Maximum Lemmings Saved Records

Started by LemSteven, June 26, 2011, 07:19:28 AM

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LemSteven

I've decided to compile all of the maximum lemmings saved records for the various Lemmings games.  I'm hoping to create a definitive source for all of the lemmings saved records we have established on the forums over the past several years.  Like in Clam Spammer's glitch thread, there will be some variability among the various ports.  If anyone has information on any of the other ports, feel free to contribute below and I'll add it in this post.

Unless an individual game mentions that glitch results are noted separately, assume any solution might involve glitches.

DOS Lemmings
(100% unless noted; glitch results noted separately)

Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 7/10
Tricky 16: 46/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 23: 79/80
Taxing 6: 50/50 (without glitches: 46/50)
Taxing 7: 79/80
Taxing 19: 65/70
Taxing 27: 77/80
Taxing 28: 70/80 (without glitches: 65/80)
Mayhem 2: 80/80 (without glitches: 79/80)
Mayhem 5: 76/80
Mayhem 10: 73/75 (without glitches: 72/75)
Mayhem 19: 48/50 (without glitches: 47/50)
Mayhem 26: 76/80 (without glitches: 75/80)
Mayhem 29: 78/80 (without glitches: 76/80)

GameBoy Lemmings
(100% unless noted)

Fun 3: 9/14
Fun 6: 12/14
Fun 23: 13/14
Tricky 1: 13/14
Tricky 3: 13/14
Tricky 6: 12/14
Tricky 13: 12/14
Tricky 17: 9/10
Tricky 18: 13/14
Tricky 19: 2/14
Tricky 25: 13/14
Taxing 7: 13/14
Taxing 10: 13/14
Taxing 11: 10/14
Taxing 20: 13/14
Taxing 21: 12/14
Mayhem 2: 13/14
Mayhem 13: 13/14
Mayhem 15: 11/14
Mayhem 18: 13/14
Mayhem 20: 13/14
Mayhem 25: 12/14

Genesis Lemmings
(100% unless noted)

Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 7/10
Tricky 16: 46/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 21: 49/50
Tricky 23: 98/100
Taxing 13: 49/50
Taxing 14: 49/50
Taxing 17: 48/50
Taxing 19: 65/70
Taxing 25: 79/80
Mayhem 5: 76/80
Mayhem 14: 48/50
Mayhem 19: 47/50 (48/50 pending confirmation)
Mayhem 29: 84/100
Present 2: 45/50
Present 7: 99/100
Present 16: 98/100
Sunsoft 6: 54/60
Sunsoft 22: 49/50
Sunsoft 24: 49/50
Sunsoft 27: 1/4

Macintosh Lemmings
(100% unless noted)

Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 6/10
Tricky 16: 45/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 23: 76/80
Taxing 6: 49/50
Taxing 7: 79/80
Taxing 19: 65/70
Taxing 27: 77/80
Taxing 28: 70/80
Mayhem 2: 79/80 (100% "should work" but not confirmed yet)
Mayhem 5: 76/80
Mayhem 10: 70/75 (improvable)
Mayhem 19: 47/50 (possibly 48/50 pending testing)
Mayhem 26: 72/80
Mayhem 29: 75/80 (improvable)

Master System Lemmings
(100% unless noted)

Fun 3: 17/20
Fun 6: 18/20
Fun 18: 15/20
Tricky 15: 15/20
Tricky 17: 18/20
Taxing 19: 15/20
Taxing 27: 19/20
Taxing 28: 17/20
Mayhem 19: 13/20
Mayhem 26: 10/20

SNES Lemmings
(100% unless noted)

Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 7/10
Tricky 16: 46/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 23: 99/100
Taxing 7: 99/100
Taxing 19: 65/70
Taxing 27: 97/100
Taxing 28: 90/100
Mayhem 5: 76/80
Mayhem 10: 73/75
Mayhem 19: 48/50
Mayhem 26: 95/100
Mayhem 29: 97/100
Sunsoft 1: 1/4

NES Lemmings
(100% unless noted)

Fun 3: 9/14
Fun 6: 12/14
Tricky 1: 13/14
Tricky 3: 13/14
Tricky 6: 12/14
Tricky 13: 12/14
Tricky 17: 9/10
Tricky 18: 13/14
Tricky 19: 2/14
Tricky 25: 13/14
Taxing 7: 13/14
Taxing 9: 12/14
Taxing 10: 13/14
Taxing 11: 10/14
Taxing 20: 13/14
Taxing 21: 12/14
Mayhem 1: 13/14
Mayhem 2: 13/14
Mayhem 3: 11/12
Mayhem 13: 12/14
Mayhem 15: 11/14
Mayhem 18: 13/14
Mayhem 25: 12/14

Oh No! More Lemmings
(100% unless noted)

Crazy 3: 48/50
Crazy 10: 79/80
Crazy 11: 40/80
Crazy 14: 48/50
Wild 5: 77/80
Wild 13: 77/80
Wild 15: 48/50
Wild 18: 78/80
Wicked 1: 59/60
Wicked 4: 49/50
Wicked 7: 76/80
Wicked 8: 46/50
Wicked 10: 49/50
Wicked 12: 79/80
Wicked 15: 48/50
Wicked 16: 5/6
Havoc 10: 17/21
Havoc 20: 53/60

Holiday Lemmings
(100% unless noted)

Flurry 16: 49/50
Blitz 12: 79/80
Blitz 15: 10/15
Blitz 16: 48/50
Frost 6: 69/70
Frost 14: 45/50
Hail 2: 76/80
Hail 6: 46/80

Covox Lemmings
(100% unless noted)

Tricky 2: 20/21

The Official Lemmings Companion
(100% unless noted)

Fun 2: 79/80
Tricky 2: 73/80
Taxing 4: 79/80
Mayhem 3: 78/80

Lemmings 2: The Tribes (DOS)

All 100%

Lemmings 3D (PC)

Fun





1: 79/80          [2: 79/80        3: 29/30          4: 19/20          5: 23/30         
6: 36/40          7: 5/6          8: 38/40          9: 75/80          10: 20/20         
11: 71/80          12: 74/80          13: 20/40          14: 74/80          15: 36/40         
16: 76/80          17: 10/10          18: 70/80          19: 78/80          20: 26/30         

Tricky





21: 8/10          22: 38/40          23: 29/30          24: 27/30          25: 76/80         
26: 18/25          27: 36/40          28: 79/80          29: 36/40          30: 34/40         
31: 36/50          32: 74/80          33: 34/40          34: 76/80          35: 76/80         
36: 37/40          37: 35/40          38: 70/80          39: 57/60          40: 55/60         

Taxing





41: 74/80          42: 73/80          43: 72/80          44: 79/80          45: 74/80
46: 37/40          47: 75/80          48: 72/80          49: 74/80          50: 78/80         
51: 77/80          52: 80/80          53: 77/80          54: 75/80          55: 20/20         
56: 48/50          57: 40/40          58: 69/80          59: 80/80          60: 39/40         

Mayhem





61: 78/80          62: 55/60          63: 77/80          64: 18/20          65: 17/20         
66: 73/80          67: 78/80          68: 38/40          69: 78/80          70: 76/80         
71: 77/80          72: 35/40          73: 63/80          74: 38/40          75: 40/40         
76: 34/40          77: 19/20          78: 30/30          79: 79/80          80: 37/40         

Lemmings Revolution
(100% unless noted)

1-3: 17/20
2-1: 26/30
3-2: 17/20
3-3: 18/20
3-5: 96/100
6-5: 8/10
7-6: 96/100
8-4: 46/50
10-12: 19/20
11-7: 49/50
11-10: 57/60
12-9: 99/100

namida

I'm pretty much the master of backrouting on L3D (although I have to admit I never found the 100% route to Castle Peralus until I was told about it), so I'll have a look when I get a chance and see if I can improve any of those.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

LemSteven

There's definitely a couple in there that I see as having a chance to be improved on.  However I am leaving on vacation tomorrow and so I may not be able to update the scores until I get back in just over a week.

Edit: I just improved one of those scores myself.  L3D Level 30 (Tooten Lemming) is improved to 34/40.

Pooty

You can rescue 77/80 on level 19 of 3D Lemmings (Attack of the 50 ft. Lemmings).

Quote from: Spoilers
Note: The direction to turn the lemmings (in brackets) is always from the perspective of the lemming, and never of the camera.

1: Make the first lemming a turner (left) immediately.
2: Increase the release rate to 69.
3: Wait until 78 lemmings are out.
4: Increase release rate to 79.
5: Commence bashing the wall to your right (towards the 50 ft. lemming's face). 79 lemmings should be out when you begin bashing.
6: After two bashes (when you can see the lemming from outside), convert the basher into a turner (left)
7: Go back inside the lemming's head. Two sets of lemmings should be in there; a single lemming, followed by a bunched up group. Highlight the single lemming (or if it's easier, use Virtual Lemming).
8: Immediately after the highlighted lemming uses the second turner, make him a basher.
9: After one bash, make him dig. Now stop highlighting him.

You now have a long wait. With 2:37 minutes left, some lemmings will drop right in front of the exit. They will drop in two sets of two. Ignore the first set.

10: The second group of lemmings will come in from the left hand side, and walk towards the right. You must hurry and make one of them a turner (left) before they walk off. You have to do this before they're halfway across the block. If you've done it correctly, you'll rescue 77 lemmings. If not, you'll only rescue 40.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

LemSteven

^ Ooh, nice backroute!  I've added it to the list.  Well done! http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Pooty

A couple of other 3D Lemmings changes.

I improved level 19 (Attack of the Fifty Ft Lemmings) further to 78/80.
Quote from: Spoilers
1. Increase the release rate to 99.
2. Use the first turner to direct the lemmings at the deflector block (as per the usual solution).
3. Highlight the ~50th lemming that comes out.
4. On the 50 ft. lemming's arm, bash into its hair. It'd be a good idea to use Virtual Lemming at this point.
5. When the highlighted lemming drops into the armpit area, bash once, followed by digging.
6. The lemmings will eventually land two blocks in front of the exit. Because of this, there's no rush in using a second turner to direct the other lemmings to the exit.

Level 24 (Fore!) only has 30 lemmings, so it should read 27/30. I haven't found a way to improve on this score.

Level 28 (All Around the Watchtower) can be improved to 79/80.
Quote from: Spoilers
Build into the entrance instead of using a blocker.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

LemSteven

Nice job!  I've added those scores to the table along with an improvement of my own: L3D Level 18 (Corkscrew Digger) is now up to 68/80 instead of 67.

EDIT 12-May-2014:  Corkscrew Digger now improved to 69/80.  Original post updated.

Pooty

I'm going to dump my findings on the Master System version in this thread. It has been my forum signature since I've joined these forums, but they could do with a home. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Master System Lemmings
(100% unless noted)

Fun 3: 17/20
Fun 6: 18/20
Fun 18: 15/20
Tricky 15: 15/20
Tricky 17: 18/20
Taxing 19: 15/20
Taxing 27: 19/20
Taxing 28: 17/20
Mayhem 19: 13/20
Mayhem 26: 10/20

[Edit] Fun 11 is now at 100%.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

alfonz1986

Yo, the records need to be updated for my 100% solution to Wicked 9  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

As mentioned in my post here http://www.lemmingsforums.com/index.php?topic=12.390" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=12.390

DoubleU

http://www.lemmingsforums.com/index.php?topic=526.msg10844#msg10844">Quote from: LemSteven on 2011-06-26 01:19:28
I've decided to compile all of the maximum lemmings saved records for the various Lemmings games.  I'm hoping to create a definitive source for all of the lemmings saved records we have established on the forums over the past several years.  Like in Clam Spammer's glitch thread, there will be some variability among the various ports.  If anyone has information on any of the other ports, feel free to contribute below and I'll add it in this post.

DOS Lemmings
(100% unless noted)

Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 7/10
Tricky 16: 46/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 23: 79/80
Taxing 7: 79/80
Taxing 19: 65/70
Taxing 27: 77/80
Taxing 28: 70/80
Mayhem 5: 76/80
Mayhem 10: 73/75
Mayhem 19: 47/50
Mayhem 26: 76/80
Mayhem 29: 78/80
I'm curious as to how this can be possible.  Ephraim Vishniac's best results were:
Quote
These are the twenty "imperfect" levels.  I haven't discovered or
heard of better solutions for these in a couple of years, so these
might really be the outer limits.

Fun 3 Tailor-made for blockers Save 47 of 50. Need three blockers to direct traffic.

Fun 6 A task for blockers and bombers Save 48 of 50. Need two bombers to break barriers.

Fun 18 Let's block and blow Save 65 of 70. Need five bombers to break five levels.

Tricky 15 Ozone friendly Lemmings Save 6 of 10. (7 of 10 in PC version.) Need four bombers to dig.

Tricky 16 Luvly Jubly Save 45 of 50.  Need five bombers to dig.

Tricky 17 Diet Lemmingaid Save 48 of 50. Need two bombers to dig.

Tricky 18 It's Lemmingentry Watson Save 9 of 10. Need one bomber to dig. But what are the two builders for?

Tricky 23 From The Boundary Line Save 53 of 80. No way to save the ones that turn around.

Taxing 6 Compression Method 1 Save 45 of 50. Four will be crushed, and blocker is bombed.

Taxing 7 Every Lemming for himself!!! Save 79 of 80. Need to use one blocker/bomber for crowd control.

Taxing 16 Mary Poppins` land Save 79 of 80. Need one blocker/bomber to hold back the crowd.

Taxing 19 Bomboozal Save 65 of 70. Need five bombers to drop five levels.

Taxing 27 Call in the bomb squad Save 75 of 80. Need two blockers, 3 blocker/bombers.

Taxing 28 POOR WEE CREATURES! Save 63 of 80. It takes time to build a landing place. This is the fastest I can do it.

Mayhem 2 The Boiler Room Save 79 of 80. One bomber clears the exit path.

Mayhem 5 Down, along, up. In that order Save 76 of 80.  Four blockers turn the builders as needed.

Mayhem 10 Pillars of Hercules Save 70 of 75.  It takes time to build a landing place. This is the fastest I can do it.

Mayhem 19 Time to get up! Save 47 of 50. Two bombers blast the first barrier, one does the second.

Mayhem 26 The Steel Mines of Kessel Save 72 of 80.  Six blocker/bombers blast the thick barrier, one restrains the crowd, one cuts the thin barrier.*

Mayhem 29 Save Me Save 75 of 80. Two blockers guard the entry landing, one turns the ramp, two guide arrivals at the exit.*

*From the Dfoofnik (mailto:Dfoofnik@aol.cam" class="bbc_email">Dfoofnik@aol.cam):

The humble student LemDon received praise from the Grand Wizard for finding the True Path on Mayhem 26 : using the many BUILDs as delays, five of a 6-Lem team sacrificed themselves to save the remaining 75. This is the Low-Road solution.

(Then he added: "The actual save is 74, since the initial Blocker sacs as well. Sorry.")

Having received my Master robes, I concentrated on the task of Mayhem 29, where my best had been only 74 saved. I discovered an entirely *new* route to the west, saving 76 of our little friends. The needless sacrifice of Ramp-turners was stopped forever...

A number of these differ, and some aren't on the list.  Care to explain how these records were beaten?  (Oh, and it should be dot-com, not dot-cam, of course.)

ccexplore

Ephraim Vishniac's list is as dated as Windows 3.1 is today.  Not only were the glitches not well-known at the time, but in some cases they just plainly overlooked the correct approach altogether (I'm looking at you, Tricky 23).  Also, it's unclear whether Ephraim originally worked with the PC version; the PC version has some important changes that would affect some of the results.  (Taxing 27, Mayhem 26 and Mayhem 29, although even on non-PC versions Ephraim's list is still not optimal for all three)

It's yet another example where it sucks that things posted on the Internet stay there forever. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

If you have Lemmix set up, please start with some of the replays posted http://www6.camanis.net.ipv4.sixxs.org/lemmings/lemmingswelt/index.php?dir=challenge_replays" class="bbc_link" target="_blank">here.  It probably doesn't cover everything but should address a decent number of the improved results over Ephraim's list.

ccexplore

Not trying to continually pick on Ephraim and the fine folks back in the ancient days before I was around though I admit it's fun to poke, but to illustrate the weaknesses in that list, here's a replay Taxing 6 going through the lower route with the traps, but saving 46/50 rather than 45/50 as that list reported.

So yeah, let's just say our list pwn theirs and leave it at that. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

DoubleU

http://www.lemmingsforums.com/index.php?topic=526.msg11888#msg11888">Quote from: ccexplore on 2011-11-07 14:15:18
Ephraim Vishniac's list is as dated as Windows 3.1 is today.  Not only were the glitches not well-known at the time, but in some cases they just plainly overlooked the correct approach altogether (I'm looking at you, Tricky 23).  Also, it's unclear whether Ephraim originally worked with the PC version; the PC version has some important changes that would affect some of the results.  (Taxing 27, Mayhem 26 and Mayhem 29, although even on non-PC versions Ephraim's list is still not optimal for all three)
Ephraim used a Mac.  It says in his document...if I could find it somewhere.

ccexplore

Ephraim used a Mac.  It says in his document...if I could find it somewhere.
Okay, I thought that was the case as well.  This of course further confuses their list, as I'm pretty sure Dfoofnik reported PC Lemmings results under the addendum to Ephraim's list.  In particular, I'm only aware of the DOS version giving you 20 builders rather than 10 in most other versions including the Mac.

I have actually dabbled a little on Mac Lemmings as well.  I think the current status wrt to the Mac version goes something like this:

Tricky 16: needs to be confirmed whether 46/50 works on Mac or not, given the well-known difference (though it's technically a terrain difference arising from Mac's high-res graphics, IIRC) on Tricky 15.

Tricky 23: I think you might lose 1 or 2 more on the Mac due to one more mining stroke needed to stop lemmings lost, I don't remember the result I ended up with.  It's certainly far better than 53/80 as the assertion "no way to save the ones that turn around" is wrong.

Taxing 6: I've fully confirmed that one on the Mac, you can save 49/50.  You can use a falling exploder to take out the upper-right portion of steel, lowering the fall to safety.

Taxing 16: I haven't bother to execute the 100% solution on that one, but I've checked all the relevant game mechanics and they are all the same on the Mac version, so it should be possible on the Mac as well.  This solution is glitch-free.

Taxing 27: the sliding glitch  The no-glitch lose-3 PC solution should work just fine on the Mac as well.  The water doesn't reach high enough to affect the PC solution.

Taxing 28: the climber glitch used here has been confirmed to work on the Mac the exact same way it does on the PC, so the 70/80 solution likely works on the Mac as well.  Although, one thing I might need to check is what shape you end up with for an interrupted bash stroke (again due to hi-res graphics).  In any event, I first reported a lose-14 solution that doesn't use any glitches on the PC, so that solution likely works on the Mac too and is still better than the list's.

Mayhem 2: sliding glitch again, so should work.

Mayhem 10: sliding glitch for the lose 2 solution, should work depending on the interrupted bash stroke (see Taxing 28).  Even if that doesn't work, we've found lose 3 and lose 4 solutions that use other behaviors which also work on the Mac.

Mayhem 26: this one is special because terrain differences (hi-res graphics again) on the Mac forces notably higher usage of bombers compared with other versions, making it nearly impossible just to achieve the 72/80.  So I'm not 100% sure yet what the record should be on that level.  I can tell you though that on other versions with lo-res graphics and only 10 of the 3 given types of skills, you can still achieve lose 5 (as confirmed on eg. SNES).

Mayhem 29: the PC version relies on a glitch and the lack of water.  However, the Mac version allows better bridge-stretching facing left, so the "build west" route actually still works on the Mac even without using the glitch and with presence of water.  So depending on how much builders you need (and thus how many spare left), I think you can still do something like lose 3 if not lose 2.  Will need more testing to confirm.

ccexplore

Started play Lemmings Revolution, will see how far I'll get over the Xmas holidays.  Finished 4 columns so far.

http://www.lemmingsforums.com/index.php?topic=526.msg10844#msg10844">Quote from: LemSteven on 2011-06-26 01:19:28
Lemmings Revolution
<snip>3-5: 94/100

Typo on this one perhaps?  96/100 is pretty straightforward.