Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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Isu

Quote from: Ahribar  link=1102948574/60#73 date=1115808665Um...... on my copy I have 2 each of climbers, floaters, BASHERS and diggers. You still need a clever trick, but having bashers certainly helps!

No, my copy doesnt have bashers, Adam could you send me the latest version of your pack?

Adam

Thank you for all of your comments
The last version of my set seemed to have some problems, so I've redone some levels. If you all don't mind please could we restart?
Download it here

Proxima

Download isn't working..........

Adam


Shvegait

Why did you zip the .lst file and not the .set file?

Proxima

For anyone who's stuck on any of the levels of my notebook set, I've written a walkthrough: http://www.geocities.com/zarathustra47/Notebook.html

guest

Ahribar, interesting solution for level 4 (Cooperation).  That's of course the most natural thing to try, but back when I was playing I never got it to work, so instead I did this (the so-called "collision timing" method):

Have a lemming mine to the right, and then bash towards the exit when he is 6-7 pixels deep, so that the lemmings can walk up and over where the basher just bashed.  After he emerges on the other side of the wall, have a second lemming who walked up and over mine to the right a little ways right of the basher.

If positioned and timed right, the miner will clear enough ground to cause the basher to stop, while the basher will bash out the ground underneath the miner causing the miner to fall and stop mining.

Adam

Quote from: Shvegait  link=1102948574/75#79 date=1115846487Why did you zip the .lst file and not the .set file?
Whoops, a human error, it's now fixed.

Proxima

Right, let's get on with it then!

Level 6: The chasm with no end?

Save 100% of 20
Release rate 50
8 minutes

1 bomber, 1 blocker, 10 each of builder, basher, miner, digger

Good: a nice "hidden exit" level in which, for once, the exit _isn't_ in the most obvious place
Bad: when you know where the exit is it's too easy, and when you don't it could well be too frustrating

Isu

Level 7: A lemming in need is a lemming indeed

Save 2 out of 2
Release Rate: 99
Time: 2:30
 
Skills: 9 Builders
          1 Bashers
 
Good: Very nice title, probably the best of the set.
 
Bad: It's mostly building.

Proxima

Level 9: A simple bashing exercise, no?

Save 100% of 60
Release rate 99
3 minutes

Good: Don't ask why, I really enjoy doing the zigzag building.
Bad: There's nothing to it except building and then bashing, and you get more builders than you need.

Shvegait

Level 10: Out of two into one

Save 58/60
RR: 60
Time: 3:00
Skills: 2 climb, 2 float, 1 bomb, 1 block, 2 bash, 2 mine, 2 dig

Good: A much better level than it was before! Thanks for lowering the time limit. (i.e. Makes you think about how to deal with the time limit.) Fun to figure out :)

Bad: There's one non-metal looking bar that has a metal bounding box around it (You can't dig through it but it looks like you can.) Also, I'm wondering, is the hidden trap blocking the upper exit necessary? I think it might be impossible to get lemmings into both exits with the limited skills.

As a note, Adam, the trap only killed one lemming for me, since its height is a little off. (But still I don't think you need the trap at all.)

Proxima

Level 13: Help from a friend

Save 100% of 9
Release rate 60
4 minutes

15 builders, 5 diggers

Good: another one that's fun to do and not too easy -- I'm glad Adam reduced the skills!
Bad: rather ugly the way the graphics are all clumped up in one corner of the level

Adam

Thanks all of you, I'll make improvements to the levels where it's needed, only about another 14 to go!

Isu

Level 14: Think about it, what would I do?

Save 60 out of 60
Release Rate: 99
Time: 1:40
 
Skills: 1 Bomber
          1 Blocker
        25 Builders
          1 Basher
          1 Miner
          1 Digger
 
Good: The obvious route is impossible

Bad: finding the fake metal.

EDIT: Level 14 not 15