All the levels in spreadsheet format

Started by finlay, March 14, 2011, 09:07:07 PM

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ccexplore

Anyway, I've got the level names and the data that you see on the thumbnail screen (rate, time, number of lemmings, goal), which I took from a walkthrough online, but I could only find skills data for the Fun levels. Anyone able to help here?

As it turned out, a long while ago when I played NES Lemmings, I tried to make a webpage with basically the same information you're gathering in the spreadsheet.  Unfortunately it looks like that mini-project was never completed--I only got up to all the Fun levels and their repeats.

Nevertheless, it's another step towards eventual completion, so here you go.  Unzip and then open the "nescode" (or something like that) HTML file to view in browser.  (It was originally hosted in geocities which has gone defunct since.)

CynicalOkie

Wow, I never realized that there were only 9 levels that utilized the Crystal set... Darn shame, because that was my 2nd favorite set next to Hell.

Adam

The Crystal set was definitely underused, but it's also difficult to make decent levels with it. There are a few new Crystal levels in the PSP version.. I'll get round to making them in the classic styles at some point!

finlay

Because, let's face it, I'm a bit of a geek for finding out where they've altered the game on different platforms (and can't be bothered making a new thread for this), can anyone confirm/deny this about the SNES version?
http://idlingspace.com/game/perfect_lemmings/lemmingology_us/index.html" class="bbc_link" target="_blank">http://idlingspace.com/game/perfect_lemmings/lemmingology_us/index.html

Basically aside from All the 6's → Ohayo Lemming san! there was also a few changes in the graffiti on some levels including "Paradise can wait" instead of "Heaven can wait". True?

It's worth looking through the rest of that site, incidentally; although it's all in Japanese you can catch little bits from the screenshots and the bits of text that are in English. There's a tool where you can jump to any level and put a bomber shape over it to see how much terrain the bomber would take away, and stuff like that.

And there's a backroute they found on Sunsoft special 1 (which is the same as Sunsoft 27 on the Genesis version, "Two heads are better", although checking now, on the Genesis version the backroute's been closed by a big hunk of metal) which I've never seen before...

Adam

Heaven was replaced by 'Paradise', I know this much. I believe DEATH was also replaced in Taxing 24 with TERMINATE.

It's interesting to note that All the 6s was actually coded into the SNES version, and can be accessed via a code.

ccexplore

Because, let's face it, I'm a bit of a geek for finding out where they've altered the game on different platforms (and can't be bothered making a new thread for this), can anyone confirm/deny this about the SNES version?
http://idlingspace.com/game/perfect_lemmings/lemmingology_us/index.html" class="bbc_link" target="_blank">http://idlingspace.com/game/perfect_lemmings/lemmingology_us/index.html

Basically aside from All the 6's → Ohayo Lemming san! there was also a few changes in the graffiti on some levels including "Paradise can wait" instead of "Heaven can wait". True?

Cool! http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" /> Yes, I have confirmed all the ones shown on that webpage.  There are also some minor title changes in other levels if I recall, for example Taxing 16 is "Umbrella Land" probably because Mary Poppins is foreign to Japanese pop culture.

I'm slightly surprised at the Taxing 24 graffiti change (death -> terminate), as the longer word actually also necessitated moving the entrance trapdoor further to the left in order to fit.  But then again, as they were already adding extra levels into the game, might as well have a little fun at the existing levels. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> Funny they didn't also try to fit "Sunsoft" in that level somewhere.

ccexplore

It's interesting to note that All the 6s was actually coded into the SNES version, and can be accessed via a code.

Unless it's something you know that is not shown in the website, you might've confused the Japanese version with the US version.  From what I can tell on the website, the Japanese version retains the 666, while the US version they changed I guess to placate the you-know-whos. <insert sorely missing lemmings rolling-eyes emoticon here>.  The Japanese passwords are not usable on the US version AFAIK.

Still, it would not surprised me at all if the 666 version is actually kept in the ROM and still accessible one way or another, whether via password or via GameShark or similar cheat devices.  I wouldn't know though.

ccexplore

I also have to say, I'm impressed at some of their solutions featured on the website.  They even have a Tricky 23 solution that is similar in concept to the lose-1 solution (but saves less), though they did resort to the simpler "use floaters to create a gap in the crowd" method of allowing the left-facing miner to be assigned, rather than my much trickier method of cursor placement.

Adam

http://www.lemmingsforums.com/index.php?topic=470.msg10675#msg10675">Quote from: ccexplore on 2011-05-29 14:56:24
Still, it would not surprised me at all if the 666 version is actually kept in the ROM and still accessible one way or another, whether via password or via GameShark or similar cheat devices.  I wouldn't know though.
When I say code, I mean gameshark or something similar! http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

geoo

As this is the perfect opportunity to practise my feeble Japanese, I'm offering to translate a few sections of anyone's choice from this page into English.
Will likely contain some errors, but I hope to do at least a bit better than, say, some machine translation.

finlay

Japanese makes me despair because I can read the kana fine but the kanji make my head explode... http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

Anyway, I've added this info as a note, because the rest of the info for the SNES version is the same. Not sure whether I should incorporate their codes.

On the subject of codes, does anyone have a list of codes for Lemmix? They just happen to be different. http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />

And I've added the PS3 version to the spreadsheet, although it was from a badly-written walkthrough which didn't have full info for all the levels, just their entry number of lemmings and skills – so rates and numbers of entrances/exits might be missing. If anyone wants to fill that in feel free. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

ccexplore

As this is the perfect opportunity to practise my feeble Japanese, I'm offering to translate a few sections of anyone's choice from this page into English.
Will likely contain some errors, but I hope to do at least a bit better than, say, some machine translation.

Well if you insist, you can go ahead and practice on http://idlingspace.com/game/perfect_lemmings/lemmings_preparation/index.html" class="bbc_link" target="_blank">"Lemmings Preparation" and http://idlingspace.com/game/perfect_lemmings/lemmingology_mathe/index.html" class="bbc_link" target="_blank">"Lemmingoloy Mathematics".  I suspect one could probably just feed the pages through machine translation and still proably glean enough information of interest from even the terrible results (heck, some of the information doesn't even need to be translated), but a better translation certainly won't hurt.

[EDIT: actually, the page on the 2-player levels probably benefits most from translation:  http://idlingspace.com/game/perfect_lemmings/lemmings_twoplay/index.html.

finlay

I've made a few edits to the spreadsheet...

also, since the Japanese website had a very nice graphic of all the SNES levels, I thought I might do the same with the Genesis levels:

http://dl.dropbox.com/u/15543016/lemgen.png" class="bbc_link" target="_blank">http://dl.dropbox.com/u/15543016/lemgen.png

I get the feeling that something similar might already exist. Possibly. And technically, it's not complete because I don't have screenshots of the 2-player levels. Do they exist? I could do it myself but it's quite a chore to go through all the levels because you can't skip to the end, speed up, or increase the release rate, you have to let every single lemming die slowly... (except that if you let them all die, you lose, so you've got to get some home!)

geoo

http://www.lemmingsforums.com/index.php?topic=470.msg10682#msg10682">Quote from: ccexplore on 2011-05-29 21:03:46
[EDIT: actually, the page on the 2-player levels probably benefits most from translation:  http://idlingspace.com/game/perfect_lemmings/lemmings_twoplay/index.html.

Simon

Hah, it's amazing to see how they patch the shortcomings of original 2p Lemmings by rules and manners. :-D Some types of behavior can't even be banned properly, like "care about your own path instead of sabotaging".

Lemmings will play somewhat tediously because of several things:
  • Strong attacking possibilities, and the terrain amplifies those.
  • Powerful blockers.
  • Lack of builders! If the designers give the same number of everything, there are 4 ground removing skills for one builder, and each ground remover is powerful enough to require several builders for fixing.
  • Level design that forces you to cooperate.  Proper play will inevitably lead to someone destroying the path, and nobody wants to invest many resources in fixing the shared path. Lems will get bunkered all over the place, waiting for the other player to make a move first.
  • Long levels >_>
  • You can't just nuke if you've won to force a soon end of the level. Both players must agree to end.
  • The game will not start each level as a fresh match, you actually carry over saved lems from the last game. This may result in longer play times per level, since you want to save more lems, even if you'd win the current level by not doing anything more.
-- Simon