Rubix - All multiplayer maps

Started by RubiX, February 15, 2014, 08:09:47 PM

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RubiX

Here is the complete collection of all my multiplayer maps.  (updated Feb 2015) 
zip files contain:

Lix Terrain Multi zip -  Multiplayer maps  I have made from Lix terrain over the past few years.
Lem Terrain Multi zip -requires you have the original terrains.  These maps were created years ago by me in L++ but now very up to date for Lix.     ALL reworked/better skillsets



Current Count: 354 multiplayer maps total by me  (between 2-8 player versions)

Simon

Great work. I'll update the "old pack" on my homepage with that during the next week, and levels with Lix terrain go into the next release.

-- Simon

RubiX

Thanks Simon
 http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

RubiX

New 2-6p map added (The Safety Dance)

http://oi62.tinypic.com/2qaqmc3.jpg" alt="" class="bbc_img" />




New 2p or 4p map added (Access Denied)

http://oi61.tinypic.com/2ur83m9.jpg" alt="" class="bbc_img" />

RubiX

Route Inquisition.
New 2p or 4p map
(Full wrap)

http://oi59.tinypic.com/2gvij4h.jpg" alt="" class="bbc_img" />

Map explanation:
I have added where each hatch and exit is for player1/player2 to help understand visually where/what you are doing before you play it.
You have 3 areas where you spawn.   Mostly inside the two blocked-in areas.   Your other hatch is your Lix that will be used to help free the blocked ones.

If you see by the middle section lines I have drawn, there is 1 exit each that will be 'easier' to finish with, as the way they walk down the center steel and go this way ----> without needing any interaction unless the opponent is trying to go through this same midsection, they will have a little  more difficulty controlling the direction they go.

Team mode may be very appealing on this also.

RubiX

My newest multiplayer map
Number Crunch [3p]
A 'Pancake compression' style map

(modified from yesterdays picture to add more interesting stuff to the way it will play)

Map Info:
-Own exit is 2 terrain digs down
-Each layer zone shows which colors exit layer you are currently in (shown at all compression areas on the face of the skulls) to stop any confusion of where you currently are.
-The second terrain zone has a 'steel capture' pit, which will become a "point of no return" after you spill over the steel ramp.
-Middle section has a 're-compression area'  with possible batting into sawblade danger to keep in mind if you have an assorted pack.  Good way to possibly steal a lot of lix, and quickly force them over your steel pit.

http://oi58.tinypic.com/s4saki.jpg" alt="" class="bbc_img" />


NaOH

Ooh, that looks really nice! I like how the skulls spill over around the edge of the steel.

Which reminds me, I need to make some more skulls. And make some traps. Or skull-traps.

Impending skeleton clam.

RubiX

So I have been working on getting us more 5p/7p content, as its incredibly limited right now.   Best be prepared for when we have more people around often.

11 new 5p maps
4 new 7p maps



Heres just a look at one new one.

Segmentation Fluctuation (7p)
With diagnal maps, things tend to get even more confusing I find.   With this map I have experimented with giving each start/exit a type of color coding as you can see from the picture.   Keeping your start/exit easily watchable will help make things easier overall

http://oi62.tinypic.com/288vx9h.jpg" alt="" class="bbc_img" />

Clam

As a playtester I can verify the amazing fun-ness of these maps http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Can't wait to try some 7P http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> (though really anything more than 4 would be amazing given the turnout at recent sessions)

RubiX

Thx Clam.  Good session last night with the 3p versions of some.

RubiX

Made A Fallen version for Hamunaptra. 
Was happy with how well the hidden city map played out last night.




Hidden City Of Hamunaptra (5p)

http://oi62.tinypic.com/2h4m7tc.jpg" alt="" class="bbc_img" />





Hamunaptra Has Fallen (5p)
(Scattered ruins in the sand are obviously only cosmetic and wont effect gameplay balance in any way)

http://oi61.tinypic.com/spkr9w.jpg" alt="" class="bbc_img" />


RubiX

Pack Updated May 3rd 2014

-Added Attack & Defense maps

-A Few other new maps

-Small fixes to about 10 maps

-Fixed Number Crunch 'lane pointers' 
      -Exit pointers are now only placed at the end of each row for quick visual check that you are on your correct lane.
        (As you drop down even further right before finishing, it would be very easy to misinterpret where you are actually headed without them)

      -Modified secondary areas to be more appealing for re-compression uses.



RubiX

May 11th
Last update on my multiplayer creations for a good while now.

 -Pack updated for a map with incorrect exit locations. (Thx Simon for noticing)
 

RubiX

Starting work on Beach modifications this week for the new hatch/exits . 
Update to come soon.

RubiX

Multiplayer maps updated




-Beach hatches/exits


-house/hotel feud maps modified for easier attacking.   Both top/bottom routes are very plausible now.    Less bridge steel used also.


-Random other small map tweaks that I wanted to put in since we have been doing a lot of playtesting recently.