[Android] Lemmings-like game (WIP)

Started by LJLPM, March 24, 2014, 12:23:12 PM

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what's the Android version of your main Android device?

<3
1 (5.6%)
<4
0 (0%)
4.0 or 4.1
2 (11.1%)
4.2 or 4.3
0 (0%)
>= 4.4
15 (83.3%)

Total Members Voted: 17

607

Awesome! I think this will be even more user-friendly than I had expected.

LJLPM

#136
I worked on the online features today: :)
- the "Replay Database" has been created, and it works (players will be able to upload/download replays of their games)
- and the "Level Database" now handles level packs => see screenshot below: there are 3 levels in this pack (a pack is simply a .zip file containing several levels)

*** TODO for the online service: handle the ratings (fun & difficulty) ***


LJLPM

#137
no big news (...and let's face it: during this summer 8-), the work on the gfx won't progress much...), but I recently bought an Archos' Gamepad 2, and I installed the game on it -in order to see if everything works fine-. Good news: everything works as expected :).


LJLPM

#138
Today, I fixed some minor bugs, and I added the correct behaviour for stacked bridges: they now act as walls.
I still have to perform more tests with this, but it seems ok (single bridges act as usual, and stacked bridges act as destructible walls)

- screenshot from smartphone's tiny 3.5" screen (320x480px), hence the cropped text (on tablets and bigger smartphones, text is fully readable):



LJLPM

#139
Added in-game 9th skill: "Walker".

Triggering a Walker:
- reverts the walk direction of a Walker
- makes a Blocker walks again (+ reverts the original walk direction)
- stops a Builder, Basher, Miner, Digger, and makes him walk again (+ reverts the original walk direction)


RubiX

Excellent ^
Nice to see some L2 Skills being implemented.

namida

So, a walker always turns the lemming around (in addition to cancelling any action it's performing)?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

LJLPM

Yes, in the current WIP version, applying the Walker skill always turns the Lemming around.
As the game is in development-phase, nothing is static, and pros and cons are welcome, if you, guys, prefer to not have the Lemmings turn around.

RubiX

Its just another skill, not something you can do at any time as much as you want, and it has been an excellent skill for many of my puzzles i've created in Lix.
I definitely would like it to be a skill in your android game.

ccexplore

Quote from: RubiX on August 30, 2015, 12:52:47 PMNice to see some L2 Skills being implemented.

I'm fairly sure the walker is actually not one of the everything-plus-the-kitchen-sink 51 skills of Lemmings 2, as hard as it may be to believe. ;P It is however available in Lemmings 3 (Chronicles), and of course in Lix which is where you probably remembered it from.

LJLPM

Quote from: RubiX on August 31, 2015, 07:05:11 PM
Its just another skill, not something you can do at any time as much as you want, and it has been an excellent skill for many of my puzzles i've created in Lix.
I definitely would like it to be a skill in your android game.
Yes, it's indeed a limited skill, and I like it very much, too (for the game's puzzles, it was a pity that one couldn't assign a skill to undo blockers, nor assign a skill to make Lemmings turn around: now it's feasible :)).

namida

Quote from: LJLPM on August 31, 2015, 06:57:03 PM
Yes, in the current WIP version, applying the Walker skill always turns the Lemming around.
As the game is in development-phase, nothing is static, and pros and cons are welcome, if you, guys, prefer to not have the Lemmings turn around.

I don't know how L2 or L3 implement it, but in Lix and NeoLemmix, the lemming only turns around if it's already walking at the time. If it's doing something else, it merely stops that action but continues in its current direction.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

LJLPM

I'm ok to add the behaviour players prefer.

So what's your preference when triggering a Walker ?
- 1) always turn around (as it is in the current WIP version)?
- or 2) act as in Lix and NeoLemmix: only turn around if already walking? (otherwise just stop the action being performed)

Your call! :)

LJLPM

a small update on the editor today: I added the "Walker" skill in jLevelBuilder (nothing fancy, but it had to be done, as the whole project consists in the game + its level-editor).


607

Quote from: LJLPM on September 01, 2015, 06:24:04 PM
I'm ok to add the behaviour players prefer.

So what's your preference when triggering a Walker ?
- 1) always turn around (as it is in the current WIP version)?
- or 2) act as in Lix and NeoLemmix: only turn around if already walking? (otherwise just stop the action being performed)

Your call! :)
I'd think 2 would be better. I'm no expert, though.