What skills can't you live without?

Started by Clam, September 13, 2009, 04:00:30 AM

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namida

...couldn't you mine it? And then seperately avoid the climber by going underneath it?
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2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
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ccexplore

Let's take a quick step back to Fun 15, which can be done with 4 builders (plus other skills).  (zip file includes Lemmix replay and a screenshot of the final result)

[edit: forgot to add screenshot to zip file, fixed now]

Proxima

...couldn't you mine it? And then seperately avoid the climber by going underneath it?

Oh yes, I was thinking the miner would go too low, but you can release the crowd by digging into the mine tunnel. As for avoiding the climber, the terrain is higher on the other side but you can bash all the way out and get back up with builders and a blocker  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

ccexplore

#33
Quote from: namida on September 13, 2009, 08:53:07 AMTricky 23

EDIT: Or maybe not. It can be done without the miner.  Thanks Proxima.

Tricky 23: 1 Climber, 1 Builder, 1 Basher, 1 Digger

I finally got a solution that doesn't use the digger, so Tricky 23 is now 1 climber, 1 builder, 1 basher.

Replay attached.  No screenshots because it won't help.  Below's an English explanation:

Spoiler
The idea is to build from the pit, then bash at the top of the builder's bridge.  But before the bridge connects with the pit's wall, send a climber up, and have him mine shortly after bashing begins, starting about 3-5 pixels right of the edge of the basher's first stroke.  Done right and this will eventually stop the basher, and also allow the majority of the crowd to escape before the mining tunnel becomes too deep.

My first promising attempt uses the 2nd lemming that lands on the pit to build, and assign the climber some time between the builder laying the 10th and 11th build brick.  It saves 41, with 8 lemmings from the crowd didn't make it.  Then using Lemmix's text replay files, I find out which 8 they are, and I re-did my solution assigning climbers to those lemmings, so they can be saved as well.

ccexplore

#34
Quote from: Clam on September 13, 2009, 04:58:56 AM
QuoteFun 23: Possibly builders and/or bashers?
I think it might be possible to eliminate each (in separate solutions) using multiple Tame 20's

Confirmed.  And actually you just need to use Tame 20 once in each solution.  And since the level can be solved with only bashers and builders, the final result for Fun 23 is "none".

Minim

#35
Fun 16 can be done with 5 builders, replay attached.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

Nice one, minimac. That was really good. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

And ccexplore, I saw your screenshots first before your solution. I can't remember the last time i've been so confused. They are really good solutions there. Top stuff. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

LemSteven

I've been searching for a way to get Fun 16 down to four builders, but so far I've had no luck.  A simple "Tame 20 glitch + nuke glitch" solution looks like it comes a few lemmings short, and with the exit right on top of that pillar, there's very little space to create a path upwards for the crowd.  But I wouldn't rule out some sort of "Tame 13-like" solution...

Clam

#38
Quote from: ccexplore on September 13, 2009, 10:23:11 AMLet's take a quick step back to Fun 15, which can be done with 4 builders (plus other skills).  (zip file includes Lemmix replay and a screenshot of the final result)

[edit: forgot to add screenshot to zip file, fixed now]
With a bit of lateral (or is that vertical?) thinking, this level can be done with just 2 builders. And with 100% saved 8-)


Quote from: Minim on September 13, 2009, 03:55:06 PM
Fun 16 can be done with 5 builders, replay attached.
Expertly done. I must say, I'm impressed :thumbsup:


Quote from: Proxima on September 13, 2009, 10:19:00 AM
EDIT: Tricky 27: 2 builders. All other skills can be avoided.

In the challenge thread (on this forum, I think) I did this with one builder.

LemSteven

Update on Fun 16:

Four builders is now verified!!!   http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

I ended up getting the Tame 20 glitch + nuke glitch combination to work by optimizing the method.

It takes four builders to reach the platform under the exit, where the Tame 20 glitch is executed.  The trouble is you only have 20 climbers, which means you can only save 20 lemmings using the Tame 20 glitch.  This means you have to nuke before the 33rd lemming comes out of the entrance in order to get the required percentage.  But of course, you can't nuke until your 20 climbers are within five seconds of the exit.  With the given layout of the level, by the time you get 20 lemmings trapped in the pillar and release the blocker, there are already 29 or 30 lemmings out, and the climbers won't reach the exit in time.

Quote from: Spoiler
The key is to bash through the four spikes so that the lemmings don't waste precious time climbing up and down each one of them.  This allows the blocker to be freed a tad earlier.  If you assign your 20 climbers in rapid succession and then nuke right before the 33rd lemming comes out, the last climber will reach the exit just before he explodes.

ccexplore

Tricky 13 only needs 3 builders.  Seems like a bunch of people overlooked something.

Quote from: Spoiler/hint
Use various steel destruction glitches to dramatically lower the right edge of the steel block you land on from the trapdoor.
 

ccexplore

http://www.lemmingsforums.com/index.php?topic=170.msg4801#msg4801">Quote from: Clam Spammer on 2009-09-12 22:00:30
Tricky
8: 10 builders

Another overlooked one.  It's 9 builders.  You definitely don't need a replay for this. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

geoo

Fun 19 doesn't need 4 builders, it can be done with 2:

Clam

#43
Quote from: ccexplore on September 14, 2009, 03:02:37 AM
Quote from: LemSteven on September 13, 2009, 07:48:40 AM
Tricky
8: 10 builders
Another overlooked one.  It's 9 builders.  You definitely don't need a replay for this. ;)

Ah - you've missed something too. It might take a replay to convince you that it's possible with just 8 builders :P


I'll suggest a starting point of 8 builders for Tricky 14, just so we can get a total there (which I will add in shortly).

ccexplore

http://www.lemmingsforums.com/index.php?topic=170.msg4886#msg4886">Quote from: Clam Spammer on 2009-09-13 21:59:23
Ah - you've missed something too. It might take a replay to convince you that it's possible with just 8 builders http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Very nice. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I actually started with a solution where I used a blocker to allow everyone to pass through the thin wall on the left at the bottom, but I had to use an extra builder to build over the blocker so it was 9 not 8, and 9 of course can be done quite normally.  I thought about the location you used in your solution for blocking but again, I forgot that I could just compress the crowd instead of building over the blocker.