What if you could only assign skills to lemmings facing in one direction?

Started by Clam, December 19, 2010, 09:38:15 PM

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Clam

More Crazy: here's 8R, 9L, 13R and 16L, all 100% without glitches.

Clam

And more Crazy: 18R and 19R improved to 100%, replays attached.



http://www.lemmingsforums.com/index.php?topic=433.msg9628#msg9628">Quote from: Nortaneous on 2011-01-06 12:38:51
Covox Lemmings:
Fun 1 - 100% LR*
Fun 2 - 100% R
Tricky 1 - 100% R* (this is incredibly hard to pull off, as far as I can tell)
Tricky 2 - no idea
Taxing 1 - might be able to 100% R but I hate timing builders like that
Taxing 2 - 100% R
Mayhem 1 - 100% R*
Mayhem 2 - R

* = I didn't try it, but it seems obvious enough

We haven't included these levels in challenge threads so far, but now I think about it, it might be a good idea to add this set to the older, "finished" challenges. I found a couple more solutions: Fun 2 left 100% and Mayhem 2 right 100%. Replays attached for these, plus Taxing 1.


I also took the liberty of playing through the bonus levels from the Lemmings Strategy Guide (these could also be added to existing challenges - you can find them http://www.lemmingsforums.com/index.php?topic=24.15" class="bbc_link" target="_blank">here). My results (for convenience, I numbered these 1-16 instead of labelling them Fun through Mayhem):

L: 1, 5*, 8, 10, 13*. Non-100%: 1.
R: 1, 3, 4, 5, 6, 7*, 8, 9, 10, 11, 12*, 13*, 14, 16. Non-100%: 6.

* replays attached for these levels.

ccexplore


Clam

Second half of Wild:

11: R (non100%, glitch - you can mine and bash through the steel)
12: R (non100%)
14: R (100%)
15: R (non100%)
17: R (100%)
18: R (non100%)
19: R (100%, glitch - bash through the ceiling)
20: R (non100%)

I also tried 13R, 17L and 19R noglitch, but couldn't quite get any of them to work out http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=433.msg9853#msg9853">Quote from: Clam Spammer on 2011-02-10 00:13:56
I also tried <snip> and 19R noglitch, but couldn't quite get any of them to work out http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

I hope you mean 19R noglitch-100%, because 19R noglitch non-100% is pretty boringly possible.

Clam

Oops, yes, of course I meant 100% http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />. I actually did these back when the thread was still active, and I forgot to note down that minor detail...

I'm working on Wicked now, expect some results soon.

Clam

Wicked

1: R (non100%)
3: R (100%, glitch - dig at the edge of the steel)
4: R (non100%, replay attached)
6: both non-100%
7: R (non100%)
8: both non-100% (replay attached for L)
9: R (non100%, replay attached, not difficult but it relies on an important detail that I hadn't noticed before)
11: R (100%)
12: R (non100%)
13: R (100%, replay attached)
14: R (100%)
16: R (non100%)
17: L (glitch for 100% - direct drop), R (non100%)
18: R (100%)
19: R (non100%)

ccexplore

Wow, nice job! http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Here's Wicked 1 Left, non-100% of course (in fact it saves just the minimum of 80%).  A little ambiguous whether it counts as "glitch" or not.  Technically some pixels were taken out that are covered in steel areas, but for the most part the solution doesn't really explicitly depends on those pixels being taken out I think.

LemSteven

I can confirm Wild 13R for 95%.  The solution is a matter of getting the timing right so the lemmings are spaced out properly in the end.

Quote from: highlight to read
1: Pause at the beginning and set the release rate to 80.
2: After the third lemming comes out, drop the release rate to 60.
3: After one more lemming comes out, pause and crank up the release rate to 99.
4: Make the first two lemmings climbers, and make the third lemming block a brick or so back of the wall.
5: When the climbers get over the wall, make one block a few pixels back of the thin wall.  Make the other mine so that the blocker turns him.  He will create the tunnel for the crowd.  Blow up the blocker on top of the tunnel.
6: When the miner finishes, he hits the lower blocker and walks back up.  Bash through the thin wall and build over the gap.
7: Blow up the remaining blocker such that he'll go off right after Lemming #80 (the last one out of the hatch) turns off of him.  The crowd should end up a short distance behind the climber/leader.
8: Have the climber bash through the wall and bomb in front of the trap.
9: The new leader (#4 from the hatch) should be a few steps ahead of the next in line.  Make him bomb so that he clears the path to the exit.  The last of the lemmings should reach the exit with about 15 seconds to spare.

Clam

Great work! http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Here's a Lemmix replay of Lemsteven's solution.

Nortaneous

http://www.lemmingsforums.com/index.php?topic=433.msg9650#msg9650">Quote from: Clam Spammer on 2011-01-09 03:21:02
I found a couple more solutions: Fun 2 left 100% and Mayhem 2 right 100%. Replays attached for these, plus Taxing 1.
Which style/mechanics did you use to record those? I'm trying to play them under ONML (don't have Lemmini style set up in Lemmix yet...), and they won't work for me. All the other styles I have won't render the levels properly.

Clam

Good question! I recorded those replays in Original Lemmings mode. Not sure why it doesn't work for you outside of OMNL mode - maybe you need to close and restart Lemmix?

---

Here are my results for Havoc:

1: R (100%)
3: L (100%)
4: L (100% - the 3-skill solution uses left-facing lemmings only)
6: R (100%)
7: both non-100% (R might be improvable to 100%)
10: R (non100%)
11: R (100%, glitch - ceiling route)
13: R (100%)
15: R (non100%)
18: L (100%, glitch - dug out a bit of steel, I'm struggling to find a better way to handle the start)

Replays attached for 3, 6, 7 (both ways), 11, 13, 15 and 18, in a .zip since the forum only allows 4 attachments per post.

Nortaneous

http://www.lemmingsforums.com/index.php?topic=433.msg9872#msg9872">Quote from: Clam Spammer on 2011-02-12 16:20:45
Good question! I recorded those replays in Original Lemmings mode. Not sure why it doesn't work for you outside of OMNL mode - maybe you need to close and restart Lemmix?
Here's the error message that I get:
Quote
Error during play:

invalid replay header different mechanics
When I set it to Original Lemmings, the levels don't render properly -- they use the original tilesets instead of the ONML tilesets.

Clam

Oh, did you put the covox levelpack in your CustLemm folder? I have them in a separate folder, containing just the files that were in savelem.zip (plus my replays of course). I'm able to open them in Original, ONML and Custlemm modes, and maybe even others too.

Clam

Before we move on to Xmas/Holiday Lemmings, I found another solution for the strategy guide bonus levels: Fun 2 R (non-100%).