Zendo, play by forum

Started by Simon, August 25, 2014, 01:33:33 AM

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Ramon

I'm totally fine with no limits if nobody just abuses it (which nobody has done so far and I don't imagine anybody here would do so).
The example you mentioned is exactly what I am afraid of, because if each round of Zendo could start with such a general broad wildcard guess, why even keep the koan guessing part and not just have the Master auto-mark every koan up to a specific length, reducing the game just to guessing the rule? Purely hypothetically of course because that's way too many koans to list and read through manually and it kind of takes away the part where people "work towards" the rule by basing guesses off of existing marked koans.
When I first read WillLem's wildcard guesses, I interpreted them as Simon's example and it made me a bit uncomfortable due to the above reason, but realizing afterwards what the guess actually looked like, it definitely has justification coming from the flow of previous guesses and koans. Not that justification is required, but it makes for a slightly better game experience if guesses are made with a goal in mind and not just with a set of RNG letters.

White koans:
  AAA    N
  E      NED
  EEE    NEE
  END    NEN
  ENE    NNN
  ENN    OQ
  EXD    QO
  HHH    U
  I      VYT
* MEL    WV

Black koans:
* AE       EAGLE
* AJ       FINISH
  BEGIN  * FJ
  CD       LEM
  CDE      LEMMING
  CED      NDE
  CH       STA
  DDD      STAR
  DNE      START

All single letter koans are white.
E*D is white for: E H I K M N X Z (and black for every other letter)
(**), (***) and (****) is black for: B D F J L P R (and white for every other letter)

Simon


WillLem

Quote from: Ramon on November 19, 2024, 11:24:43 PMit makes for a slightly better game experience if guesses are made with a goal in mind and not just with a set of RNG letters

I totally agree.

I'd say the main problem with the letter-based Zendo is that it doesn't preclude the use of strings such as "FFFFFFFXXXOZZAAA" and other nonsensical and random strings of letters.

A numerical game might be better suited to this format, or maybe add a rule to the letter-based game that all koans must be recognisable strings of letters.

Such a rule would remove the need for guesses such as "E*D where * is each of the 26 letters of the alphabet in turn".

But, it would also massively reduce the scope of the letter-based game.

Anyway, new guess for this round:

FFFFFFFXXXOZZAAA :lemcat:

Ramon

Good guess!
Also with this post I am heading to bed so don't wait up   :lemming: :8:()[:

White koans:
  AAA    HHH    OQ
* DO     I      QO
  E      MEL    U
  EEE    N    * VW
  END    NED    VYT
  ENE    NEE    WV
  ENN    NEN
  EXD    NNN

Black koans:
  AE      CH                 LEM
  AJ      DDD                LEMMING
* AV      DNE                NDE
* AW      EAGLE              STA
  BEGIN * EUM                STAR
  CD    * FFFFFFFXXXOZZAAA   START
  CDE     FINISH           * WM
  CED     FJ

All single letter koans are white.
E*D is white for: E H I K M N X Z (and black for every other letter)
(**), (***) and (****) is black for: B D F J L P R (and white for every other letter)

Simon

#844
Consider the rectangular bounding box of each uppercase letter. The bounding box's bottom side is flush with the horizontal floor line on which all letters sit. We'll look at which of the four corners of the bounding box are reached by the letter's shape.

Examples: The letters H, X, M all touch all four corners of their individual bounding boxes. The letter A touches only the two lower corners of its bounding box, not the two upper ones. The letter R touches three corners (all except top right). The letter J touches only the top right corner. Some particularly round letters S, C, O touch no corners at all.

Q is a fickle case. I interpret it as touching no corners. Maybe it touches the bottom right corner in some fonts; it doesn't in mine.



The rule is that neighboring letters "agree" on the corners:

AKHTBN iff, for every possible pair of neighboring letters (one letter immediately following another) inside the koan, both of the following conditions hold.

  • The left neighbor touches the top right corner of its own bounding box iff the right neighbor touches the top left corner of its own bounding box.
  • The left neighbor touches the bottom right corner of its own bounding box iff the right neighbor touches the bottom left corner of its own bounding box.

-- Simon

Simon

zendofmt 1.1.0 is out with support for footer text.

How it works: Optionally, create a third file footer.txt with free-form text that will appear below the two koan lists. Backticks ` in footer.txt will appear as [tt] and [/tt] alternately. Linebreaks will appear as-is.

Love how there are 3 tools now in active development alongside the running games.

-- Simon

Ramon

Quote from: Simon on November 20, 2024, 12:11:46 AMThe rule is that neighboring letters "agree" on the corners:

AKHTBN iff, for every possible pair of neighboring letters (one letter immediately following another) inside the koan, both of the following conditions hold.

  • The left neighbor touches the top right corner of its own bounding box iff the right neighbor touches the top left corner of its own bounding box.
  • The left neighbor touches the bottom right corner of its own bounding box iff the right neighbor touches the bottom left corner of its own bounding box.

This is exactly correct.
I wasn't very sure on picking this rule because I did not have a good way to formulate the rule in my mind at that point. Furthermore one could argue that whether a letter touches a corner or not is not exactly standardized and dependent on the font used. Decided to roll with it anyway, because as we know, if there is ambiguity about details, the master is always right (and I chose for Q not to be touching the bottom right corner).
After seeing Simon's first rule guess I kinda wish I had chosen that one because it feels very elegant.

Simon

Thanks!

As elegant as the convex hull idea may sound, I think you played the more interesting round, at only the cost of a difficult-to-word guess. Your rule produces more variety in the white set. For the convex hull idea, all inner letters (= all except the first and the last) would have to be four-corner-touching letters. This will boil down to identifying 3 classes of letters: (1) the blocky letters that touch all four corners, which are the letters allowed everywhere in the koan, (2) additionally allowed first letters, (3) additionally allowed last letters.

I'll write a longer post about ambiguities, but that's for a different thread. Both of the recent rules (English nouns, and corner agreement) are interesting to study in light of ambiguities. I'm also surprised how quickly both got solved.

In the meantime ...



Next round

White koan: WRONG
Black koan: INCORRECT

-- Simon

Silken Healer

I respect it's up to Simon, but in my opinion all this talk about adding a turn system and guesses having a goal in mind is the anthesis of the spirit of forum Zendo that it's up to the person who makes the rule to want to provide a fun expirence and not be too frustrating. As long as people are playing in this spirit then I don't think there's anything wrong. Besides, the "purpose" of a guess can mean multiple things and not be a set-in-stone objective thing and people can have multiple leads in their short-term memoyry in the mind.

Anyway, for Simon's next round, I'm going to guess AKHTBN iff it's a homophone.

Simon

Yes, I agree.

The counterexample is EIGHT, which is a homophone of "ate", but it's black.

White koans:
  WRONG

Black koans:
* EIGHT
  INCORRECT

-- Simon

Silken Healer

ZERO
ONE
TWO
THREE
FOUR
FIVE
SIX
SEVEN
EIGHT
NINE
TEN
RIGHT
CORRECT

Silken Healer

Don't want to edit my post as editing messages in Zendo seems like a recepie for things to get messy fast but EIGHT was already marked black in https://www.lemmingsforums.net/index.php?topic=1849.msg104391#msg104391 so you don't need to re-mark EIGHT as black or white again.

Simon

Well, you found one. :8():

White koans:
* ONE
  WRONG

Black koans:
* CORRECT    * SEVEN
  EIGHT      * SIX
* FIVE       * TEN
* FOUR       * THREE
  INCORRECT  * TWO
* NINE       * ZERO
* RIGHT

-- Simon

Silken Healer


Proxima

Quote from: Silken Healer on November 20, 2024, 04:10:03 PMI respect it's up to Simon, but in my opinion all this talk about adding a turn system
There is already a "turn system", and the only suggestion was to limit the number of guesses per turn, as I felt that WillLem's guess of four wildcard templates at once (104 koans total) was excessive.

Quoteand guesses having a goal in mind
I assume you mean Ramon's post #840, but again you are stripping away the context: Ramon said that he misinterpreted WillLem's guess as being "I guess all koans up to 4 letters", and was explaining why he disagreed with making such a guess. No-one has argued for "guesses must have a goal in mind" to be an explicit rule, which would drain the fun out of the game as well as being nearly impossible to enforce.

* * *

CORRE
GNORW
LEFT