ClamLix

Started by Clam, May 07, 2011, 10:48:19 AM

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Simon

Thanks, KBC from #194 will go into 0.9.5.

Everything above is in Lix 0.9.5.

-- Simon

Forestidia86

Only a proposal concerning reordering:

I found "Inside the Fourth Wall" in its non-trampoline variant too easy for Insane but the intended solution to Arcane "Urban Ledge-End" seems quite hard in my eyes. So maybe exchange the two.
But "Urban Ledge-End" had a backroute fix and I don't know if that points better to the solution since I've never played the fixed variant unbiased.

Forestidia86

Simon, I've noticed that you haven't updated the proof collection with the new replays to "Abridged Version (V1)" and "Korean Border Crossing"; at least the old one for KBC should break, I'm not sure about Abridged though. Is that intended?

Simon

Thanks for reporting. I had 100 % coverage locally, but didn't push the changes on 2017-12-13 to github. They're pushed now, and the collection on github should cover 100 %.

-- Simon

Forestidia86

mobius,
Spoiler
concerning Square Squabble (this is the level you mean, isn't it?) and particular backroute: Can you explain what you have to do for the backroute, then I could test. The 2-builder-cancelling seems to be very particular in Lix, maybe it won't work in the circumstances of Square Squabble.

Forestidia86

In view of that Clammings has "Urban Ledge-End" (ULE) in Insane (probably with other intended solution though) don't we want to swap it with "Inside the Forth Wall" (ItFW) as I suggested earlier?
Or does anyone has problems with ItFW but not with ULE?
Due to removal of trampolines ItFW is not in its original version, maybe that makes it easier but for me it was a huge contrast to the other Insane levels.
Or does anyone think ULE is in its current version too easy for Insane?

Proxima

I'll have a look at those levels as soon as I can. I know that I have solved Urban Ledge-End in the past, so I can't have found it that difficult :lix-tongue:

mobius

Quote from: Forestidia86 on December 23, 2017, 04:55:01 PM
mobius,
Spoiler
concerning Square Squabble (this is the level you mean, isn't it?) and particular backroute: Can you explain what you have to do for the backroute, then I could test. The 2-builder-cancelling seems to be very particular in Lix, maybe it won't work in the circumstances of Square Squabble.

Spoiler
you're right; it's that level and this is the trick that can backroute it: Simon has told me that the
2-builder-cancelling is possible. It must be quite tough to pull off; because I tried and thought it wasn't possible.

You can use this to turn one lemming around near the right of the exit and mine to the right. I have a possible fix for this but it changes the solution a bit fundamentally and requires removing the flames near the exit. But Simon said he doesn't want this behavior so that may not be necessary.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Forestidia86

Yeah, got it unfortunately to work.
But
Spoiler
could it be that it depends on the exact distance of the lix? So that it's something like sub-frame-perfect? In this level you unfortunately can finetune with the two climbers. Maybe it can be fixed that if you do that then the second builder lix builds too far?

Thanks mobius for the answer and Proxima for the help with the reordering.

mobius

Quote from: Forestidia86 on December 26, 2017, 08:03:45 PM
Yeah, got it unfortunately to work.
But
Spoiler
could it be that it depends on the exact distance of the lix? So that it's something like sub-frame-perfect? In this level you unfortunately can finetune with the two climbers. Maybe it can be fixed that if you do that then the second builder lix builds too far?

Thanks mobius for the answer and Proxima for the help with the reordering.

I'm not sure exactly what you mean. Something like this might work; I don't know if I could figure out a solution to it though. You're welcome to try. I attached my other fix which doesn't involve any precision but simplifies the level a little bit. If this builder behavior is ever removed; I suggest reverting to the old version.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Forestidia86

My idea was:

Spoiler
That 2-builder-cancelling would build too far, so that the lix builds over the exit or the miner tunnel would not be deep enough if the builer is assigned at an earlier place. But that makes the miner assignment much too obscurely precise and there would be non-square rectangles.

I think, we just take your fix, thanks mobius.

Simon

I'm planning to release 0.9.7 either tomorrow (Dec 29th) or around Jan 2nd or 3rd. I'll include the changes to ClamLix as Forestidia deemed them good:

  • Swap ItFW with ULE unless Proxima disagrees,
  • mobius's Square Squabble from 2017-12-28.
-- Simon

Forestidia86

Just for documentation:

I glanced through the level files and following of them contained an n as marker for no-overwrite (It is very well possible that I've overlooked levels):

Arcane:
21 - Box of Tricks
08 - CubeOut
14 - LixBot Lab
09 - Runner Stunner
11 - Sand me down

Flingsane:
05 - Falling Forever
12 - Polar Pop

Humane:
21 - Catch your Death
14 - MORE WEE CREATURES!
01 - No Killer, All Filler
24 - Pachinkube
06 - Pillarity Ensues

Insane:
23 - FALL AND DIE
25 - Hang in there!
14 - Leaky Building Syndrome
24 - Lix Recycling Plant
01 - Made to (mis)measure

Outtakes:
09 - Climb Ev'ry Mountain
21 - Times Four

Simon

Your list of 19 is complete.

I've used ack to generate a list of levels that contain the n modifier, and got the same files. Command line (bash) was:
ack -l '^:.*: .*n.*' levels/single/clam/

-- Simon

Forestidia86

#209
I've looked through the n-levels (saved them with the editor) and the ones that could cause problems for maintaining are:

- Big clusters: "Sand me down", "FALL AND DIE", "Polar Pop", "Falling Forever", "Pachinkube"
- Unsure: "No Killer, All Filler", "MORE WEE CREATURES!", "LixBot Lab"

(The rest is divided in groups of a) no tile group created and b) only few minor tile groups created that shouldn't pose a problem for maintaining.)