Video Game trivia

Started by GigaLem, November 20, 2010, 05:07:58 AM

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GigaLem

Question:
Category: Nintendo
Question: When Mario made his first debut in a video game, his name wasn't Mario.  What game was it, and what did they call him instead?

The game is Donkey Kong, and they called him Jumpman.

Category: Nintendo
Question: What did Shigeru Miyamoto call Jumpman before he became Mario?
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Ok biggest awnser EVER in quote form (JUST READ you have time):
http://www.lemmingsforums.com/index.php?topic=411.msg10754#msg10754">Quote from: Wikipedia on 2011-06-15 16:25:19
EVER When the Nintendo company began branching out, Miyamoto helped design the company's first original coin-operated arcade game, Sheriff.[6] He first helped the company develop a game with the 1980 release Radar Scope. The game achieved moderate success in Japan, but by 1981, Nintendo's efforts to break it into the North American video game market had been a complete failure, leaving the company with a large number of unsold units and on the verge of financial collapse. In an effort to keep the company afloat, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar Scope units into a new arcade game. He tasked Miyamoto with the conversion,[7] with Nintendo's head engineer, Gunpei Yokoi supervising the project.[8]

Miyamoto imagined many characters and plot concepts, but eventually settled on a love triangle between a gorilla, a carpenter, and a girl. He meant to mirror the rivalry between comic characters Bluto and Popeye for the woman Olive Oyl. Bluto evolved into an ape, a form Miyamoto claimed was "nothing too evil or repulsive". This ape would be the pet of the main character, "a funny, hang-loose kind of guy."[9] Miyamoto also named "Beauty and the Beast" and the 1933 film King Kong as influences.[10] Donkey Kong marked the first time that the formulation of a video game's storyline preceded the actual programming, rather than simply being appended as an afterthought.[11] Miyamoto had high hopes for his new project, but lacked the technical skills to program it himself; instead, he conceived the game's concepts, then consulted technicians on whether they were possible. He wanted to make the characters different sizes, move in different manners, and react in various ways. However, Yokoi viewed Miyamoto's original design as too complex.[12] Yokoi suggested using see-saws to catapult the hero across the screen; however, this proved too difficult to program. Miyamoto next thought of using sloped platforms and ladders for travel, with barrels for obstacles. When he asked that the game have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeat, but the team eventually successfully programmed the game.[13] When the game was sent to Nintendo of America for testing, the sales manager hated it for being too different from the maze and shooter games common at the time.[14] When American staffers began naming the characters, they settled on "Pauline" for the woman, after Polly James, wife of Nintendo's Redmond, Washington, warehouse manager, Don James. The playable character, initially "Jumpman", was eventually named for Mario Segale, the warehouse landlord.[15] These character names were printed on the American cabinet art and used in promotional materials. The staff also pushed for an English name, and thus it received the title Donkey Kong.[16]

Donkey Kong was a success, leading Miyamoto to work on sequels Donkey Kong Jr. and Donkey Kong 3. His success earned him work on other Nintendo titles like Excitebike and Devil World. His next game was based on the character from Donkey Kong. He reworked the character Jumpman into Mario, and gave him a brother: Luigi. He named the new game Mario Bros.. Yokoi convinced Miyamoto to give Mario some super human abilities, namely the ability to fall from any height unharmed. Mario's appearance in Donkey Kong – overalls, a hat, and a thick mustache – led Miyamoto to change aspects of the game to make Mario look like a plumber rather than a carpenter.[17] Miyamoto felt that New York City provided the best setting for the game, with its "labyrinthine subterranean network of sewage pipes". The two-player mode and other aspects of gameplay were partially inspired by an earlier video game entitled Joust.[18] To date, Mario Bros. has been released for more than a dozen platforms.[19]

Category: Game Freak
Question: What was the orginal name for Pokemon Pocket monsters?