Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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Conway

Screenshots are up! http://uk.geocities.com/benjconway79/pictures/michaels_notebook

  http://uk.geocities.com/benjconway79/pictures/michaels_notebook/3.png
  Michael's Notebook Level 3 - Somewhere Under the Rainbow
  Save: 5/10
  Time: 3:00
  RR: 50
  Skills:
    Climbers: 3
    Floaters: 3
    Bombers: 3
    Blockers: 1
    Builders: 3
    Bashers: 3

  Good: A good practice with using bombers in just the right place.

  Bad: Can be annoying if you don't like timing bombers.

guest

You can actually get away with not timing bombers (to some extent) by saving the blocker to be used for the final bombing.  This of course does require you to deal with the right entrance a little differently, but it also lets you save 7 lemmings.

Adam

Michael's Notebook Level 4 - Cooperation
Good - A nice little trick of timed miners.
Bad - You have to change the release rate for the trick to work.

Please could I have my Adam's Lemmings Again set reviewed next?

Shvegait

QuoteBad - You have to change the release rate for the trick to work.

What? Why do you have to change the release rate? (I didn't.)


Michael's Notebook - Level 5 - Slow and Steady

Save: 50 out of 50
Time: 2:00
RR: 1
Skills: 30 builders

Good: You can't be wasteful with your builders. This kind of level is always fun to see how few builders you can get away with using.
Bad: There are already many levels just like this!

Adam

Quote from: Shvegait  link=1102948574/45#48 date=1114960166

What? Why do you have to change the release rate?
I was just my timing of the miners, I had to change the release rate, timing them differently means you don't have to.

Proxima

A couple of points about "Slow and Steady":

It would be quite a good level to do a hard version of, because you can actually do it with _much_ fewer builders than you're given. Make lemmings two, three and four erect a "bridge wall" under the trapdoor.....

And there aren't many levels like that on the original game! Don't forget that when I made these levels I didn't know there were such things as programs that let you make your own levels (actually, back then there probably weren't). I know it's an obvious idea.... but I had to do it, just because it's the sort of level I'd have a lot of fun playing!  :P

Shvegait

Yes you're right. I guess I'm just jaded. It was still fun  :D

Proxima

No problem.  :D  And I'm grateful that you didn't list "no effort made to make the level visually appealing" as your bad point -- that would get a bit tedious, since it applies to all the ones in this set!

Isu

Thank you Conway, now I can use screenshots!

Michaels Notebook - Level 6 - "provided its safe"

Save: 49 out of 50
Time: 4:00  
RR: 50

Skills: 1 Bomber
         1 Blocker
        12 Builders

Good: It uses one of my favourite tricks

Bad: Far too simple to be this late in the set

Proxima

What trick is that exactly?

Isu

Where you make the builder a blocker, and make another lemming into a builder facing the opposite direction

Proxima

Ah yes  :D  I wouldn't have described that as a "trick" myself, it's a bit too simple, so I wasn't quite sure what you meant.

Isu

I wonder, what would you have described it as then?

Proxima

Um.... I don't know. A device, perhaps. It's just that "trick" suggests something out of the ordinary, something you have to think to work out. Like the trick with diggers on "We All Fall Down", to take just the simplest example.

guest

Michaels Notebook - Level 7 - "Square Donut"
 
Save: 8 out of 10
Time: 4:00  
RR: 99
 
Skills: 0 bashers, 10 builders, 2 of everything else
 
Good:  A bit less straightforward than some of the other levels, requiring a bit of thought and experimentation to deal with the entrance area.  Also, neat title and visual concept for the entrance area.

Bad:  Building across gets a little repetitive.  Also, I never found out what solution Michael intended because what he thought was his intended solution he couldn't get it to work.