Suggestions for a new Cheapo Copycat game

Started by DragonsLover, November 10, 2004, 10:48:16 PM

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Essman

Quote from: DragonsLover  link=1100126896/45#59 date=1101947153Can you show more please? That way, it would be great to see what the game will look!
Um, sure, here are a couple screenshots of the editor:
Editor 1
Editor 2

Everything there is just for testing, those graphics and names are not final. But the screenshots show a couple features. The first one shows the object editor and animation editor. The second screenshot shows some test terrain, and how the editor can have multiple viewports of the level, each one being able to zoom in or out.
They both show the "graphic chooser" pane which is where the current style shows up. The graphic chooser is also used to edit the current style.

DragonsLover

I like dragons! They're the center of my life! I'll never forget them...

piainp2

My, this is a busy topic.  O_O
QuoteNo, it's better to let it like normally. For all lemmings games, timer started when the level began.
Really? I never realised that before...

QuoteAbout the percentages thing: one obvious problem with using percentages is that some people's Cheapo levels have more than 100 lemmings.

One of my ResEdit levels for the Mac had 120 lemmings, to save 1, and so of course this displayed as "To Save 0%"!!!

....which puzzled people who saved zero lemmings, which is also 0%, and were told they'd failed the level.
Thats why I said "choice"

I understand that others might not like the percentage format,  but I DO.

QuoteI don't know, really don't know, if it would be compatible on Cheapo... but if it is, it could be really hard to do. What do you think about that Peter?  
QuoteI'm not even going to try. Might be too hard, and I only want to support my own level format.
Point taken     X_X

guest

Quote from: Ahribar  link=1100126896/45#47 date=1101845411One of my ResEdit levels for the Mac had 120 lemmings, to save 1, and so of course this displayed as "To Save 0%"!!!
Ok this is out of topic but, which original level was that based on?  It's hard to imagine you would ever need to sacrifice that many lemmings just to save 1...... O_O

Hmm wait...I can think of one.  That level that has 3 exits (2 to the left one above one below, a hidden one on the right).  I suppose if you were to bomb (!) your way to the exit it might take that many......

Proxima

The level was 1 Fun, "Just dig!"

To save 1 of 120 -- skills: three bombers, four blockers.

guest

Quote from: Ahribar  link=1100126896/60#64 date=1102019814The level was 1 Fun, "Just dig!"

To save 1 of 120 -- skills: three bombers, four blockers.
So you can actually save a lot more than "1" though right?  :???:

One thing about this level is I think the PC and Mac version differs slightly, for example on the PC you can bomb thru with 3 bombers but it seems like they said on the Mac you have to use 4, but then according to what you said here maybe you can use 3 anyway even in the Mac version.

Proxima

No; the whole point of that level was that it does take 4.

And it's possible but VERY hard to save more than 1 -- the most I ever managed was 2.

chaos_defrost

Quote from: Ahribar  link=1100126896/60#66 date=1102024265No; the whole point of that level was that it does take 4.

And it's possible but VERY hard to save more than 1 -- the most I ever managed was 2.

I have a feeling that this level uses the same trick I know for Fun 6 to beat it with only one bomber, although I can usually save 47/50.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

guest

Ah, never mind, I see what you're getting at.   B)  And I won't tell of course.  ;P

guest

Quote from: Insane_Steve  link=1100126896/60#67 date=1102032362I have a feeling that this level uses the same trick I know for Fun 6 to beat it with only one bomber, although I can usually save 47/50.
That would make sense.  Actually I think I might've seen this somewhere in an official DMA levelset, but again I won't tell.

guest

Quote from: Insane_Steve  link=1100126896/60#67 date=1102032362although I can usually save 47/50.
Oh I missed this part, that I'll have to think about.  You do truly mean 47 saved and not just 3 died right?

guest

Sheesh, everything is out of order.  For the record, the first "ah I know what you're getting at" is a response to Ahbrir, before I saw Insane_Steve's post which managed to squeeze in before my own post.  Then the other two are responses to Insane_Steve's stuff.

Oh gosh, and apologies to Dragonslover for hijacking this thread on this.  I promise to stop right now.  :-[

Proxima

Me too.

I'll just say that I'm pretty sure what you're thinking of, guest, is the right solution. I don't know what Insane Steve's trick is, but I've sent him a PM about it so we don't keep hijacking this thread.

Now, suggestions for the new Cheapo game.

One really important thing is that on the original game if you have several lemmings under the cursor, there's a way to choose whether a new skill is given to a lemming already doing something or to a walker. (At least one level -- 5 Havoc -- depends on this, so it's clearly intended.) I don't know if this is already on Cheapo? If it is, how do you do it?

Essman

Quote from: Ahribar  link=1100126896/60#72 date=1102066063One really important thing is that on the original game if you have several lemmings under the cursor, there's a way to choose whether a new skill is given to a lemming already doing something or to a walker. (At least one level -- 5 Havoc -- depends on this, so it's clearly intended.) I don't know if this is already on Cheapo? If it is, how do you do it?
When you click, priority is given to a lemming that is not walking. In fact, the highest priority is given to blockers. Having a climber or floater also raises that lemming's priority.

Proxima

Right... and that's the same as on the standard games... but what I'm saying is that the standard games also have a way to override this priority -- on the Mac, for instance, you hold down the option key as you click, and if there are two lemmings under the cursor and one of them is a walker, the walker will be selected, the opposite of what would normally happen.