Cheapo Level List Game

Started by Conway, December 13, 2004, 02:36:07 PM

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Ice_Eagle91



Isulemms Level 4: The Watcher in the night

No. of Lems: 100
To save: 98
Skills: One of each
Time: 1:45
RR: 99

Good: A nicely done level and a good title. I also like the fact that
the skills are one of each.
Bad: Sometimes annoying for precision.

(I like your levels, Isu!)  :thumbsup:

Isu

Quote from: Ice_Eagle91  link=1102948574/120#120 date=1127058769

Isulemms Level 4: The Watcher in the dark

No. of Lems: 100
To save: 98
Skills: One of each
Time: 1:45
RR: 99

Good: A nicely done level and a good title. I also like the fact that
the skills are one of each.
Bad: Sometimes annoying for precision.

(I like your levels, Isu!)  :thumbsup:

Fixed ^_^

And welcome back, or should I really say "Hello there" since I registered after you left :P

Ice_Eagle91

Whoops...my mistake...  ;P

I like your Style Trial levels. They're really cool and most of your levels are nicely done (like the Towering Inferno).

Proxima



Isulemms Level 5: Cry for me

Save 100% of 80
Release rate 88
3 minutes
62 climbers, 10 floaters, 4 builders, 2 bashers, 1 miner

Good: brilliant puzzle level, with so many plausible tries that just fail.

Bad: when you finally get there, the actual solution isn't really as interesting as most of the "red herrings".

Isu

^ That is the ONLY level I can fully remember creating from one of my old notebooks. It is also one of my favourite levels of all time, because of the simple terrain/difficult solution paradox, and the fact that it contains multiple trapdoors.
Brilliant (If I don't day so myself). :D

Also, could you PM me your solution? I wouldn't say that the intended solution is uninteresting, so it makes me wonder...

Proxima

Fine, we've had a week, no-one's posted, so I'll do Level 6 too. But I do wish people would get back to this thread; it's fun, and I'd like to do my levels here at some stage...........



Isulemms Level 6: Two entrances, two exits

Save 100% of 60
Release rate 11
6 minutes

8 climbers, 7 floaters, 6 bombers, 5 blockers, 4 builders, 3 bashers, 2 miners, 1 digger

Good: You need to use your skills carefully (you have just the right number of the last four)

Bad: The upper-left part seems a bit wasted; although it's necessary in order to leave you with just enough skills for the rest, there's no puzzle there. The trap seems misplaced, since it's so easy to get round. And there's not really any trick to the solution; all the moves required are pretty obvious.

Ice_Eagle91


Ice_Eagle91

Quote from: Ahribar  link=1102948574/120#125 date=1128086518Fine, we've had a week, no-one's posted, so I'll do Level 6 too. But I do wish people would get back to this thread; it's fun, and I'd like to do my levels here at some stage...........

 :agree:

Why aren't people posting here anymore? Ahribar, I couldn't do level  6 because...well...it seems hard.

Anyway, onto level 7:



Level 7: The Gap
No. of Lems: 100
To save: 100
Skills: 20 diggers, builders and bombers
Time: 4:00
RR: 1

Good: Level design
Bad: No need for bombers...and too many diggers!!!!

Shvegait



Isulemms - Level 8: The never-ending dark
    
100 Lems  
95 to save  
RR: 70
Time: 3 minutes
Skills: 99 floaters, 7 bombers, 7 blockers, 7 bombers.

Good: 2 exits. You have to think about which one you can access, although it is pretty obvious which is the easier way to go.

Bad: Level description: "There's not much to this level." It's true.

Ice_Eagle91



Level 9: The Crown Jewels

No. of Lems: 2
To save: 2
Skills: 1 floater, 4 bombers, 3 blockers, 15 builders, 5 bashers, 8 miners, 7 diggers
Time: 4:00
RR: 1

Good: Sneaky
Bad: Bad color, and too easy!

Proxima

Quote from: Ice_Eagle91  link=1102948574/120#127 date=1128123245Why aren't people posting here anymore? Ahribar, I couldn't do level  6 because...well...it seems hard.
I assure you that it's a lot easier than it seems!

I have to go now, but when I get back I'll do the next level that's not yet done by then.

Proxima


Isulemms Level 10: Lemming Burner

Save 97% of 40
Release rate 77
2 minutes
14 of each skill

Good: Nice tight time limit, and you really have to be careful with the number of builders, especially if you're going for 100%.
Bad: The three entrances don't achieve as much as I would have liked, since once you've got the lemmings contained you don't have to multitask. The four fire traps to the left of the exit aren't placed right; lemmings walking left along the platform fall to their deaths rather than being burned.

Ice_Eagle91



Level 11: Beyond Boundary Lines

No. of Lems: 100
To save: 100
Skills: 2 of each
Time: 5 minutes
RR: 40

Good: You have to use your skills wisely.
Bad: The-precision-is-so-annoying-that-you-have-to-repeat-the-level-a-lot-of-times-until-you-get-it-right.

Proxima



Isulemms Level 12: After Boundary Lines

Save 96% of 50
Release rate 40
5 minutes
20 builders, 2 of each other

Good: the reversal is a clever idea, or would be if I hadn't seen it several times before. (Adam did the same with Fun 24, and Steaver with Fun 10......)
Bad: way too easy; you could have at least required 100% to make the level a little more respectable!

Ice_Eagle91



Level 13: 8 little problems

No. of Lems: 10
To save: 8
Skills: 1 climber, floater, builder, basher, digger, miner, bomber and blocker.
Time: 40 seconds
RR: 1

Good: In my opinion, the best level in the set, because it looks like 8 mini levels in one level. :mikewink: :thumbsup:
Bad: A little annoying.