Cheapo Level Pak topic

Started by Timballisto, July 07, 2004, 01:05:51 AM

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Ice_Eagle

Well, you didn't need to keep building and bashing up that left column on level 20.

Just a few more reviews left, including Level 17...

I'm planning to make a (new) Just a Minute level for my third pack.

Proxima

Quote from: Ice_Eagle link=1089162351/735#735 date=1148275446Well, you didn't need to keep building and bashing up that left column on level 20.
Oh, but I didn't  ;)  I got one of the top lemmings to alternately dig and bash (a trick I learned from Insane Steve). The two builders in the pillar were just to correct myself where I slipped up by digging one pixel too far.

QuoteJust a few more reviews left, including Level 17....
You don't need to keep reminding me. I have essays to do as well as playing Lemmings, you know!

Ice_Eagle

QuoteYou don't need to keep reminding me. I have essays to do as well as playing Lemmings, you know!

Sorry...I just get excited everytime you comment on my levels.

Proxima

Then I'll have to comment on a few more  ;)

Level 17 was, indeed, a beast of a level.... with the terrain so dark you couldn't see where the gaps were, keeping the lemmings contained was hard. I'm afraid I cheated a little by taking an over-the-top route.... I don't think you'd have enough builders to do it the proper way. Could be wrong though. Oh, and I got the 100%.

Level 21 was fun! Interesting challenge to sort out a route, but of course made a little bit easier by being able to make everyone a floater  :P

Level 22 I didn't enjoy..... it was just a no-frills version of "Time to get up!" with an annoying time limit.

Level 23 was interesting..... quite a tough challenge to get 100% on this one.

Ice_Eagle

QuoteLevel 22 I didn't enjoy..... it was just a no-frills version of "Time to get up!" with an annoying time limit.

Probably just like your level "The Lemming Tower of Pizza" due to precision.  :)

I'm not sure if this is possible, but it would be a challenge to go through different exits everytime you play Level 22.


I guess I was wrong.  :(

Proxima

Are you suggesting I didn't like it due to precision? If so, an odd comment, because there really wasn't any. A bit of precision might have made it more interesting. Levels that are entirely based on precision, like the Lemming Tower, aren't the most fun sort, and it would be tedious if a set contained only levels like that, but I still vastly prefer them to levels that are just plain sailing all the way through.

Proxima

Quote from: Ice_Eagle link=1089162351/735#739 date=1148424064I guess I was wrong.  :(
Sorry. (And I know I can't like all your levels, but mostly they are still fun to play!)

Let's do those last two now.

Level 24 was easy and relaxing..... not much to say about it. Good use of another of my traps to make a difference from the frozen version! One criticism, though..... fire traps buried in the wall? Hardly fair play. And it didn't stop me getting 100%.

Level 25 was also easy and relaxing; a lot of obstacles to get past but it was always obvious what to do. Good music.

Ice_Eagle

Quote from: Nuntar link=1089162351/735#741 date=1148565212
Sorry. (And I know I can't like all your levels, but mostly they are still fun to play!)

It's fine. I'm not expecting you to like my levels all the time.

Maybe I'll put Level 25 in an earlier position...maybe... (Oh, and that music in that level was also used in Level 8 of my second pack)

My levels are indeed fun. They have multiple solutions (i.e. the Bublaria levels). You like going for 100% for some levels, don't you?  ;)

Maybe my third set will be way better than my second. I'm putting so many fun ideas inside this pack! Set 3 will have 30 levels. My fourth set will be special.  ;) I may also release my revised second set, and replace Level 26 on my first set with a better level.

Proxima

Quote from: Ice_Eagle link=1089162351/735#742 date=1148598843My levels are indeed fun. They have multiple solutions (i.e. the Bublaria levels). You like going for 100% for some levels, don't you?  ;)
As many as possible, yes. It makes them more of a challenge -- I get bored by lots of levels that are too easy, but making myself save 100% makes me think.

Ice_Eagle

Maybe you should make a list of levels that you got 100% on, like what you did with Sunrise's Lemmings Plus 3.

Proxima

It would be quicker to list the levels I didn't get 100% on!  ;D

Level 11 (didn't pass at all)
Level 22 (1 out of 4)

And that's the lot!

geoo

I've finally come up with another level using Isu's sports style. I built up the idea when I was outside my house and didn't have a key with me.  :o
You know, in that style the exit doesn't work unfortunately, but just imagine it would. I hope Isu will fix this ASAP. (Or, perhaps I could mail him...)
Anyway, it requires no glitches, no special difficult tricks, no precision at all and has probably a couple of backroutes. I hope you'll give it a try:
http://207.58.177.175/~geoo89/lemmings/SportsLevel.lev

EDIT: I forgot to say: Of course you need to use ccexplore's hacked Cheapo version wlem2x

Proxima

Disgustingly difficult, of course, like all your levels!  :P

Isu

Good news! The Sports style exit is now fixed!

Download:Sports.sty (68KB)

What happened is I had the style under two different names, but I only had the template under one. This meant that the level I made and the style I distributed was the wrong one. I have double-checked and I am positively certain that this updated version is flawless.

(Well, not completely flawless. There's no support for the trampoline in Cheapo. But still...)

I also hope to do a small selection of levels using this style soon too.

I'd love to stay and chat but It's way past my bedtime. ;)

seriousgamer

Nice level and style. I think I found a backroute though because it definately wasn't what I would call disgustingly difficult.