Level design contest #1!

Started by geoo, January 29, 2013, 01:29:30 AM

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mobius

people who have solved my level (Tres Hombres):

1- Proxima, Akseli, geoo, gronkling
2- Clam, Proxima, Akseli, geoo, Crane,
3- geoo, Proxima
4- gronkling

version 3 will be the current version, I'm scrapping version 4.

gronkling and Proxima, Akseli, Clam spammer have found the intended solutions so far.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Proxima

I have a level  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

chaos_defrost

I have a level  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Route sent  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Working on möbius's v3 and a couple others right now. Maybe I should get the v1s first though, haha
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Insane Steve, geoo and Akseli have all submitted the intended solution.

ccexplore and Gronkling have submitted an alternative solution (both the same one), which I'm not counting as a backroute... if anything, I like it more than the intended solution  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Proxima

However, using an idea from ccexplore's solution, I found a third solution, which I like so much as to eliminate both the other two.

So, here's v.2, and the previous solvers (listed in my above post) retroactively qualify as backroutes.

[EDIT: Removed attachment. See post below.]

ccexplore

I think you attached the wrong file, this file compares identical to the v1 attachment in your earlier post.

Proxima

No, I just forgot to save my changes. Should be taken care of now.

Clam

v4 didn't accomplish much (Gronkling found this one out too), so here's v5. All I've done is extend the invisible steel objects past the edge of the terrain - maybe a bit dishonest, but hey, I wouldn't have to do this if the darned stuff worked in the first place http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" /> http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

ccexplore

I've waited until everyone got a solution in to make changes so I wouldn't have to make so many updates.
There are two intended solutions. Some have found one, so far nobody's found the other (apparently harder one). In case anybody's interested "version 4" prevents the first one (allowing only one (you know 'hopefully' allowing only one).
I personally like the decoration the way it is in version 3 currently.

I just PM'd you a solution that works in v3 and v4 but not in v1.  Sorry. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=726.msg15983#msg15983">Quote from: Gronkling on 2013-02-26 14:20:14
geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />

Gronkling

http://www.lemmingsforums.com/index.php?topic=726.msg16002#msg16002">Quote from: ccexplore on 2013-03-01 07:21:45
http://www.lemmingsforums.com/index.php?topic=726.msg15983#msg15983">Quote from: Gronkling on 2013-02-26 14:20:14
geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />

Yes. Hopefully that works in lemmix because objects are weird and I'm not used to them at all.  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Proxima

So far, Gronkling has the intended solution to my v.2. Clam has an alternative solution which I like even more -- fortunately, it also saves more lemmings, so I'm happy for the level to stay as it is now, leaving saving the maximum number as an extra challenge rather than being required.

mobius

I initially thought my level was crappy but now I'm proud of it.

thanx to Insane Steve and ccexplore there are now a total of 4 solutions to it  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> They are all on the same vein and all use the same amount of skills. I'm leaving them in. There's one glitch solution geoo wants me to remove but I'm very reluctant to... http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />
If it wasn't for my first dumb mistake I'd only have two versions (well excluding the 'phantom' 4th version) http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />
--------------

So far, Gronkling has the intended solution to my v.2. Clam has an alternative solution which I like even more -- fortunately, it also saves more lemmings, so I'm happy for the level to stay as it is now, leaving saving the maximum number as an extra challenge rather than being required.

is version 2 supposed to say v1 like it does in your post from  Feb 27? Just making sure.. I don't think I have the right one. It's looks identical to version 1. it's under control  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

http://www.lemmingsforums.com/index.php?topic=726.msg16003#msg16003">Quote from: Gronkling on 2013-03-01 09:26:27
http://www.lemmingsforums.com/index.php?topic=726.msg16002#msg16002">Quote from: ccexplore on 2013-03-01 07:21:45
http://www.lemmingsforums.com/index.php?topic=726.msg15983#msg15983">Quote from: Gronkling on 2013-02-26 14:20:14
geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />

Yes. Hopefully that works in lemmix because objects are weird and I'm not used to them at all.  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

the left lemmings come out and turn then die, the right go off to the right. Is that correct? Btw, your level is the second hardest imo!

---------

I'd just like to remind everyone to check your steel pieces in the levels. Some seem a little out-of-place. Click "align to DOS grid. to see where it will be moved when the level is saved and closed. Moving them slightly is sometimes necessary.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Proxima

is version 2 supposed to say v1 like it does in your post from  Feb 27? Just making sure.. I don't think I have the right one. It's looks identical to version 1.

The "1" in the filename is for "contest round 1", presuming there's going to be another http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Version 1 has steel under the long vertical terrain by the rightmost entrance. Version 2 does not (in fact, has no steel on the level).

Gronkling

ccexplore backrouted it so now i'm at v7, tied for first in the number of versions.  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

Also this contest is incredibly fun. I still haven't solved geoo, Pooty or Insane Steve's latest version levels yet.