NeoLemmix versions of Orig/OhNo/H94?

Started by namida, May 21, 2014, 06:21:19 AM

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namida

I'm wondering, would there be enough interest in these for me to bother making them? I'm meaning as in the actual effort to adapt levels to align the steel areas etc; simply making a NeoLemmix player (but using the levels as-is) is a two second job and there's no effort involved there. =P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

ccexplore

It might potentially be of interest as a standard mechanics for "no glitch" solutions for challenges.  That said, challenges on the official levels haven't really been looked at for a while now, and adding "no glitch" seems likely to just lead to either same or more boring solutions, which doesn't exactly encourage interest.

namida

Well, it would simply be a matter of modifying the level files. Now that I've finally decided to make sense of how exactly Lemmix shares its code across several versions within one folder (previously I had been keeping a seperate folder for each different game), I'm adapting NeoLemmix to take full advantage of this as well. Or should say, I have adapted - I currently have it compiling Orig, OhNo, LPDOS and LPII all out of the same folder - still have to add H94, CustLemmix and LPII Bonus (but I've modified the resource builder to accomodate these).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)