Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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ccexplore

I haven't done that level yet, although I might do it sometime in the future to get the ball rolling.  I certainly have one "bad" right now for a review of level 9:  I'm not too enamored with the water (the wriggling grass) being hidden under terrain.

Proxima

Well, you can see all the water objects, you just can't see their full extent. (This is true on many, many original levels too.) My styles currently don't permit different sized water objects, so I didn't have much choice.

Proxima

I've made a small change to the set; only Level 13 (Repton 3: Toccata) is changed, so you need to download the new version if you're going to review that level.

Let's skip Level 9, which is a load of crap. Anyone want to take Level 10?

ccexplore

Quote from: Ahribar link=1102948574/315#316 date=1145181702Well, you can see all the water objects, you just can't see their full extent. (This is true on many, many original levels too.)
Um, I think I'd be hard pressed to find another level, original or not, where there's a water object extending nearly its own visible length into the terrain. ::)  You could at least punch a few small holes into the terrain to give some clues about the water's extent.

Anyway, I did manage to solve it, so let's get it over with:

Level 9: Through the Lemming Glass

Save 80/80
Time: 7:00
Skills: 2 blockers, 15 builders, 4 bashers, 4 diggers
RR 10

Good:  Nice (though perhaps a bit overt) upside-down level design; nice touch in taking the upsidedownness a bit further than the original level, with upside-down traps and exits.  The skills amount is pretty well-set to make the solution not too trivial.  Having two totally different solution is cool (though I've only successfully done one of the two so far).

Bad:  the water object is misleading in quite a few ways, especially in one of the solutions.  Also, the exit's a little weird--when you dig down into it from above, you will exit w/o any part of the exit object showing in the dig tunnel, and so it will look more like the lemming jumped into thin air than into the exit.

---------

Pity, I kinda wanna review level 10 rather than this level, but oh well.

Proxima

Quote from: ccexplore link=1102948574/315#318 date=1145361126Pity, I kinda wanna review level 10 rather than this level, but oh well.
Thanks for the review anyhow. (Out of curiosity, which of the two solutions did you find?)

I'd be very interested to see your review of Level 10, so feel free to post an "unofficial" review, but I think you should wait until someone else has posted the official one! Always good to get as many people's thoughts as possible, both to know which levels need improving, and if people like them enough that they don't need improving, to know what are the good features people want more of in future levels.

ccexplore

Quote from: Ahribar link=1102948574/315#319 date=1145392327(Out of curiosity, which of the two solutions did you find?)
Bottom.

Ice_Eagle

I nominate my pack next after Ahribar's pack.

drumnbach

It was mentioned in the super-pack topic that Special_Gunpowder's pack would be reviewed after Ahribar's; but since you called it in the appropriate thread I suppose his can come after yours.

Proxima

Yes, we'll do "Why Bother?" and then Ice Eagle's set.

Meanwhile, I've uploaded the set again replacing the unsalvageable Level 4 with a new level, "Close to the Edge". But let's no bother going back to review that one.

Who's taking "Just a Minute (Part Four)"?

Ice_Eagle

From the the other forum:

Level 10: Just a Minute (Part Four)

Save 80/80
RR 10
Time: 1 minute

Skills: 3 climbers, bombers, bashers, diggers

Good: Nice remake of the Just a Minute levels. Fairly challenging.
Bad: Gah! So annoying! Hints are vague, very frustrating.

Ice_Eagle

Is anybody going to review Level 11? We need to get back to this topic; drumnbach and I are waiting for our packs to be reviewed!

Proxima

The forum seems to be dying...... it's not just this topic.  :-/

Shvegait

It's because of all that downtime :(

chaos_defrost

Ya.

There a way to inform the people who haven't posted here that the forum is back up?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle

By e-mailing them?

Ahribar: I have noticed a glitch on level 11: the lemmings won't exit the level. Was this on purpose or an accident?

And another slight mistake I noticed in the MichaelXtnd Styles:

7) The "I" in the introductory/level failed/level complete screens looks a little stretchy.