Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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namida

I have a better idea actually. Why don't we have seperate topics for small packs(like Ultimate Challenge for example) and large packs(like Lemmings Plus 3)?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Quote from: Insane Steve link=1102948574/240#252 date=1142549278Logical follow-up packs include Ahribar's unreleased-ish packs, or one of my harder packs (probably #2), or maybe... Hmmm....
I like the "ish"  ;)

Steaver's started reviewing your #2 in the other topic, so let's do one of my sets in this one! I've put together a preview set containing 20 of the best of the medium-difficulty levels. Downloads:

http://repton.freespaces.com

COPYRIGHT NOTICE

The intro screen image of the MichaelSnow style is copyright by Jace Mouse and is used in this style by permission of the copyright holder. It may not be extracted from the style or used for any other purpose without his permission.

That over, the levels themselves. Levels 1-6 are from my Zany (third difficulty) set, 7-15 from Lunatic (fourth) and 16-20 from Manic (fifth). The early levels of each set are meant to be easier than the late levels of the previous set, so you may notice some odd jumps in difficulty. Nevertheless, if you find a level a lot easier or harder than its position suggests, I don't mind if you mention this as a bad feature -- I'd like to know.

I've included a guide, a bit like Sunrise's one for LP3, saying what my records are for the most saved on each level, and giving outline solutions. Please, if you solve any of the levels, even ones you're not reviewing, have a look at this guide -- quite a few of the levels I haven't shown to anyone yet, so there may be plenty of backroutes I need to know about so I can deal with them.

And finally, have fun!  ;D

Ice_Eagle

Quote from: Ahribar link=1102948574/255#256 date=1142595467styles 2: http://www.geocities.com/cheapostyles/Michael2.zip (Ball, Repton, Rock, Snow, Xtnd2)

The link does not work. It caused it to show an error screen.   :(

Proxima

Yeah.... that would be the data transfer limit. I've moved the downloads to freespaces. (Many thanks, Sunrise!)

namida

Link from the main page, or else copy/paste into adress bar. It doesn't seem very Mozilla-friendly though. Make sure you set up a proper HTML page, ie with <html> <head> etc.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

In case anyone's missed this in all the confusion: the download link above should be working now. Please have a look at my levels (and the styles, for those who haven't seen them yet)  ;)

(Oh, and don't forget to look at the hints on the levels.... there's a nice little piece of information on one of them. I won't say any more than that.)

namida

Level 1 - The Three Tools Of Death
Lemmings: 80
Save: 80
Time: 2:00
RR: 1
Skills: 1 of each, except 5 builders

Good: A very fun level. Quite a challenge as well.
Bad: That trap is evil. Also, I don't like four-directional scrolling.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

chaos_defrost

Level 2: From the Other Side
Save 30/40, RR 1, 3 minutes
3 climbers, 2 bombers, 2 blockers, 3 builders, 1 basher, 1 digger

Good: A neat take on an original Lemmings level. The solution is clever, and because I didn't notice that I could lose 10, I spent a bit more time than I should trying to figure out how to turn a lemming on the tower. (Yes, I consider having to think about things like that a good thing)
Bad: A bit annoying timing the bombs (but not too bad at all, really... this is a well-made level and that was all I can think of).
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle

"     3: Goblin City

10/10
RR99
4min
10 floats, builds, bashes

Good: Cool level design that matches the title. It's easy and fun to find the "long way" solution.
Bad: A very annoying level.


Proxima

I've uploaded a new version to fix a backroute Sunrise nearly found on "From the Other Side". He couldn't quite get it to work, but I could. It uses the little stairs at the base of the wall, so I removed them.

The backroute:
RR82. Third and fourth lems block to hold the crowd in a one-pixel space. First lem bombs at corner of platform. Second lem builds twice, stretching the bridge to get over the little steps. Climb up and dig right down the far edge of the wall. Build against the steps to turn round. Bomb the right-hand blocker (timer should read 24 seconds). Make the climber bash the wall and use the fast-forward glitch. 36/40.

chaos_defrost

Level 4: Lemming Dilemma
Save 10/10, RR 1, 1 minute
1 bomber, 1 blocker, 5 builders, 5 diggers

Good: A very nice level with a dual solution -- I like the concept of both exits being accessable with two uniquely separate solutions for the level -- it adds a challenge. Nice terrain, also, although this can be said for a lot of your levels. The timer forces you to be efficient with your tasks.
Bad: Misleading hint. I find the right side both easier to figure out and easier to execute, personally.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Oh! You've found a backroute and I think I know what it is. I can remove it by deleting the blocker, right?

There are quite a few ways (variants on the same solution really) to reach the left exit -- some of them at least should cause no difficulty in execution whatever.

I'll upload a corrected version of the set later tonight.

Incidentally, I'm glad you like the "two solutions" device. It's one of my favourite devices as well, as you can see from how often I use it...... Goblin City, both Repton levels, Through the Lemming Glass...... but ironically not Lemming Dilemma! The right-exit solution was completely unintended; I owe it to ccexplore's genius, but I'm glad he found it because it makes me like the level a lot more.

chaos_defrost

No... I used all the builders and 4 diggers in my solution, but not the blocker. I think I finished with 1 second left, although my solution may be refinable to finish with 2 or 3.

I failed about 10 times going for the left, but saw the right-hand solution I wanted almost immediately. It took I think 3 tries, although now I think I see a near foolproof way to get into the left side.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

OK. That's either a serious backroute or the main solution. You'll have to PM me so that I know which!  ;)

I did find an appallingly easy backroute using the blocker, so I'm going to have to take it out anyway. (Dig down the edge. Second and third lems build to delay. Fourth goes down and builds to the exit. Make the digger block and the rest is obvious.)

Proxima

So..... has the Prelude defeated all solvers? Or is it just so uninteresting that no-one can think of anything good or bad to say about it?