Family Feud 2014

Started by Quizmaster, May 07, 2014, 03:55:30 PM

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ccexplore

Okay, as I read question 11 more carefully, I need to better understand the 1-minute/2-minute/3-minute thing in the event that two or more routes tie for most number of players (within same team) selected.  I think I've identified 4 cases total, examples of each:

A) 5 top, 3 middle, 2 bottom:  top 1 minute, middle 2 minute, bottom 3 minute.
B) 4 top, 4 middle, 1 bottom:  top 1? minute, middle 1? minute, bottom 2? minute (or 3?)
C) 3 top, 2 middle, 2 bottom:  top 1? minute, middle 2? minute (or 3?), bottom 2? minute (or 3?)
D) all 3 choices tied:  all 1? minute (or 2? or 3?)

I'm also assuming that routes which no one on the team chooses (eg. "0 bottom") work no differently from above cases?  So for example, with 5 top, 3 middle, 0 bottom, top takes 1 minute, middle takes 2 minute, just like case A?  Or does it become top 2 minute and middle 3 minutes?

Quizmaster

Sorry about the confusing question  http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />  Looks like I won't be invited back to quizmaster again. But we've started with this question, so we'll stick with hit.

In case A, because the highest number of same-team players working on the same route is 5, they take one minute, the team with 3 takes three and the team with 2 takes four (and any route with only a single worker would take five).

In case B, the top and middle routes would take one minute and the bottom would take four. In case C, the top route would take one minute, the middle and bottom two. In case D, all routes would take one minute.

ccexplore

http://www.lemmingsforums.com/index.php?topic=991.msg21560#msg21560">Quote from: Quizmaster on 2014-07-30 09:32:23
Sorry about the confusing question  http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />  Looks like I won't be invited back to quizmaster again.

Don't worry about it, and I won't count you out just yet.  To be fair I don't think a lot of the details matter all that much for the people trying to answer, the bulk of the work goes to the QuizMaster doing the scoring.  I think the multiplayer questions are pretty innovative at least in concept, and I for one look forward to seeing how it all turns out. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

ccexplore

Here's a BETA version of the Round 8 Multiplayer score calculator:

http://cxtest001.net76.net/FeudRound8MPCalculator.html" class="bbc_link" target="_blank">http://cxtest001.net76.net/FeudRound8MPCalculator.html

I explained how to use it in a previous post and I think it's fairly self-explanatory, but if not just PM me.

I've only implemented question 11 and 12 at this point, and may not have time/interest to handle question 13 before the round's over.  Bugs are quite possible but it lays out the calculations in great detail, so it should be possible to check and see if it matches your expectations or not.  There is actually one point which I'm still waiting on Proxima to clarify on, namely for question 11, whether sabotage is a one-time deal vs potentially multiple ones where survivors of one are subjected to possible further sabotage at the lower route they land on.  (Current implementations do the latter; it's simple enough to change it to do the former.)

I'll continue to tweak the page's code as needed to fix bugs and other miscellaneous improvements.

ccexplore

I have added a new useful feature in the javascript calculator above.  Now when it scores the answers, in addition to displaying the results, it will also create and display a "quick link" URL that you can use in the future to directly re-generate the results from the given set of input (this is done by encoding the players' names and answers into the URL).

What this mean is that if Proxima chose to use this, once he has entered in the answers by hand and have the page do the scoring, he can then get a link that will directly display the results given the final set of answers he received, so everyone else here can then see the results as well by simply using the link, rather than having to manually input all the answers into the page again themselves.

Question 13 is still not implemented.

Sidenote: the page is hosted via 000webhost.com.  It is relatively ad-free, except on initial loading of the page it appears to force the display of an ad, in a style where you are forced to manually close it to actually see the page it is covering up. http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />  It's something which I probably have no control over.  Just look for the close button near top-right corner of the ad.  You may have to scroll around a little to get the ad into view sometimes so you can close it. http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />

Quizmaster

Wow, impressive!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

As a trial run, I entered the responses received so far, and the calculation exactly matches mine.

Though it will be much more interesting if we get a few more players....

ccexplore

You have one more player now--I finally submitted my answers.

I still need you to confirm whether my interpretation is correct or not when it comes to chains (or lack thereof) of sabotage for question 11--can survivors of sabotage (ie. the ones who fall to next lower route but survive) be subjected to further sabotage (ie. some percentage dies or falls down again to next lower route) on the lower route, or are they immune and all will exit once they survive the one fall?  The current implementation of my score calculator does sabotage chaining (it's easy enough to change it to not chain, so it's totally your choice), but that may simply not have a chance to operate with the current set of answers you've received so far.

Quizmaster

No, it doesn't chain, though that doesn't make a difference as things stand currently.

Also, I would like to change the scoring system for Q12, if that's okay. I apologise for making a late change, but I think the current system is clearly unfair in one respect -- and my lix has already sawbladed, so I'm not benefiting myself.

With the current system, if the sawblade-survivors are all of one type, or evenly split between the three types, everyone scores 0 -- but survivors should score more than suiciders. So I want to change the formulae to:

Hunters score (C - B + 1)/A (and similarly with the other two)

ccexplore

Okay, scoring calculator has been updated: no chaining for question 11, and (C - B + 1) / A for question 12 (but only when C >= B, otherwise it's still 0 as before).  I also completed the programming for question 13, so the page now is basically done, barring bugs yet to be discovered.  Same place as before:

http://cxtest001.net76.net/FeudRound8MPCalculator.html" class="bbc_link" target="_blank">http://cxtest001.net76.net/FeudRound8MPCalculator.html

[edit: hallelujah!  Finally figured out how to suppress the stupid ad! http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />]

Quizmaster

Just one small problem -- the interface doesn't allow entering "0" for Q13.

ccexplore


Quizmaster

Round 8 - results!

1. Name a word that rhymes with "Lix".

Rubix (1) - Simon, NaOH
six (1) - Akseli, Proxima
bricks (0.5) - Insane Steve
clicks (0.5) - ccexplore
mix (0.5) - geoo
sticks (0.5) - möbius

2. Which is the best Lix skill that's not present in L1/ONML?

batter (1) - ccexplore, Akseli, möbius, Simon, NaOH, Proxima
walker (0.16) - Insane Steve
cuber (0.16) - geoo

3. You are playing the first level, "Any Way You Want". For whatever reason, you've decided to challenge yourself to complete the level using only one type of skill. Which do you choose?

bomber/exploder (1) - ccexplore, geoo, Simon
miner (0.66) - möbius, Proxima
digger (0.33) - Insane Steve
blocker (0.33) - Akseli
platformer (0.33) - NaOH

The community certainly like making things unnecessarily difficult for themselves!

4. Which difficulty rating of the Lix Community Set is the most fun overall?

Cunning (1) - Insane Steve, ccexplore, möbius, Simon, NaOH
Hopeless (0.4) - Akseli, geoo
Vicious (0.2) - Proxima

In strong contrast to the earlier question about the ONML difficulty ratings, this was a landslide victory for one of the middle tiers. So evidently one can have too much difficulty....

5. Name a Lix multiplayer level, other than those mentioned in this post.

Ghetto Wars (1) - Insane Steve, ccexplore, geoo, NaOH
Pancake Compression (0.25) - Akseli
Compression Method (0.25) - möbius
What's behind the curtain? (0.25) - Simon
Superbowl (0.25) - Proxima

6. Wait, why is there a tree?

Steve put it there (1) - möbius, geoo
The level wouldn't be unbeatable without it (0.5) - Insane Steve (so I suppose this is the definitive answer!)
Someone planted it there (0.5) - ccexplore
To prevent you going on (0.5) - Akseli
Because it's underused in other levels (0.5) - Simon
Forty-two (0.5) - NaOH
Why not? (0.5) - Proxima

7. Does this round have too many Lix-themed questions?

No (1) - Insane Steve, ccexplore, Akseli, geoo, Simon, NaOH, Proxima
Yes (0.14) - möbius

Awww, thanks  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

8. Name a puzzle game (individual game or series) that doesn't have Lemmings-like gameplay.

Deadly Rooms of Death (1) - möbius, NaOH, Proxima
Chip's Challenge (0.66) - Akseli, geoo
Tetris (0.66) - Insane Steve, Simon
Antichamber (0.33) - ccexplore

9. Name an anime (Japanese animation) series.

Death Note (1) - möbius, geoo, Simon, NaOH, Proxima
Pokémon (0.6) - Insane Steve, ccexplore, Akseli

No takers for Sailor Moon or Haruhi Suzumiya, which share the honour of being referenced in Lix level titles  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

10. You wake up in a deserted military base. Over the intercom, your brother (or, if you don't have a brother, someone you trust absolutely) tells you that aliens have invaded and you are humanity's only hope. What weapon do you select?

Lix cannon (1) - Insane Steve
Missiles (1) - ccexplore
Nuclear bomb (1) - Akseli
Killer rabbit (1) - möbius
Nuke (1) - geoo (specifying a Lemmings-style nuke, so I cannot count this the same as "nuclear bomb")
Resonance Reflector (1) - Simon (this is a weapon from Iji, the game referenced by the scenario)
Chainsaw (1) - NaOH
Shotgun (1) - Proxima

--------------------------------------------------------------------------------------------------------------------------------------------

It's Lix multiplayer time! First select a colour.

Red - ccexplore
Orange - Simon, möbius
Purple - geoo, Akseli, NaOH, Proxima
Black - Insane Steve

For the detailed results of Questions 11-13, see http://cxtest001.net76.net/FeudRound8MPCalculator.html?ccexplore=12554&Simon=73984&mobius=65541&geoo=331776&Akseli=327951&NaOH=332294&Proxima=328202&Insane%20Steve=458773#scoringPage" class="bbc_link" target="_blank">ccexplore's calculator.

11. Round One -- Stepping Stones!

PURPLE saved all 80 lix and stole 40 of Black's, for a score of 1.5.
ORANGE saved all their own lix for a score of 1.
BLACK saved their remaining 40 lix for a score of 0.5.
RED failed to save any lix and scored 0.

12. Round Two -- Shion's Fun Fun Torture Room!

Only BLACK and RED survived the sawblades. Black chose to hunt and Red to walk, so Red (ccexplore) emerges the winner and scores 2.

13. Round Three -- Downward Reduction!

ORANGE'S strategy of using the fewest miners early turns out a winner. They score 1.52.
RED are unlucky as the lix cluster furthest from their exit. ccexplore scores 0.86.
Insane Steve (BLACK) used the most miners of any individual player, but was lucky to be in a team on his own for this question. He scores 0.82.
PURPLE use up nearly all their miners and come last, with 0.78. Which just shows how swingy this map can be -- had they used up fewer but still more than the other teams, they could easily have won  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Final standings:

NaOH 11.11
Simon 10.6
ccexplore 10.46
möbius 10.07
geoo 10
Proxima 9.55
Akseli 8.69
Insane Steve 7.75

A very close-fought contest. Congratulations, NaOH!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

geoo

That was a very interesting round with a good choice of stardard-scoring questions too. No-one getting too close to a perfect score in these, and only very few questions with an obvious answer or all answers completely scattered.

Some comment:

I was contemplating both RubiX and six for Q1, but then I made a bad choice.
For Q2, I think I wasn't really thinking about multiplayer (where the batter is clear favourite), but the cuber which I think is more versatile in single player. I'm surprised the results are that clear on this one though.
Q4 I'm really surprised at so many people picking Cunning. I'm not surprised at a middle tier being favourite, but everyone coming up with the same one (that's why I thought Hopeless would be the easy way out).
For Q8 I changed my answer from DROD to Chip's Challenge which was obviously a mistake. I'm surprised that ccx of all people didn't pick Chip's Challenge though.
Yeah so my strategy for Q10 was to apply the lemmings-style nuke which would eradicate every single alien without too much collateral damage. Too bad no-one else thought of that strategy.

I'm honored so many people wanted to join my team! That was definitely good for Q11, but not giving as high a scoring advantage as I hoped. Maybe the better strategy would have been to desert you people (especially after the scoring rule change for Q12 which initially I viewed like 'I'm not going to score on that one anyway') and pick a colour adjacent to purple no-one else likes, like grey. In Q12 I would have had a decent chance to score a bit, and in Q13 I would just pick 0 miners and (hopefully) be adjacent to the team using the most miners in the first part.
Funny how both Simon and I picked 0 miners, probably expecting some team mates, though even without teammates using almost no miners is a decent strategy in the actual level too. Ending up right above your exit isn't such a good idea anyway as miners don't go straight down.

Congrats to NaOH for winning and doing especially well in the first part of the round! The second part was very interesting, maybe I should have put a bit more thought into my answers than just trying to be predictable so other players can join me and score well on Q11.

ccexplore

For Q1 I was debating between "sticks" (first word that came to mind) and "clicks" (second word came to mind), then settled on latter as I thought it'd be more favored for obvious reasons.  But I was wrong and should've gone with "sticks" like mobius did.

For Q2, I think most people like the idea of a batter and find it fun, and since the question simply says "best" and not necessarily "most useful" (though as you pointed out, it is that too especially for multiplayer), that's probably why most people picked batter.

For Q4 I'm merely trying to answer for feud purposes only.  I browsed through the Lix thread and Akseli mentioned some level as his favorite and it was in the Cunning rating.

Yeah, Q8 I soooooooooo would've picked Chip's Challenge, but then I thought with Insane Steve having recently livestreamed AntiChamber maybe that would be a popular answer, clearly big mistake there. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

Yeah so my strategy for Q10 was to apply the lemmings-style nuke which would eradicate every single alien without too much collateral damage.

Hmm, I think you are assuming the aliens are all still up in the sky?  Otherwise I'm not sure why you think it would have little collateral damage (such as to buildings and everything else that would count as "terrain")?  (Also, not sure you can find them right now in military bases.  Maybe we need to fix that and put you in charge of our military spending. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />)

And yeah, what's up with purple?  Was it truly mere coincidence that of all the colors, that wound up being the most popular (50%!) http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />, or is there some factor behind it that I'm unaware of?

So I was clearly too optimistic about having teammates with my (in hindsight too risky) answer for question 11, though I suppose the lack of teammates also benefited me for question 12.  Actually the last minute scoring change there gave me an unexpected extra boost (as a perhaps unintended side effect).

geoo

I pretty much always play purple in lix, and NaOH likes to play purple too so when we're playing 2vs2 it's often me and NaOH together. So it was quite predictable that us two would pick purple. I know Akseli is aware of it and Proxima probably too, so I guess they wanted to join the team here.
Simon also usually plays orange in lix, and he also recruited one team member like that.
And then there's also that aspect that purple is the prettiest of the colours available. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Quote
Hmm, I think you are assuming the aliens are all still up in the sky?  Otherwise I'm not sure why you think it would have little collateral damage (such as to buildings and everything else that would count as "terrain")?
Well they'd just take out a bit of terrain around them. Considering how warfare works nowadays with airstrikes covering whole areas and killing lots of civilians, that little bit of terrain as collateral damage is quite acceptable I think. Maybe even better would be a cuber nuke.