"

* Due to a glitch, you won't get this talisman if you use any Cloners; this will be fixed in the V1.35n update
** Yes, you do not have to meet the level's save requirement to get this talisman
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

607

I've recently started Lemmings Plus I, and I like it a lot! I love how the Mild rated levels are easy, but not too straight-forward. They're not in any way like the bland Tame levels of ONML. This starting rating Mild is both easy to get into for newer players and interesting to play through for more experienced players! :thumbsup:

namida

Glad to hear you're liking it! :D Wimpy isn't much harder for the most part, but the levels do tend to be a bit longer. Once you get to Medi, that's where the difficulty starts to pick up a bit. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

607

I just finished Mild, and really liked it. Most of the levels were quite straight-forward, but again: not as bland as ONML's. Some of them had a good puzzle, too (obviously nothing new to me, but teaching tactics new-comers should know).
The sound bug still happens to me, though :( It's not really a problem, but it's a shame I don't know what's causing it. S doesn't fix it either.

namida

Out of interest...
1. Is music also affected?
2. What version of Windows are you on? (Or are you using it on Linux under WINE?)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)