Lemmings Level Jam - #1

Started by Adam, March 21, 2013, 04:20:20 AM

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Adam

Attachments are now fixed. We still have all the old avatars and attachments saved, we're just trying to figure out how to restore them.

geoo


Luis

I forgot all about this old level. http://www.lemmingsforums.com/index.php?topic=661.0 It's my no builder crystal and one that is finished.
Mr. Lemmings PSP user.

Clam

Solved Clam's level now (v2).

Whoops, they fall past the trap now instead of in it.

v3 attached

Luis

I played my level in Lemmix and it reminded me why it was annoying back then. It's harder to free a blocker with a miner in the old Lemmings, because a blocker can turn a miner around. The blocker can't do that in the PSP, making it less frustrating. It took me a lot of restarts to find where exactly do you start mining. The solution is slightly different, due how much pixel the miner removes.
Mr. Lemmings PSP user.

geoo

Hmm, my solution to your level doesn't use this trick at all:

Pieuw

I sent my entry to Adam last week, didn't know everyone would directly attach their levels here.
So, I guess you'll see it on April 8th http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

ccexplore

I played my level in Lemmix and it reminded me why it was annoying back then. It's harder to free a blocker with a miner in the old Lemmings, because a blocker can turn a miner around. The blocker can't do that in the PSP, making it less frustrating. It took me a lot of restarts to find where exactly do you start mining. The solution is slightly different, due how much pixel the miner removes.

I guess it's annoying if you are used to the PSP behavior.  But otherwise it just comes down to start mining farther away from the blocker than you may be used to doing.  If the level forces you to start mining very close to the blocker, then consider redesigning it.

I sent my entry to Adam last week, didn't know everyone would directly attach their levels here.

I think geoo suggested it over at IRC, not sure if anything was said in the forums about it.  The idea is that since there is no scoring around solving of the levels for this jam, levels and solutions can be posted immediately and openly without affecting the outcome.

Pieuw

Ok, it makes sense !
Here it is then, because I don't think I can wait another week... http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Akseli

I voted for Pillar (http://www.lemmingsforums.com/index.php?topic=206.msg14181#msg14181" class="bbc_link" target="_blank">probably my least favourite tileset although I like all of them) and for 'no terrain removal skills'. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" /> However, the chosen theme is very nice.

http://www.lemmingsforums.com/index.php?topic=758.msg16316#msg16316">Quote from: Insane Steve on 2013-03-24 16:01:18
I promise I'll put a Rock level in ISteve11  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />
I'll anticipate that! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> ISteve10 had fortunately one Snow and one Dirt level, but Rock is the only tileset I haven't seen Steve using.

Ok, I found an old level dated Feb 2011 which I don't remember posting here (though I might have),
I recognised that level right from the title, I found it from http://www.lemmingsforums.com/index.php?topic=445.msg10004#msg10004" class="bbc_link" target="_blank">the one type of skill topic a while ago. That's also where I came up with 'one type of skill' idea for a contest theme choice.

Here's Luis' No Builders topic, related to the theme of this jam.

It's awesome to see here people who didn't participate yet in the first level designing contest! Great job Adam, minimac, Pieuw and Luis. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Btw I find these levels harder than those levels in the previous contest. I solved all the 1-of-each-skill levels the first day but now I'm having hard times with almost everyone of these builderless levels... anybody else feeling similarly? http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

I finished my level during the site maintenance break, here it is. It's quite different type of level than my first one. The title is a tribute to Jazz Jackrabbit game in case someone wonders that. :--D

chaos_defrost

geoo's solution to v-4 is pretty close to intended, but it's a bit better optimised which opens up a lot of possible other routes all things considered. I'll have to see what I want to do to to this, but I also want to fix the appearance of the pond since in fixing that part I sort of made it look ugly when you actually solve the level, oops  http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

EDIT: I made a couple changes here have a v-3, also mobius your sister has horns and red eyes  http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Luis

Hmm, my solution to your level doesn't use this trick at all:

That solution made me realized something different about the ice.

http://i232.photobucket.com/albums/ee91/Luis2_06/b5cedad0-2eb7-4309-8289-d60895db465b_zps1fcae338.jpg?t=1365025553" alt="" class="bbc_img" />

In the PSP, the climber can climb that part of the ice, making him walk all the way to the vertical terrain and not reach the exit on time. This can be fixed with erasers.

http://www.lemmingsforums.com/index.php?topic=758.msg16402#msg16402">Quote from: ccexplore on 2013-04-03 13:43:00
I guess it's annoying if you are used to the PSP behavior.  But otherwise it just comes down to start mining farther away from the blocker than you may be used to doing.  If the level forces you to start mining very close to the blocker, then consider redesigning it.

I tested the miner in Lemmini and it seems to have fixed the problem of blockers turning miners around.

I have a replay to mazeochismVnegative v3. It looks backrouted, since it doesn't use up all the skills.
Mr. Lemmings PSP user.

chaos_defrost

Yea, that's not quite intended (albeit very clever, nicely spotted). You can probably even save 21 with good timing by collide stopping using that method. Back to revising  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

That said, you will not use all tasks in the intended solution, either  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Gronkling

Solution to Utopia. (Saves 1 Climber, 1 Blocker)
EDIT) And also Miracle Freezly (Saves 1 Miner, 1 Blocker)
EDIT2) Now Crysilis. This has to be the wierdest solution I have ever found and is obviously both wrong and overcomplicated. (Saves 1 Blocker, 1 Basher)

Pieuw

Well done Gronkling ! It's just slightly backroutish, you got most of the intended plan. Here's v2.