Ah, these sound like quite some useful additions. That'd mean that there's no need for Hamachi if someone with the right port settings provides a server even when not playing himself. Also kudos to Mindless, especially as it seems that this is not the first contribution to the project.
Just out of interest, are replays compatible across versions, or do they screw up when the physics are altered? I see there's a version parameter in the files, so I suppose they'd just be unplayable with different version.
I think I should be available in the evenings the entire week, though I'd prefer the date not to be Tuesday.
btw, a bit belated, but I must say I found the latest mutiplayer session even better than the previous one we had!
Good thing about the stacker is that it is pretty useless for last-ditch efforts near an exit, yet useful for containing your own crowd (unless you have a lemming of a different team in it, but that might be considered a reward for the opponent). Unless you have all of your lemmings densely crammed, the stacker should be fast enough to have only few lemmings pass by. I guess it depends on the level design whether stackers can replace blockers.
I'm totally in favour of the roper, because it's very flexible and finally gives a chance for the terrain creating skills to stand a chance against the terrain removal ones. They allow for quickly crossing gaps or fixing destroyed passways, might get messy for certain types of levels though.
Yeah, in Lemmings 2 the roper seems to behave a little erratic as well. I'd have assumed it to move on a parabolic path leaving a trail (rope) behind, and if the length is too long or the arc is not straight enough, the the trail is removed. But in Lemmings 2 the path doesn't even really look like a parabole.
Haha, with so many skills borrowed from Lemmings 2, you could almost introduce the Lemmings 2 styles.
![Tongue :P](http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif)