Fewest different skills levels can be beaten with

Started by namida, September 17, 2009, 07:25:00 AM

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finlay

I think it's known to be a 100%-able level by most people. But here's how I did it, attached... (yeah it's on the mac version, but it's the same method that you should use - use a bridge pointing left under the entrance so that the last lemming out can build to the right and separate himself from the crowd)

Clam

Taxing 18 was already done with builders only, in http://www.lemmingsforums.com/index.php?topic=114" class="bbc_link" target="_blank">the one-skill thread (also, it should've been marked as 'glitch' there since it uses direct drop). Levels that have been solved with one skill type are already done as far as this challenge is concerned, so they aren't in the list at the top of the thread.

Clam

Improved Mayhem 8 to 2 types:
- builders+diggers (100%)
- bombers+builders.

Clam

Another must-see!

Mayhem 15 improved to 2 types, builders+bashers.

I even found two ways to do it (the second one takes a bit less RR micromanagement), so I may as well post them both. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />


edit: Done with builders+miners as well.
edit2: And another one! Blockers+builders.

finlay


Simon

Eh? There isn't a single glitch usage in any of his replays?

-- Simon

ccexplore

Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.

[edit:  maybe it's worthwhile to note that the DOS version, unlike other versions like Amiga (and maybe Mac?), actually gives you 3 minutes and only requires 75% saved for Mayhem 15, much more generous than Amiga's 2 minutes and lose 4.  Perhaps you can say there was a glitch in the brain of whoever's responsible for the DOS version of this level. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />]

I should also note that even w/o direct-drop (as in most non-DOS versions), you can still do Taxing 18 100% with only floater+builders, and yes, no glitches.  Really old news actually (I reported way back on the forum that still has tseug on.)

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Is this topic even still being updated?
According to the http://www.lemmingsforums.com/index.php?action=profile;area=showposts;u=36" class="bbc_link" target="_blank">"show posts by user" page, the last post from namida was only August 11 2011, so he hasn't been gone that long.  Not sure he'll muster the interest to actually update the OP though even when he's back.

Perhaps Clam or I can be granted admin/op privilege to edit anyone's post on this particular board (challenges)? http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> Then we can be sure to keep everything up to date.  Well, you can't blame me for asking. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Clam

http://www.lemmingsforums.com/index.php?topic=181.msg11551#msg11551">Quote from: ccexplore on 2011-10-02 20:20:33
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.

Good point, I keep forgetting there are people who don't use Lemmix http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />. It's the easiest way of sharing solutions though (especially complicated ones), and given the amount of these I do, I'm not willing to put up screenshots/textfiles every time for those who can't/won't use the appropriate technology http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />


This discussion brings up another point actually: there are a number of tricks that appear 'glitchy', but actually emerge from the intended game mechanics rather than being 'glitches' per se, and so haven't been covered in the glitch thread. For example (from today's replays), making walls with builders, ramps with bashers, and 'undermining' to stop miners. I might start a new topic soon for this.

And even given all that, Mayhem 15 blockers/builders is completely glitch/trick free, and I'd recommend trying it if you have the 'brain-glitched' DOS version. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

ccexplore

I need help with Havoc 7.  I can't seem to get lower than six different sets of skills. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

Confirmed with 4 types of skills:  climbers+bombers+builders+miners and climbers+bombers+builders+diggers.  Pretty straightforward actually.

Quote from: spoiler
You can lose up to 5 lemmings, and look at which types of skills you have plenty of.

So for the left side, handle it mostly with climbers and bombers.  Then you just need to spend one builder on that side, plus one extra skill for delay purpose.  This leaves you enough to do the right side using remaining builders + the leftover "extra" skill, saving everyone there.

I've attached replays not because there's anything spectacular to look at, but just to show that the timing does work out allowing you to save at least 5 on the left side.  I didn't even bother to do the right side on those.

[edit: also got climbers+bombers+builders+bashers now for Havoc 7, slightly more worthy of a replay (attached)]

Simon

http://www.lemmingsforums.com/index.php?topic=181.msg11551#msg11551">Quote from: ccexplore on 2011-10-02 20:20:33
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.

Lemmix works in Wine. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> The gameplay runs a bit slowly for me when there's 80 lems out, but it's alright. The editor is fully usable.

http://www.lemmingsforums.com/index.php?topic=181.msg11551#msg11551">Quote from: ccexplore on 2011-10-02 20:20:33
Perhaps Clam or I can be granted admin/op privilege to edit anyone's post on this particular board (challenges)? http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> Then we can be sure to keep everything up to date.  Well, you can't blame me for asking. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Very good idea, I support this.

-- Simon

finlay

Eh? There isn't a single glitch usage in any of his replays?

-- Simon
It was more a reply to the one where he replied to me, actually (should have quoted it, i know, whatever).... direct drop is not something that would occur to me.

ccexplore

more random updates:

Taxing 1: bombers+builders+bashers
Taxing 11: builders+miners (100% as required)
Taxing 12: builders+bashers (100%)

The first two aren't much of a surprise (for Taxing 1, I have 9 seconds left on the clock, and I'm sure I could do a little better time-wise anyway).  Taxing 12 is worth a replay though.

LemSteven

Some more improvements from ONML:

Wild 12: Builders+Bashers improved to 100% with a glitch (see hint).
Wicked 16: Floaters+Bombers+Builders
Havoc 2: Floaters+Builders+Diggers (100%)
Havoc 11: Builders+Miners (100%), Builders+Diggers (100%)
Havoc 13: Builders+Bashers+Miners (100%)
Havoc 16: Blockers+Builders

Quote from: Wild 12 hint
The one-way wall doesn't work, so you can bash straight through it from left to right.

I'm rapidly losing track of what's been done since namida hasn't updated the results in a couple of weeks.  So I'm going to post the latest results here.

[Proxima edit: Many thanks for helping to keep track of the results! They have all now been added to the original post.]

Minim

For the last few levels of Havoc.

17: Blockers, Builders and Diggers
18: (Having problems with this one) Climbers, Blockers, Builders, Bashers & Diggers
19: Builders & Bashers (100%)
20: Climbers, Floaters, Bombers and Miners (How annoying) http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />

Posted replays for levels 17 and 19.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

LemSteven

Havoc 18 also has Climbers+Floaters+Builders+Bashers+Diggers for 100%.  I'm going to take a look at the level tonight (unless someone else beats me to it) to see if further improvements are possible.

EDIT: I have confirmed that further improvements are indeed possible.  I now have Havoc 18 down to three skills: Builders+Bashers+Diggers, with 100%.  The only question is whether or not I should include the glitch flag.  I did technically dig through a small amount of steel at the start.  The removal of the steel was not critical to the solution, it's just that I needed to dig through the floor as far to the left as possible and that incidentally resulted in some steel being removed.

Unfortunately I don't have a replay or screenshots or anything of the like.  I can supply a step-by-step detailed solution upon request.