Lemmings in HD

Started by oskar12345, January 25, 2014, 08:03:19 AM

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oskar12345

Hi i almost finish my project of add animations and better graphics for lemmings using lemmini and lemmix to edit.
It has 120 original levels plus 36 special levels from psp and 11 extra from users.

i'm going to share it for make it better i hope http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

LJLPM

This is an excellent work! Waiting for the release http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />


BradLee

Wow, this looks incredible!!!  :thumbsup:

I don't know how I missed this earlier!

It must've taken you AGES to do!  ???

BradLee

Hi,

I've just noticed a bug in Fun Level 2 (Sólo los paracaidistas viven).

For some reason none of the Lemmings will exit via the door.
They just seen to walk backwards and forwards in front of it instead.

This was using SuperLemmini 0.99, so I'm not sure if it is specific to this or not?

Thanks.

namida

Quote from: BradLee on February 15, 2015, 04:47:19 AM
Hi,

I've just noticed a bug in Fun Level 2 (Sólo los paracaidistas viven).

For some reason none of the Lemmings will exit via the door.
They just seen to walk backwards and forwards in front of it instead.

This was using SuperLemmini 0.99, so I'm not sure if it is specific to this or not?

Thanks.


If the graphics pack was designed for regular Lemmini, then this is expected. Basically, in the images that define the "trigger area" (the place where the lemming has to be to interact with the object), the two define it in a different way - Lemmini checks "is the middle of the lemming within the area", while SuperLemmini checks "is the lemming's foot within the area"? (The latter may seem strange, but this is actually how the official games / Lemmix / NeoLemmix handle it too; Lemmini's method is unique.) So, the graphics pack would have to have its trigger areas modified to account for this.

I believe SuperLemmini has some option to automatically shift the trigger areas, but I'm not sure entirely on how it works.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

BradLee

Ok, I understand what you are saying.
But they are literally walking straight across the door opening, so I'm not sure that this is the problem.

I will try normal Lemmini later though, to see if this is the cause.

namida

Quote from: BradLee on February 15, 2015, 06:52:21 AM
Ok, I understand what you are saying.
But they are literally walking straight across the door opening, so I'm not sure that this is the problem.

I will try normal Lemmini later though, to see if this is the cause.

It is. You'd probably find that if you moved the exit downwards by about half a lemmings' height, they'll go "through" it perfectly fine.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

BradLee

I've just tried it now in Lemmini normal, and you are right.

Thanks. :)

namida

SuperLemmini does have a configuration option (in the styles themself, I believe) to "move" the trigger area. I'm not sure off-hand how it works, but if you ask in the SuperLemmini topics I'm sure Tsyu (or someone else) will be able to point you in the right direction. This should allow you to get it working properly in SuperLemmini, if you prefer that.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

BradLee

Great. I will do that.

Thanks again for being so helpful. :)