Hurt and Heal

Started by mobius, December 28, 2013, 12:06:03 AM

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Clam

Ballooner: 7
Surfer: 2
Parachuter: 1 [-2]
Jet Pack: 3
Twister: 4
Icarus Wings: 6 [+1]
Hang Glider: 6

ccexplore

Ballooner: 8 [+1]
Surfer: 2
Parachuter: 1
Jet Pack: 1 [-2]  purely for setting up a possible double-elimination http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
Twister: 4
Icarus Wings: 6
Hang Glider: 6

Ballooner is cool and seems to be one of the more carefully thought-out and realistically-behaved wind skills in the game.  Do you know for example that a spearer's spear (while still moving) can pop the balloon?  It will also check for terrain between the lemming and the bottom of the balloon, and prevent the balloon from carrying the lemming up through any such intervening terrain (as if the lemming got snagged there by the terrain, exactly like in a real-world setup--granted, in actual playing sometimes this behavior can be an annoyance, as it may leave you no way to even pop the balloon to recover).  Controlling the movement precisely is also not quite as fiddly as one might think at first--since the fan's force on the balloon is inversely related to its distance from the balloon (ie. weaker the farther away, naturally), there is a sweet spot where the downward force from the fan can exactly cancel out the upward buoyancy of the balloon resulting in it keeping perfectly stationary.

TL;DR--"Ballooner is cool." http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> Hence the +1.

Minim

Ballooner: 8
Surfer: 1 [-1] purely for setting up a possible triple-elimination. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
Parachuter: 1
Jet Pack: 1
Twister: 4
Icarus Wings: 7 [+1]
Hang Glider: 5 [-1]
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

ccexplore

purely for setting up a possible triple-elimination. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

I realize above may be just a joke, but do let me point out that under the current rules, triple elimination is impossible unless at least one of the 3 victims have a fractional score no greater than 2/3.  Or unless we start allowing larger amounts of hurt/heal (eg. -3/+2 rather than -2/+1).

That said, now people have more choices on how to carry out the impending eliminations.

Simon

Ballooner: 8
Surfer: 1
Parachuter: 1
Jet Pack: 1
Twister: 2 [-2]
Icarus Wings: 8 [+1]
Hang Glider: 5

-- Simon

Proxima

Let's see how this goes  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Ballooner: 8
Surfer: 1
Parachuter: 1
Jet Pack: ½ [-½]
Twister: ½ [-1½]
Icarus Wings: 9 [+1]
Hang Glider: 5

ccexplore

Hmm...http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" /> in lieu of choosing between Surfer vs Parachuter as the third victim, I shall set them up instead for a possible quadruple-elimination! http://www.lemmingsforums.com/Smileys/lemmings/devil.gif" alt=":evil:" title="Evil" class="smiley" />

Ballooner: 9 [+1]
Surfer: ½ [-½]
Parachuter: ½ [-½]
Jet Pack: ½
Twister: ½
Icarus Wings: 9
Hang Glider: 4 [-1]

Clam

Ballooner: 9
Surfer: ½
Parachuter: ½
Jet Pack: ½
Twister: ½
Icarus Wings: 10 [+1]
Hang Glider: 2 [-2]

Why stop at quadruple elimination? http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Proxima

You guys  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Ballooner: 9
Surfer: ¼ [-¼]
Parachuter: ½
Jet Pack: ½
Twister: ¼ [-¼]
Icarus Wings: 11 [+1]
Hang Glider: ½ [-1½]

Simon

Ballooner: 7 [-2]
Surfer: ¼
Parachuter: ½
Jet Pack: ½
Twister: ¼
Icarus Wings: 12 [+1]
Hang Glider: ½

-- Simon

ccexplore

Well, it will take a while before we can sextuple-eliminate http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />, so here we go for the quint-......

Ballooner: 8 [+1]
Surfer: 0 [-¼]
Parachuter: 0 [-½]
Jet Pack: 0 [-½]
Twister: 0 [-¼]
Icarus Wings: 12
Hang Glider: 0 [-½]

I must say, it is not quite as fun as I hoped, when it takes that much typing to eliminate stuff. http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

ccexplore

BTW, I propose that after we finally wear down the current round, for the next round we do the ultimate hurt&heal for this forum with the Lemmings games themselves being the victims.  Like Lemmings vs ONML vs Lemmings 2 vs Revolution, or something like that.

Simon

We shall conduct both lists at the same time, since the first is getting a little dull.

Ballooner: 6 [-2]
Icarus Wings: 13 [+1]

I shall not include Lemmings titles that republish L1 levels for the n-th time (PSP, even though it has additional levels), and games must use the Lemmings franchise. Missing games shall be added by other people, who may, as a bonus, instantly select 3 different games from the list and deduct 1 point each.

Lemmings: 5
ONML: 5
Holiday: 5
Tribes: 5
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 5

-- Simon

Proxima

Good idea  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Ballooner: 4 [-2]
Icarus Wings: 14 [+1]

* * *

Lemmings: 6 [+1]
ONML: 5
Holiday: 5
Tribes: 3 [-2]
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 5

Simon

Immediately go back to fanning and blowing the ballooner down further.

Ballooner: 2 [-2]
Icarus Wings: 15 [+1]

* * *

Lemmings: 6
ONML: 6 [+1]
Holiday: 5
Tribes: 3
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 3 [-2]

-- Simon