What skills can't you live without?

Started by Clam, September 13, 2009, 04:00:30 AM

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namida

I can do Mayhem 22 with 6 builders (all other skills are not necessary, including the basher). If the first chandelier was one pixel closer, I would have been able to reduce it to five.

I don't know if it'll make a difference, but did you try the floor route that I used in the single-lemming challenge?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Pooty

I have. Unfortunately, it doesn't seem to be the way to go. I can get to the heart-thing with 4 builders (same with the chandelier route), but I can't find a way of getting through it without using another builder (unlike the upper route, which I was able to get through by crafty uses of the miner). I also tried combining the chandeliers with the floor route, but it simply doesn't work, so i'm settling for six unless someone can come up with a better plan.

Meanwhile, i've been working on Taxing 22, and came to 1 builder, though if it was the Master System version, it'd be none.  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Pooty

#167
I've finally found a way to reduce Taxing 10 to 2 builders, and i'm absolutely convinced you can't get lower than that.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Minim

If only someone else could do Flurry and Blitz rather than improve records. Anyway here's what I have for Flurry:

8: 5 builders, 1 basher
10: 4 builders*
13: 2 builders
14: 1 builder
15: 5 builders
16: 2 floaters, 2 bombers, 2 blockers, 3 builders, 1 basher.*
Rest: none

I'm sure they are improvable in some way. I nearly did Level 10 in 3 builders but couldn't get past the last wall up to the exit without a builder.

http://www.lemmingsforums.com/index.php?topic=170.msg6234#msg6234">Quote from: minimac on 2009-10-11 10:10:06
Here are the Xmas demo levels:

Xmas 91 for both levels: 3 builders

Xmas 92
1: 1 basher
2: None
3: 10 builders, 1 floater
4: 1 climber, 9 builders, 3 diggers.

Not all levels were submitted to the front page yet, and also, could you put the totals up for each skill please? I would be quite excited to see what they come up with!
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

http://www.lemmingsforums.com/index.php?topic=170.msg6731#msg6731">Quote from: minimac on 2009-10-25 04:19:31
Anyway here's what I have for Flurry:

8: 5 builders, 1 basher
10: 4 builders*
13: 2 builders
14: 1 builder
15: 5 builders
16: 2 floaters, 2 bombers, 2 blockers, 3 builders, 1 basher.*
Rest: none

I don't have access to Flurry, so I can't verify, but according to this thread, you can beat that level with one skill.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Proxima

From looking at the http://tle.vaarties.nl/holiday1994/solutions/amiga/flurry/9/8/" class="bbc_link" target="_blank">level map, the one-skill solution is obviously a builder and there is no way to beat the level without builders.

Pooty

#171
I think you're right. 8-)

Meanwhile, I've got Mayhem 17 down as 1 builder. This is the first time i've ever managed to pull off the sliding trick. :thumbsup:
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Dullstar

I still don't understand the sliding trick. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Clam

I don't have access to Flurry, so I can't verify, but according to this thread, you can beat that level [Flurry 15] with one skill.

I remember this one. If you put a builder in the right place, it blocks the other lemmings. Thus the minimum requirement for this level is one builder.


Meanwhile, I've got Mayhem 17 down as 1 builder. This is the first time i've ever managed to pull off the sliding trick. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Did you do this on http://www.lemmingsforums.com/index.php?topic=221.msg6346#msg6346" class="bbc_link" target="_blank">my dirt version? http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />



I've updated some scores (probably missed some again...) and I'll add totals when I get a moment. Probably tomorrow.

Pooty

http://www.lemmingsforums.com/index.php?topic=170.msg6767#msg6767">Quote from: Clam Spammer on 2009-10-25 22:55:45
Did you do this on http://www.lemmingsforums.com/index.php?topic=221.msg6346#msg6346" class="bbc_link" target="_blank">my dirt version? http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

I ran the same replay posted above on that level... and it works. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Clam

#175
Of course it does. ;)

Totals are up now for completed level sets.


EDIT: Finally decided to go through and check some levels. Here's what I've found...

Flurry 16: Possible without floaters, bombers (replay attached with both of these unused) and blockers. Result: 2 builders, 1 basher.

Frost 7: By going through the middle instead of taking the lower route, you can do this with 5 builders.

Frost 9: A builders-only solution is possible. A 1-builder solution appears to be out of reach, so my result here is 2 builders.

Frost 10: I can't imagine why you'd need a floater here. :-\ Thanks to the helpful digger mechanics in this version, you can complete this without miners (replay attached). From there you can trade a digger for 2 miners, leaving 1 builder, 1 basher, 2 diggers.

Frost 13: The nuke-glitch solution here works with 1 builder. Maybe that 2 was a typo? I don't know what happened there.

Frost 14: By going over the top, you can get to the exit with 1 basher. Result: 3 builders, 1 basher.

Frost 15: You can block the lemmings at the left with a miner and bomber, thus saving a basher. This leaves 1 builder, 2 bashers.

Frost 16: Possible without the floater. I cannot believe I never found this solution before - it almost looks as though it was deliberately built into the level. You can avoid the climber (separately) by building from the start and then bashing through the bridge to isolate a lemming. This leaves just 3 builders.

Clam

#176
Now the revised scores for Hail:

2: 3 bombers, thanks to the ability to block lemmings into walls.
3: Bashers can be replaced with other skills. 10 builders appears to be a minimum (having one climber per lemming helps a lot).
4: If I recall, I set this as a no-builder challenge a while back. I also got a no-basher solution, which can easily be changed to avoid the miner and bomber. The final result: none.
9: I mentioned my solution for this one in another thread, but I'm not sure if I posted a replay before. Anyway, I did this with 9 builders, 1 basher.
10: 2 builders to cross the gaps, bashers and miners are avoidable ;)
11: I saved a builder with a bit of trickery here, leaving 3 builders, 2 miners, 1 digger.
13: Blocking into walls and a bit of steel digging result in a no-climber solution. 1 builder, 2 bashers, 2 diggers.

The attached zip contains replays for:
2 - 3 bombers
4 - no builders
   - no bashers
9 - 9 builders and 1 basher
10 - no bashers
    - no miners
11 - 3 builders
13 - no climber

NOTE: Fix the trapdoors before playing the replays for Hail 10 (copy and paste the middle one).

LemSteven

Here we go with a couple more in Wicked:

Wicked 10
  • The 98% solution does not use the climber or the bomber, plus it only uses one blocker.
  • The floaters can be avoided completely using a backroute.  This backroute also only requires eight builders, which I doubt can be improved on.
  • The digger can be avoided by tweaking the 98% solution to use the bomber instead of the digger to release the crowd.

The result is therefore 1 Blocker and 8 Builders.

Wicked 11: 
  • The 100% solution obviously does not require any bombers.
  • The digger is clearly not necessary.
  • The minimum number of builders I've managed is 3.  I highly doubt this is beatable.  EDIT:  It is indeed beatable.  I originally overlooked the high road solution at the end. http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />
  • I've completed the level without blockers
  • Bashers and miners can be eliminated in separate solutions, both of which involve bombing through the large tree.

The result here comes down to just 3 builders

I would encourage some of the members here to try some of these solutions out, particularly for Wicked 11.  As I was working through these, I found some new routes for that level that I previously did not know existed.

Clam

#178
Quote from: LemSteven on October 27, 2009, 06:53:13 AM
Wicked 11: 

[...]

The minimum number of builders I've managed is 3.  I highly doubt this is beatable.

You need 3 builders to cross two builder-sized gaps? I don't buy that for a second. ;P

Here's a replay with 2 builders.

Clam

http://www.lemmingsforums.com/index.php?topic=170.msg6708#msg6708">Quote from: LemSteven on 2009-10-23 23:21:04
Also, I haven't tested it yet, but Wicked 15 almost certainly comes down to a floater and several builders, although I'm not sure exactly how many...

6 builders. And that's the last of Wicked and ONML. I'll hold off on posting a total score for ONML until I've checked through again, since I noticed that some of the Wicked scores in particular are beatable. For now, I'll mention 19 (5 builders, 2 bashers) and 20 (1 builder only).