Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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Proxima

LP3: Diagoro
Level 16: Even To The Last Lemming

Save 90% of 20
Release rate 10
6 minutes

15 climbers, floaters, bombers, blockers, builders

Good: well, it's unique -- fun to watch the lemmings getting stuck in between the icicles! There are a couple of different routes -- definitely the most fun one is not to restrain the crowd, but hurry to build a landing platform before you run out of floaters. Having bombers as the only destructive skill adds an extra layer of challenge.
Bad: I'm damned if I can see how to get 100%.......  >:(

Shvegait

Quote from: Ahribar link=1102948574/240#240 date=1142441000Bad: I'm damned if I can see how to get 100%.......  >:(

Try a different approach. I'm sure it's one you're familiar with, but maybe aren't thinking of using. It's annoying to pull off, but it works!

Proxima

Oh, I think I see what you mean........

chaos_defrost

Level 17: It's Over There

Save 19/20, 3 minutes, RR 1
20 of all tasks

Good: A good way to show the player how to control the crowd in ways that don't involve placing two blockers and blowing them up to release the crowd. Also requires some thought to get to the exit. 100% isn't a stretch, either.

Bad: The hint is kind of misleading -- you don't need blockers at all with the 1 release rate...
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

OK, I probably did it the really unnecessarily complicated way, but I did it.......

So tell me, what's the really simple way that I missed?

Shvegait

Well, my 100% solution used only 1 climber, and 1 floater (same lemming). It uses all but 1 of the builders (maybe could use even 1 fewer). You know that trick where you build 7 pixels tall to turn the rest of the lemmings around? It uses a variation of that, and then the lone lemming who goes to the right builds the minimal path over the icicles and back and such.

Proxima

That's the first thing I thought of, but I couldn't see how to get it to work. How do you get past the point where the icicles come together and there's only one pixel between them?

EDIT: I've tried it and it seems to run one builder short. Five are needed to trap the crowd, one to release them. You need one to build at the base of the icicles (there's a glitch and you can't climb straight up). Two to build the landing platform, two to reach the exit, that leaves four and that's not enough to build out of the gap the lemmings get stuck in. With just one more, it would be possible.......

Ice_Eagle

Shadows

16/20
RR1
20 all skills
5 min

G: Level nicely done, fun to save all lems
B: The part where you build across the water isn't fun...

Shvegait

Quote from: Ahribar link=1102948574/240#246 date=1142458508Five are needed to trap the crowd, one to release them.

No. Four are needed to trap the crowd.

Quotethat leaves four and that's not enough to build out of the gap the lemmings get stuck in.

Don't let them get stuck in the first place! :P


Give me a minute, I'll post a screenshot. (Make that several hours, going out.)

Edit: Screenshots (I've got them, but server not responding at the moment.)





namida

Quote from: Ahribar link=1102948574/240#244 date=1142452962OK, I probably did it the really unnecessarily complicated way, but I did it.......

{{See original post for image}}

So tell me, what's the really simple way that I missed?

That's pretty much how I did it too.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Lemmings Plus 3: Diagoro
Level 19: Sariacht Lemmings

Save 83% of 30
Release rate 15
8 minutes

20 of each skill

Good: The main solution teaches a useful trick, but building up is more fun!
Bad: Why waste space on a hint saying that building up is impossible when it isn't?

Ice_Eagle

Yay! The last level!  ;D

The Incinerator
12/20
RR1
7min
20 all skills but builders, which are 50

G: Nice use of the build and block trick
B: Man! This level's annoying, especially building at the top part when you have to avoid that fire box under the exit!

We're done! Yay!  [smiley=cool.gif] What pack should we review next?

chaos_defrost

Hahaha, I was just about to review that level.

Logical follow-up packs include Ahribar's unreleased-ish packs, or one of my harder packs (probably #2), or maybe... Hmmm....
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

namida

I.S. Notebook Set 2. Then LP3 Kozuka. Then I.S. Notebook Set 3. Then LP3 Wakizashi. Then I.S. Notebook Set 4. Then finally, LP3 Zanmato. Then, I dunno.


I.S. Notebook Set 2 - Level 1 - "And They're Off!"
Lemmings: 30
Save: 30
Time: 1:21
RR: 99
Skills: 1 of each
Good: Quite simple, without being blatantly obvious.
Bad: Dunno really.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Shvegait

Don't forget this post:

Quote from: Ahribar link=1102948574/195#204 date=1141429968
Quote from: Sunrise link=1102948574/195#202 date=1141425133That was WAY before LP3 was released. I'd much rather see LP3 reviewed than UC. Maybe since there's 5 of IS's packs and 4 of LP3 (5 if you count the two-level Rejected Levels bonus pack), after IS's we can do LP3 Daigoro, then IS's 2nd, then LP3 Kozuka, etc.
I have no objection to doing LP3 Daigoro next, but I don't want to have to wait for another eight packs to be reviewed before mine get a chance! So I'm going to make a new rule: each designer can have only one pack on the "waiting list" at once -- that gives other people the chance to ask for theirs to be reviewed once the current pack is finished.

Don't worry, I'm sure we'll get round to doing all four LP3 packs eventually!  ;)