Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

Ice_Eagle91

Sure, why not?
I think you should use the styles that are rarely used (like Dust.sty, Oldies.sty, etc.)

JM

I've seen styles that Cheapo uses. They are lovely. I'm sorry If my future levels don't look as good because I've just started using Cheapo. I have a Custlemm pack in the middle of development with just 2 levels finished but I will eventually get back to it sometime.

Proxima

We should be doing Insane Steve's IS1: Difficult next; I suggested it a while back and no-one disagreed.....

JM

We could start Insane Steve's set now couldnt we since we just did 1 of my 2 levels. My future levels can be reviewed in the future :P

Ice_Eagle91

Ok. But I already reviewed, so who's going to do level 1?

chaos_defrost

If you want to do IS01: Difficult as the next set, use the version of it Here.

I think there's 22 levels.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Right!!! (I'll add a screenshot if someone wants to upload one; I don't have enough space to host them myself, alas.)

IS01: Difficult Level 1: Jus' a Warm Up

Save 95% of 80
Release rate 20
5 minutes

20 builders, 1 of each other

Good: Straightforward, with a couple of different routes, and fun to go for 100%
Bad: The solution takes too long and requires too much pausing for a good first level

geoo

IS01: Difficult - Level 2: The First of Many
 
Save 59 of 60
Release rate: 10
Time: 2:22 minutes
Skills: 1 of each

Good: Another nice introduction level being well designed; uses my favourite of the lemmings musics (Rondo alla Turca) ;)
Bad: Doesn't use so many of the skills.

Proxima

IS01: Difficult -- Level 3: Minimalist Quandry

Save 75% of 20
Release rate 10
2 minutes 27 seconds

10 blockers, 10 builders

Good: As the title implies, a very sparse and simple layout. Teaches a useful trick (building over blockers).
Bad: The misspelling of "quandary". You have to be careful about making the bridge high enough to catch the upper builder, which is perhaps a little nasty for such an early level.

chaos_defrost

I have webspace to upload screenshots, but not the time to take them. If someone else wants to take and send me screenshots, I'll host them.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle91

I will do the screenshots on my free time.

geoo

IS01: Difficult - Level 4: The Pit

Save 2 of 2
Release rate: 99
Time: 1:22 minutes
Skills: 1 of each

Good: Nice symmetrical design, simple level idea.
Bad: The mirrored crystals look a bit strange in contrast to the normal ones if you look closely.

Proxima

IS01: Difficult -- Level 5: Persistance Builds Character

Save 100% of 75
Release rate 75
5 minutes

5 climbers, floaters, bombers, builders; 1 basher, 1 digger

Good: the title is appropriate to the level!
Bad: not much puzzle; frustratingly awkward; and another misspelling (it's persistence)

JM

IS01: Difficult - Level 6: A bit too far

Number of Lemmings: 10
To be saved : 5
Release Rate: 10
Tools: 10 climbers,1 floater,1 bomber,1 blocker,5 builders,1 basher,1 miner,1 digger

Good: Uses a nice trick
Bad: 5 Lems? You can save more than that

Proxima

IS01: Difficult -- Level 7: Flooded Basement

Save 92% of 120
Release rate 20
5 minutes 50 seconds

10 climbers, floaters, bombers, builders, diggers; 1 basher, miner, digger

Good: not as obvious at it at first seems, and therefore rather cunning
Bad: too much precision for this early in the series; long tedious building (and especially so when you get to the end only to find you have to go back to the beginning)