What are the skills you need for maximum percentage on each level?

Started by Minim, October 21, 2011, 08:50:46 PM

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Clam

Disregarding the above comment, here's Fun 20 100% with 1 builder.

Also, Fun 19 is incorrectly listed as 'none', it should be 2 builders.

ccexplore

http://www.lemmingsforums.com/index.php?topic=562.msg11735#msg11735">Quote from: Clam Spammer on 2011-10-27 15:22:25
Disregarding the above comment, here's Fun 20 100% with 1 builder.
Oops, completely forgot about that level.  Well works out anyway, with you doing it saving me time. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

Clam

Following on from http://www.lemmingsforums.com/index.php?topic=170.msg11737#msg11737" class="bbc_link" target="_blank">this result over here, Fun 28 is improved to 5 builders for 100%.

Minim

That is immaculate! Using the pillar on the left. I never thought of doing that before... http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

Anyway, I nearly got all the way through the Hail set, (There were only 5 to do) but there's one level that I can't seem to get 100% on, and that's Hail 5: Get the Point?. I know that you have 10 builders and I also know about giving three builders to make one turn around and do a safety bridge, but I always run out of builders. In my mind you need 4 to reach the exit, and possibly another 4 to free the others (when on the spike, that is) without using a blocker, or maybe the blocker needs to be used so that it can be freed by digging onto it.

The others aren't too bad:
2: 2 blockers, 4 bombers
3: 10 builders (although I am almost certain that 9 is possible too)
4: 4 builders (Can't seem to get back over the steel block on this one, bashing in between the steel blocks doesn't work)
6: 1 blocker
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

finlay


Minim

I think so, but it's hard to explain. There is a replay shown somewhere in the Maximum percentage saved thread. There's a lot of (I love this word whoever came up with it) release-rate jiggery-pokery to start with. Then a blocker is put slightly to the left of the platform. The rate is increased when about 50 lemmings come out. The last few lemmings should fall on the left side of the blocker and not the right so that when the nuke is applied the last few lemmings will have more time to reach the exit together no matter which direction they land.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

there's one level that I can't seem to get 100% on, and that's Hail 5: Get the Point?. I know that you have 10 builders and I also know about giving three builders to make one turn around and do a safety bridge, but I always run out of builders. In my mind you need 4 to reach the exit, and possibly another 4 to free the others (when on the spike, that is) without using a blocker, or maybe the blocker needs to be used so that it can be freed by digging onto it.

There's one key move to the 100% solution:
Quote
Turn the lemming that builds under the entrance, by making a lemming block on the bridge as soon as it lands from the entrance.

Here's a replay that isn't optimised at all, but shows 100% can be achieved.


Is there a specific method to save the maximum on hail 6?

ccexplore worked out the maximum percentage http://www.lemmingsforums.com/index.php?topic=12.msg1189#msg1189" class="bbc_link" target="_blank">here, and later on http://www.lemmingsforums.com/index.php?topic=153.msg4100#msg4100" class="bbc_link" target="_blank">improved the solution to work without the blocker.

LemSteven

I ran through some Tricky levels and came up with a few improvements:

Tricky 10: 4 builders
Tricky 14: 7 builders (It may be possible to reduce this further using glitches.)
Tricky 20: None
Tricky 24: 2 builders + 1 blocker

I'm pretty sure 27 and 30 can also be improved, but I'm taking a break for now so I can watch Game 7 of the World Series.

ccexplore

http://www.lemmingsforums.com/index.php?topic=181.msg11761#msg11761" class="bbc_link" target="_blank">result from "fewest types of skills" thread shows Frost 3 needs none for 100%.

ccexplore

Tricky 28 100% using no more than 1 builder.

Also here's Tricky 25 100% with 8 builders via something rather simple with the start.  No luck getting rid of the digger though (1 skill short!).

Minim

http://www.lemmingsforums.com/index.php?topic=562.msg11763#msg11763">Quote from: ccexplore on 2011-10-30 07:17:34
Tricky 28 100% using no more than 1 builder.

LOL! I have never seen such a small stair at the end of the solution.

Anyway. I have made an improvement on Xmas 91 level 1 cutting it down to 2 builders by taking the ceiling route. I tried so hard to bring it down to 1 but it looks like the direct drop trick wouldn't work.

Apart from that. I've made some results for Havoc. Some of them do look quite bad, especially 7 and 17. I need particular help on 10 and 16 though.

1: 6 builders
2: 1 climber, 1 floater, 11 builders, 2 diggers
7: 1 climbers, 2 floaters, 1 blocker, 10 builders, 2 bashers, 2 miners, 2 diggers. (Without 100%, you would only need 4 builders for any solution)
8: 1 climber, 5 builders, 4 miners, 1 digger
13: 10 builders, 1 basher, 1 miner
15: 17 builders, 1 basher, 1 digger
17: 1 blocker, 7 builders, 1 basher, 1 miner, 1 digger
18: 11 builders, 1 basher, 3 diggers
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

LemSteven

Unless someone has found a better solution, Havoc 16 requires 1 Climber, 8 Builders, and 2 miners.


Also, improvements are possible on Tricky 27 and 30, as I suspected.  The diggers are avoidable on 27, so all that's left are builders, and I've got those down to 2.

For Tricky 30, Builders can be avoided because Climbers+Miners is good for 100% in the fewest different skills thread, so all that's left are miners.  I've managed to get it down to 2 miners, although be warned that it can be considered challenge-worthy due to the shortage of builders.

Quote from: General idea of the Tricky 30 2-miner solution
The first obstacle is ascended with three builders, and then a digger + builder is used to split the fall on the other side.  Ideally, the other two identical obstacles would be handled the same way, saving the miners to create the passageways from the lower platforms to the upper platforms.  Unfortunately, this would require 12 builders, and you only have 10.

To compensate, the two remaining pillars must be ascended with just two builders apiece instead of three.  However two builders alone do not gain enough height to ascend the pillars, so you need to send climbers up to mine away the top corner of each pillar.  The miners continue down the bridges and ultimately clear a path for the lemmings on the lower platforms.

That's the general idea, but there are a couple of other complications that make things difficult (including the time limit).

DoubleU

OK, this challenge is similar to the skills you can't live without thread, with one slightly more difficult twist: You are now trying to save 100% (Or if that level is not possible, the maximum percentage known to be solved). I would be interested to see the results of Mayhem 4 and Havoc 10.

Some levels do require 100%. We can leave those out while we solve each non-100% level. The box below shows the list of levels where 100% is impossible.

Quote from: List of levels where 100% is impossible
If a level is not on this list, it's possible to achieve 100% on, and thus 100% is the requirement for a solution to qualify in this challenge. If it's on the list, the required % is listed.

Orig              OhNo             Holiday
Fun 3: 47/50      Crazy 3: 48/50   Flurry 16: 49/50
Fun 6: 48/50      Crazy 10: 79/80  Blitz 12: 79/80
Fun 18: 65/70     Crazy 11: 40/80  Blitz 15: 10/15
Tricky 15: 7/10   Crazy 14: 48/50  Blitz 16: 48/50
Tricky 16: 46/50  Wild 5: 77/80    Frost 6: 69/70
Tricky 17: 48/50  Wild 13: 77/80   Frost 14: 45/50
Tricky 18: 9/10   Wild 15: 48/50   Hail 2: 76/80
Tricky 23: 79/80  Wild 18: 78/80   Hail 6: 46/80
Taxing 7: 79/80   Wicked 1: 59/60
Taxing 19: 65/70  Wicked 4: 49/50
Taxing 27: 77/80  Wicked 7: 76/80
Taxing 28: 70/80  Wicked 8: 46/50
Mayhem 5: 76/80   Wicked 10: 49/50
Mayhem 10: 73/75  Wicked 12: 79/80
Mayhem 19: 47/50  Wicked 15: 48/50
Mayhem 26: 76/80  Wicked 16: 5/6
Mayhem 29: 78/80  Havoc 10: 17/21
                  Havoc 20: 53/60
Where can I get details of these results?  Some seem too high, and some seem forgotten.

ccexplore

Where can I get details of these results?  Some seem too high, and some seem forgotten.

I'm pretty sure the list is quite accurate.  Omitted levels really do mean 100%, even those that you think are impossible.

I suggest you give us a list of the results that are boggling your mind, and download Lemmix or LemmixPlayer so you can see replays for each of them. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />  Also remember that this is specifically for the PC version, as challenge solutions tend to be slightly less portable from version to version.

DoubleU

Are these from the "cracked" version, where the borderline falls are higher?  I ask because 100% in Taxing 6 should not be possible.  At least, I don't think it should be; the "We all fall down" series is made effortless when it was originally painful, which, I guess, it should be.

I have no time now, but later I might download Lemmix.