What are the skills you need for maximum percentage on each level?

Started by Minim, October 21, 2011, 08:50:46 PM

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Clam

Nope, they are all done with the original DOS version mechanics. For Taxing 6, there is a way to reduce the distance of the fall on the right so the lemmings can survive.

We really ought to have an organised database of challenge replays, especially for things like max % and least skills http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />

ccexplore

@DoubleU: you may find the following helpful

http://www.lemmingsforums.com/index.php?topic=414.msg9334#msg9334" class="bbc_link" target="_blank">setting up Lemmix
Glitches in Lemmings
Non-glitch tricks

The latter two threads should contain most if not all of the tricks and moves that are used to push the save % to what you see in the table.

finlay

http://www.lemmingsforums.com/index.php?topic=562.msg11814#msg11814">Quote from: Clam Spammer on 2011-10-31 21:54:04
Nope, they are all done with the original DOS version mechanics. For Taxing 6, there is a way to reduce the distance of the fall on the right so the lemmings can survive.

We really ought to have an organised database of challenge replays, especially for things like max % and least skills http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />
I'd quite like to see taxing 6 too, because while i know about the trick to bash through the top of the steel, I can't think of how not to have the lemmings falling off the left edge of the block that they start on...

ccexplore

Interesting, I guess there wasn't really a replay posted anywhere because LemSteven first did that one and he doesn't use Lemmix.  Well, here goes.

[edit: added a slightly more efficient replay than the one I posted earlier, same idea]

LemSteven

And here's the Taxing 6 result for this challenge: 1 digger + 3 bashers

Also, I've removed a basher from Taxing 5 by using diggers in one of the places you would normally bash.  It turns out three diggers is just enough to break through the bars.  The hard part is not running out of builders in the process.  Anyway, this brings Taxing 5 down to 6 builders + 1 Basher.

I believe Taxing 7 comes down to 1 climber + 1 bomber + 5 builders + 1 basher.

finlay

6 builders?

also, you'll have to explain that taxing 7 one to me – how can you get rid of the blocker, and why do you then have to use a bomber? (edit; actually, wait, figured it out. but still don't get how you get rid of a builder in that case...)

Minim

It isn't too hard once you know your glitches. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Quote from: spoiler
A bomber is set just before the top of the hill. If the timing is right a crater should be made and some steel should blow up without him actually landing on it. The lemmings can be freed by bashing into the crater. That way he'll continuously bash through the steel and underneath the one-way obstacle.

Looks like that method will save your builder.

Anyway, thanks for the help on Taxing 6. I also can't do 100% on Mayhem 2. There are no Terrain-removing skills other than bombers. The only thing you could do to get through the flamer trap was to climb up the steel.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

finlay

Mayhem 2 was a relatively recent addition, if I remember correctly, and possibly involved the long-slider bug.

ccexplore

6 builders?

I really should let LemSteven explain his own results, but since he doesn't do Lemmix, I guess I'm justified to put up a Lemmix replay anyway. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

LemSteven

^ Actually, the 6-builder result wasn't mine -- Minimac already had 6 Builders + 2 Bashers on the list before I made that post.  The only thing I did was reduce the bashers to one.

ccexplore

I see.  Well, here's reducing it to 5 builders, no glitches.

LemSteven

Taxing 12 is improved to 2 builders using the ceiling route.  The Tame 20 glitch is used to get a lemming up there, and he can later dig a tunnel for the others to climb up.

As for Taxing 13, I'm going to go ahead and suggest 1 climber, 1 builder, 2 bashers, and 3 miners as a starting point.  There may still be room for improvement, but so far I haven't had any luck.

ccexplore

http://www.lemmingsforums.com/index.php?topic=562.msg11850#msg11850">Quote from: LemSteven on 2011-11-03 23:57:23
As for Taxing 13, I'm going to go ahead and suggest 1 climber, 1 builder, 2 bashers, and 3 miners as a starting point.  There may still be room for improvement, but so far I haven't had any luck.
Okay, let's start by getting rid of the climber http://www.lemmingsforums.com/index.php?topic=181.msg11594#msg11594" class="bbc_link" target="_blank">as previously demonstrated.

[edit: miners down to 2]

finlay


ccexplore

It uses the miner positioning glitch such that the crowd can be trapped and released.  I'm pretty sure the replay had been posted http://www6.camanis.net.ipv4.sixxs.org/lemmings/lemmingswelt/index.php?dir=challenge_replays" class="bbc_link" target="_blank">here.  You should bookmark that page.

Sidenote: this is one of few results I've actually verified on Mac Lemmings.  Although on the Mac, if I recall, some subtle differences with the terrain removal mask for miner means the 17/21 solution needs to be modified slightly to work.

[edit: on that note, minimac, please use the replay to start off the results here for Havoc 10, since you brought that up on the OP.  It well may be the final result for that level.]