What skills can't you live without?

Started by Clam, September 13, 2009, 04:00:30 AM

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Minim

http://www.lemmingsforums.com/index.php?topic=170.msg5260#msg5260">Quote from: minimac on 2009-09-20 12:57:05
Havoc 12 works with 9 builders. ccexplore posted a solution in this post.

http://www.lemmingsforums.com/index.php?topic=98.msg1613#msg1613" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=98.msg1613#msg1613

I think there's an error in your first post, Clam spammer. You put it in as Havoc 15 rather than 12, unless you know that 15 works with just 9 builders.
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Clam

#106
Oops :D Thanks for picking that up.


Next couple from Wild (these were pretty tough):

11: 2 builders
12: 3 2 builders, 1 basher. The 2-builder solution is a tough one to figure out (but easy to execute, thankfully). I've attached the replay for those who don't like this sort of thing ;)

A couple of tips that may be useful on Wild 11:

Spoiler
- Miners go quite a long way into steel before turning back
- Bashers can dig out the end of a steel area

Minim

Wicked 9 works so far with 1 blocker but I'm sobbing by the fact it can't be done without the floater. I also did it with 9 builders.

And for Hail 3 (I like this level because the skills are so generous) I did 11 builders with 14 bashers (Sorry about the 14 bashers, I'm sure I can do better than that, that was on my first attempt http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)
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Proxima

By the way -- something I've been curious about for some time, and I'll ask it here rather than the minimum skills topic just because this one is near the top at the moment.

I know that some versions of Lemmings allow you to solve "We all fall down" with just two builders, and I know what the trick is to that solution. So I can understand why it would require three on DOS. But how on earth do you come by 3 on the Fun version, 5 on Tricky, 7 on Taxing and 9 on Mayhem? I can't understand how a trick solution can be possible and yet not the same number for all four.....

Clam

This just comes down to optimising the standard digger-saving technique of increasing the release rate to let some lemmings fall safely without using a digger themselves. The lemmings will fall safely if half the thickness of the platform (3 pixels) has been dug before they fall off, as you're probably aware. Of course, to fully optimise it, you can't use a constant release rate http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

The end result is one digger per 9 lemmings, rounded up. Hence the pattern of 3, 5, 7 and 9.

Minim

I'm getting annoyed with Havoc 13. I tried to take the higher route to avoid the basher but when I'm at the top I get stuck http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> in the middle of the second bridge and can't get out. So that means I did have to use a basher, and a miner to beat the level, along with 5 builders. Blockers and bombers are not worried about.
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Clam

#111
Quote from: Minim on September 22, 2009, 04:03:19 PM
Wicked 9 works so far with 1 blocker but I'm sobbing by the fact it can't be done without the floater. I also did it with 9 builders.

Try to hold back your tears as you watch the replay I posted here. :P While I did use the floater in this solution (in the interest of speed), it's pretty clear how to adapt the solution to avoid it.


Quote from: Minim on September 23, 2009, 06:30:34 AM
I'm getting annoyed with Havoc 13. I tried to take the higher route to avoid the basher but when I'm at the top I get stuck :XD: in the middle of the second bridge and can't get out.

How do you mean "stuck"?

EDIT: I got a no-basher and (separate) no-miner solution, replay with no bashers attached. (Changing this to avoid the miner instead is trivial)

Minim

That is absolute genius, well done Clam Spammer.
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Clam

Oh wow, thanks http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />


Here's the rest of Wild. Most of these were achieved by just going through the skills one by one.
13: 2 climbers, 2 bombers, 2 builders, 1 basher, 1 miner
14: 1 builder
15: 1 builder, 1 basher
16: 1 climber, 4 builders
17: 2 builders, 1 basher
18: 2 bombers, 3 builders
19: 7 builders
20: 2 builders

Minim

Havoc 14 is just the standard solution without a climber. So the results: 1 climber, 4 builders, 4 bashers, 2 diggers.

For Havoc 15: 7 builders, 1 blocker, 1 basher and 1 digger.
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Clam

Forgot to mention earlier - I did Havoc 13 with 3 builders as well.

Minim

Havoc 16 essentials so far are 5 builders and 1 blocker. Does this level work with the sliding glitch?
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namida

o_O
Fun 15 with two builders? Replay please...

EDIT: Nevermind, found it on the old pages.
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LemSteven

You can definitely remove the blocker in Havoc 16.  A miner+builder on the bottom floor has the same effect.  The remaining skills are sufficient to get everyone up to the exit.

Minim

http://www.lemmingsforums.com/index.php?topic=170.msg5385#msg5385">Quote from: minimac on 2009-09-22 10:03:19
And for Hail 3 (I like this level because the skills are so generous) I did 11 builders with 14 bashers (Sorry about the 14 bashers, I'm sure I can do better than that, that was on my first attempt http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)

Improved to 5 bashers now. I'll need to see ccexplore's 23-skill solution to help me.

Oh, that didn't help http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />. He used 13 builders with 7 bashers.
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