Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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Shvegait

That's 14 in his updated set.

Level 15: What the hell? The harder one
 
Save 60/60
RR: 99
Time: 3:00
Skills: 0 climbers, 0 floaters, 25 builders, 20 of everything else
  
Good: You have to think about how to manage the different groups, and you don't have much time to deal with the lower-right group.
 
Bad: I liked my climber solution (old version) better than the zigzag building  :-(

Isu

Quote from: Shvegait  link=1102948574/90#90 date=1116098469That's 14 in his updated set.

Thanks for pointing that out, I was gonna change it to 14 after I'd finished the post, but I forgot :)

Shvegait

It's ok, I mostly just didn't want to look like an idiot for covering Level 15 after it had seemingly already been covered :P

Conway

Let's get this thing back on track . . . ;)

Adam's Lemmings Again Level: 16 - Oh Hell!

  Save: 30/30
  Time: 5 minutes
  RR: 1
  Skills:
    Bombers: 2
    Blockers: 2
    Builders: 36
    Bashers: 1
    Miners: 2
    Diggers: 3

  Good: A fun level with a not-so-obvious solution.

  Bad: Too much building!

Proxima

Level 17: Very... symmetrical

Save 100% of 40
Release rate 40
1 minute 30 seconds

Skills: 1 of each

Good: short and clever level that requires you to notice something about the layout. Nice hint in the title.
Bad: I'm not sure why Adam changed it to one exit instead of two.

Adam

Quote from: Ahribar  link=1102948574/90#94 date=1116523622Bad: I'm not sure why Adam changed it to one exit instead of two.
It's for a third level in a new set there's going to be some terrain differences and having two exits means that the level won't work properly. As for this level, think of it as a transition.

Isu

Plodding Forward...

Level 19: Tough Decision making

Save 49 of 50
 Release Rate: 99
Time: 4:00
 
Skills: 1 Blocker
          5 Builders
        10 bashers

Good: Nice effect with the blue lattice
Bad: The bottom route seems impossible, and the hidden trap at the top can bypassed by building a brick before bashing (I don't know if this is intended though)

Proxima

Level 23: Nas Gnimmel Awnabnok

Save 100% of 20
Release rate 99
5 minutes

Good: interesting idea (though not exactly very original). Also, the 100% requirement makes it not trivial
Bad: with 20 of everything it's far too easy. Especially as you have few enough lemmings you can make them all floaters.

Isu

Level 24: Trust me, I'm a lemming

Save 60 of 60
Time: 3:00
Release Rate: 60

 
Skills: 15 of each
 
Good: The tight time limit makes you think about the solution
Bad: You an see the top of the lights of one exit which in turn makes the level very easy

Shvegait

Level 25: Something's coming over me

Save 10/10
RR: 1
Skills: 1 blocker, 5 builders, 1 miner, 1 digger

Good: Umm...

Bad: Probably a backroute. With the RR so low, you only need the digger to trap all the lemmings, then mine to the right, and it's over... This doesn't use the blocker or the builders. I don't know what the intended solution is...

Proxima

Isu: that's the only exit. The arrow pointing into the mound is a ruse. And it's only easy if you spot it......

As for level 25, does the intended route perhaps involve building directly over the exit while using the blocker to keep the other lemmings back?

- - -

Level 26: For the perfect people out there

Save 100% of 60
Release rate 60
4 minutes

1 blocker, basher, miner; 9 builders

Good: a neat exercise in "stretching" bridges, not too exasperating because you don't need to be perfect.... but nearly
Bad: no puzzle element

Isu

Quote from: Ahribar  link=1102948574/90#100 date=1117974898Isu: that's the only exit. The arrow pointing into the mound is a ruse. And it's only easy if you spot it......
Is it? O_o Oh, well I only played it once so I didn't know...
 

Proxima

OK, in keeping with the decision that's been made about the CustLemm Level List Game, I'm going to review two levels in succession, but note that this still should not normally be done unless the topic is idle for a long time.

Adam's Lemmings 27 -- Just another level

Save 100% of 100
Release rate 99
6 minutes

Skills: 15 of everything

Good: Fun to do, and the 100% target makes it not completely straightforward
Bad: Easy (yet another "lots of everything" level). Also, the layout is rather cramped in the top corner, which doesn't look great

Isu

We are coming to the end here, and we have no set to review next. I'd like to nominate my first 'Isulemms' set' (piainp.set) to be the next one up for review. I'd like to know what people thought on it, as I never got much feedback.

Level 29: Look out again there are still a few more traps about
 
Save 40 of 40
Time: 6:00
Release Rate: 1
 
 
Skills: 12 Builders
            3 Bashers
            2 Miners
            2 Diggers
 
Good: I actually quite like this one, because it is both simple and hard. The route to the exit is not difficult to find, but difficult to pull off. The different music is a nice change too.
Bad: Build, Build, Mine. Build, Build, Bash etc...

I'll let someone else do level 30. There is NO WAY that I'm ever going to finish that level anytime soon ;)

EDIT: Ack, found a bad point...

Proxima

Level 30: Every last skill counts

Save 100% of 200
Release rate 255
30 minutes

1 climber, 79 builders, 11 bashers, 17 diggers

Good: lovely long and relaxing level. I played it when I had a bad cold and really needed to do something calm and soothing. And you really have to make optimum use of the given skills.
Bad: Very long -- I can imagine that if you didn't have a cold it would seem tedious. Though thank goodness for Cheapo's replay feature! Also, not very much of a puzzle element.